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Rec.Autos.Simulators Archive

GPDamed from D Gymer

3 posts by 3 people · 26 Sep 1995 - 28 Sep 1995

Robert Yor 26 Sep 1995#305778
First many thanks to DG for writing this utility- it makes life much more difficult. :) It certainly changes the way you consider driving in a longer race (100%) knowing a small touch could damage wings or when the final number of runners is 10 or 12. Can anyone who uses this utlily suggest some figures to use fo the parameters. Currently I am trying Damage to wings when hit wall : 1500 Damage to wings when hit car : 2000 Terminal damage when hit wall : 2500 Terminal damage when hit car : 4500 maybe too many cars 'die' in a first lap crash - but the number of finishers tends to be around 10 - 15 Robert
Argh! I didn't write it! I'm just the humble "publisher". The honor and glory should go to Martin Granberg. -- Gizmo http://www.mal.com/~dgymer/ -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Launchpad is an experimental internet BBS. The views of its users do not necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
>>First many thanks to DG for writing this utility >Argh! I didn't write it! I'm just the humble "publisher". >The honor and glory should go to Martin Granberg. >-- Gizmo >http://www.mal.com/~dgymer/ >-- Sorry Giz (may I call you Giz?) Thank you Martin Granberg... -TFW \\\\\ The speed does not kill. O/O|| The crashing part kills <_ | '-'/ .TFW.

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