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Rec.Autos.Simulators Archive

How are the cars model Rick?

4 posts by 3 people · 30 Sep 1995 - 01 Oct 1995

A moment of your time for a question Mr Genter?. I am interested in learning about how you model the worlds that you use in your game. Do you use an in-house model generator, or a commercially available one, or do you just plot out the points on paper, and work out the vertices yourself? I am just beginning in this field and I am quite interested to know how the professionals do it. PLEASE... if you have any tips which you have learned, please pass them on. -TFW \\\\\ (~~~~~~~~~) O/O|| The new french letter => ( ( ) ( ) Stop the bomb! <_ | \|||||/ '-'/ .TFW. ||| /|||\ ~~~~~~~~~~~
RickGent 30 Sep 1995#305918
Do you use an in-house model generator, or a commercially available one, or do you just plot out the points on paper, and work out the vertices yourself? <<< We developed a number of in-house tools. We start with a high-end CAD program (I don't remember which one), but then we use our in-house tools to *heavily* massage the 3D model. Rick Genter Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows Papyrus Design Group, Inc.
Jimbo 30 Sep 1995#305919
On the same topic, and this may be a ridiculous question, but I've always wondered if there would (could?) ever be a module to let you design your own cars. I for one think it would be REALLY cool to race with some of the older cars of the 70's, etc. I assume this is impossible, because beyond the actual shape of the body you would have all the other physical modeling of the cars, which would probably be beyond the scope of any single design tool... Oh well.. sure would be neat though! Any chance you guys would ever come out with "Car Packs" featuring different models/years of cars? (One can always think wishfully!) Jim
RickGent 01 Oct 1995#305957
On the same topic, and this may be a ridiculous question, but I've always wondered if there would (could?) ever be a module to let you design your own cars. <<< Doubtful, since changing the car bodies means changing the physics (aerodynamics) as well, which is a code change, not just a data change. Rick Genter Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows Papyrus Design Group, Inc.

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