Race Sim Central
Rec.Autos.Simulators Archive

More info about F1GP2.....

4 posts by 4 people · 25 Sep 1995 - 30 Sep 1995

Harald Boer 25 Sep 1995#305735
Last weekend I heard from a guy that he had seen and played a betaversion of F1GP2!! As far as I can remember (I was in a pub...) he told me the following: - The game was 500 MB big (including a long intro) - each track contained between 10-20MB data - each car contained 10 MB data - all the cars and tracks were ready there was a list of things to be done: - the cars were not yet subject to tyre-wear and fuel-load - the pitsscenes are to be made more interactive - the game should be compatible with more video-cards He said the game was as good as ready except for these things( and some more that I forgot), and it was the best autosport-sim he had ever seen!! Oh boy, I want that game to be released NOW!!! Harald
Hmmm...Looks a little bit much...However, when you look at the details you see on the pics on the net it isn't surprizing that it'll be a _huge_ program. Anyone out there who can give me a best estimated guess if anything this big would run acceptably on a 486DX2-66 with 16 Megs RAM? Wilco
Humm very interesting, So if the trackdata is about 10-20 MB and the cars are 10 MB and let's say the code and driverhelmets are 5 MB. So you will only need 35 MB of internal RAM !!!?!!! Get serious, there's no game market for file-servers !!! ------------------------------------------------ Koen van Brero ------------------------------------------------
Quoted text (28 lines)>>>Last weekend I heard from a guy that he had seen and played a >>>betaversion of F1GP2!! >>>As far as I can remember (I was in a pub...) he told me the following: >>>- The game was 500 MB big (including a long intro) >>>- each track contained between 10-20MB data >>>- each car contained 10 MB data >>>- all the cars and tracks were ready >>>there was a list of things to be done: >>>- the cars were not yet subject to tyre-wear and fuel-load >>>- the pitsscenes are to be made more interactive >>>- the game should be compatible with more video-cards >>Humm very interesting, >>So if the trackdata is about 10-20 MB and the cars are 10 MB and let's say >>the code and driverhelmets are 5 MB. >>So you will only need 35 MB of internal RAM !!!?!!! >>Get serious, there's no game market for file-servers !!! >>------------------------------------------------ >>Koen van Brero >>------------------------------------------------ >He, don't flame me!! I know nothing about the functioning of RAM or so, >I just told what somebody told me! >BTW, he had played the thing on a DX4/100 with 16MB and he had to turn off >some detail.... >Cheers >Harald
Hm, I just hope F1GP2 runs on my Pentium 100 with 32Mb RAM ... ;) --------------------------------------- This message was brought to you by "Het busje komt zo..." ---------------------------------------

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy