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WHAT NASCAR RACING 2 NEEDS

33 posts by 21 people · 18 Sep 1995 - 16 Oct 1995

Wish list for NASCAR Racing 2

Players proposed features for NASCAR Racing 2 such as tow trucks, a spotter, more pit and timing information, realistic damage, running for points after repairs and a track designer. Rick Genter of Papyrus explained that Sega held exclusive rights to Daytona and Papyrus lacked a license for Indianapolis beyond the original IndyCar Racing. Others complained the yellow-flag trigger was too sensitive and noted pit road shapes were limited by Papyrus's track tools.

With Rick Genter (Papyrus)

rumour/speculationindustry/businessNASCAR Racing

Automated summary.

Of course, the Nascar Racing release is obviously the greatest game I've ever played. I've flown planes before, and I've drove in a Nascar liscened short track race many times, and Nascar Racing is a far better simulation to racing than Microsoft's Flight Simulator is to flying. (in case if you're wondering, I drove a SUPER LATE MODEL through the Winston Cup series out here in Arizona. Its a small licsened Nascar league with great racers and sponsers). But is Nascar Racing missing something? They've got races you can play, and Winston Cup seasons you can play, but how about the Big Races? Perhaps Daytona 500, the Brickyark 400? Perhaps they can make an add-on or a new game all together. Of course its fun to imagine you're already in those races, like Goody's 500 on the Bristol track included. Maybe they could?
RickGent 18 Sep 1995#305448
Perhaps Daytona 500, the Brickyark 400? <<< This comes up again and again. Sega owns the exclusive license to Daytona, preventing us from releasing a Daytona track for NASCAR. While we had a license to use Indianapolis for the original IndyCar Racing, we do not have license to use it for either NASCAR Racing or IndyCar Racing II. We would if we could... Rick Genter Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows Papyrus Design Group, Inc.
Quoted text (7 lines)>Perhaps Daytona 500, the Brickyark 400? ><<< >This comes up again and again. >Sega owns the exclusive license to Daytona, preventing us from releasing a >Daytona track for NASCAR. While we had a license to use Indianapolis for >the original IndyCar Racing, we do not have license to use it for either >NASCAR Racing or IndyCar Racing II. We would if we could...
I realize the rights and all, but I think it's poor taste in NASCAR to own Daytona Speedway, and license the game but not their track. Something about "exclusive" just sucks. Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!! NASCAR Racing!! http://innet.com/~sean/nascar/nascar.html <--NASCAR Racing Sim page
Brian Fren 18 Sep 1995#305450
I would like to see the following things in NASCAR2: 1. Tow trucks - have tow trucks come out and get the wrecked vehicles (including yours) it's not very realistic to have the cars suddenly disappear. also would i would rather get towed in to the pits to end a race rather than just hitting esc. 2. more decal area in paintshop - let us paint every little square inch of the car. if we want to put a logo on top of the trunk, rear bumper or front fenders let us. 3. computer cars most turn themselves around normally - i'm tired of seeing the computer cars spin out and get themselves back on track by doing these batman u-turns. make them put the car in reverse just like we have to. also 1 time in a pile up i was rugh next to a car that did the batman u-turn, his uturn hit me and knocked out my back tires (i was not happy) 4. let us suffer from mechanical problems - we've seen the computer players drop from engine, gear, electircal etc. problems. let those things happen to us too. 5. bug fixes - all these problems people have been complaining about. (i.e. cars passing in pit row. being told to get behind cars that were a full legnth behind you when you crossed the line during yellow, those invisible walls, car mergings, computer cars pitting when pits are closed, computer players passing thru pit wall, etc) well thats it. i don't think i ask for too much. :) seeya Brian
pens.. 19 Sep 1995#305493
writes: All these things sound great to me! :) -- ____________________________________________________________________________ Have: Edward Carter | The Red Hot Chili Peppers Rock!!!| '92 Honda Accord Newport Beach, CA, USA | IndyCar Racing Rules!!! | '95 Corvette ZR-1 White Male | Al Unser Jr. Kicks *** | '95 Suburban 454 4X4 ________________________________________________________________________________ Want: "Love Lone" on KROQ in | NASCAR Racing is cool too! | Vector Avtech WX-3 L.A. at 10:00pm RULES!!| Jeff Gordon And Rusty Wallace | Dodge Viper R.R. and D.D. are cool!| RULE!!! | Ferrari F40
RID.. 20 Sep 1995#305524
Quoting penske1 from a message in rec.autos.simulators pe>Path: pe>news2.delphi.com!news.delphi.com!news.uoregon.edu!usenet.eel.ufl.edu!col pe>Newsgroups: rec.autos.simulators pe>Subject: Re: WHAT NASCAR RACING 2 NEEDS pe>Date: 19 Sep 1995 04:57:36 GMT pe>Organization: Netcom pe>Lines: 57 pe>ix-pas11-25.ix.netcom.com X-NETCOM-Date: Mon Sep 18 9:57:36 PM PDT 1995 pe>writes: pe>> pe>>I would like to see the following things in NASCAR2: pe>> pe>>1. Tow trucks - have tow trucks come out and get the wrecked vehicles pe>>(including yours) it's not very realistic to have the cars suddenly pe>>disappear. also would i would rather get towed in to the pits to end I like that idea too. :) Also how about flashing lights on the pace car? :) Andy
Quoted text (13 lines)>Perhaps Daytona 500, the Brickyark 400? ><<< >This comes up again and again. >Sega owns the exclusive license to Daytona, preventing us from releasing a >Daytona track for NASCAR. While we had a license to use Indianapolis for >the original IndyCar Racing, we do not have license to use it for either >NASCAR Racing or IndyCar Racing II. We would if we could... >Rick Genter >Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows >Papyrus Design Group, Inc.
Mr. Genter, I am wondering what prevents you from just creating a track similar to Indy or Daytona and calling it something else. It doesn't seem as though that would be any sort of infringment as long as you don't mention the name. After all, it's the name that is licensed, isn't it?
>I like that idea too. :) Also how about flashing lights on the pace >car? :) >Andy And how bout be able to trash that sucker (pacecar) after the checkered drops :) -- William Leventry
Quoted text (8 lines)><response about unlicencible tracks deleted> >>Rick Genter >>Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows >>Papyrus Design Group, Inc. >Rick, I have another question about what should be in Nascar 2. >Spotters! Or, at least a faster response for Yellows. It is all too often that a wreck happens between >two AI's and I'm in the middle of it long before a yellow flag waves. Some sort of warning would make >it a lot more fair. Thanks, Mark
Rick, I have to also BEG you to add a spotter function, it could even be a simple window that opens via a toggle a shows some helpful info, of course a digitized Ned Jarret saying, "Tony, thars a prob in turn3!" would be cool too. :^) The 320X400 mode also sounds like a ***y >good< idea as well. Geesh, I can't believe I actually begged for a new function to a computer simulation 8^D Later, -- William Leventry
TJ 20 Sep 1995#305528
Quoted text (12 lines)> <response about unlicencible tracks deleted> > >Rick Genter > >Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows > >Papyrus Design Group, Inc. > Rick, I have another question about what should be in Nascar 2. > Spotters! Or, at least a faster response for Yellows. It is all too often that a wreck happens between > two AI's and I'm in the middle of it long before a yellow flag waves. Some sort of warning would make > it a lot more fair. Thanks, Mark >The cars should be able to flip! I mean at 180mph into the stands! How about when you blow your engine,
oil shoots up on your windshield. And fires if you really get smashed. Now they need chicks with you when you've got your trophy after the race. I think that you should be able to detail your whole car instead of certain places like you can now.
RID.. 21 Sep 1995#305563
Quoting Leventry_W from a message in rec.autos.simulators Le>Newsgroups: rec.autos.simulators Le>Path: Le>news2.delphi.com!news.delphi.com!uunet!in2.uu.net!news.sprintlink.net!cs Le>Subject: Re: WHAT NASCAR RACING 2 NEEDS Le>Date: Wed, 20 Sep 1995 02:48:45 GMT Le>X-Newsreader: Forte Free Agent v0.55 Le>>I like that idea too. :) Also how about flashing lights on the pace Le>>car? :) Le>>Andy Le>And how bout be able to trash that sucker (pacecar) after the Le>checkered drops :) LOL, Yes, I learned you couldn't the hard way! :) Andy
TOW TRUCKS?????? How about trucks that push???? I always end up as the car that has to push the crushed car from behind!!! My latest incedent was with Rick Mast. He had some clutch problem and stopped in the middle of the road!! I waited through nearly 3 gallons of gas, along with 39 other cars and a pace car for him to move. Finally I drove past all of the cars and bumped him until he started to move and drive again!! It wasn't bad, but I bent all my fendors.
ric 22 Sep 1995#305607
I'd like to throw out my 2 cents worth. 1) On the standings screen, I would like to see the lap number for the last pit for ALL cars. Also, would like to see what was done during the pit stop even though this point is not as important. I would like to be able to plan my pit stops according to when others were pitting. NASCAR teams know this info during a race. 2) I would really like to see double row restarts that follow NASCAR rules. Keep up the good work Papyrus and hope your listening everyone's suggestions.
Quoted text (7 lines)>TOW TRUCKS?????? How about trucks that push???? I always end up as the car >that has to push the crushed car from behind!!! My latest incedent was >with Rick Mast. He had some clutch problem and stopped in the middle of >the road!! I waited through nearly 3 gallons of gas, along with 39 other >cars and a pace car for him to move. Finally I drove past all of the cars >and bumped him until he started to move and drive again!! It wasn't bad, >but I bent all my fendors.
And how about the option to "go behind the wall" and come back out and run for points? Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!! NASCAR Racing!! http://innet.com/~sean/nascar/nascar.html <--NASCAR Racing Sim page
>>The cars should be able to flip! I mean at 180mph into the stands! How about when you blow your engine, >oil shoots up on your windshield. And fires if you really get >smashed. Now they need chicks with you when you've got your >trophy after the race. I think that you should be able to detail >your whole car instead of certain places like you can now. Or maybe Bill Broderick instead of the chicks? Make you put on this hat, that hat, this other one too, oh yeah, and turn left and smile. heh heh Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!! NASCAR Racing!! http://innet.com/~sean/nascar/nascar.html <--NASCAR Racing Sim page
This sounds good. I'd like to know the leader's lap time as well as mine. I don't care about "speeds" as much as "times" let's start using seconds instead of mph! Right now I think they are lined up in order of the carset. Sounds like a big internal fix, but not a bad idea. How about a crew chief that you communicate with? Tell him your problem and let him help you out. Some race drivers, like Rusty Wallace, are great chassis people. Some other drivers, however, aren't. You ever notice a driver who doesn't do so hot, then he gets with a certain team and does great? the crew chief and driver mesh, for starters, and those setups make a HUGE difference! (hut stricklin in the 26 car this year, for example. Bobby Hillin in the 77 car too) Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!! NASCAR Racing!! [link lost in import: /~sean/nascar/nascar.html] <--NASCAR Racing Sim page
I *know* C***te's pits aren't right. And there is no wall on the other side of pit road either. That is sort of aggravating. Too bad the "ovals" weren't there at C***te either - would be fun to just "run 1/4 mile laps" Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!! NASCAR Racing!! [link lost in import: /~sean/nascar/nascar.html] <--NASCAR Racing Sim page
> I would like to see the yellow and green "stoplights" in the >turns (like those used on actual tracks) to indicate when a caution >comes out instead of a flag which blocks your view when using views >other than the in-car. It would be more realistic this way and add >another thing to watch out for. I dunno. In reality, the spotter is the main man. He blurts "green flag green flag go! go! go!" at the start and restarts, and "caution! spin in turn 3", etc... Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!! NASCAR Racing!! http://innet.com/~sean/nascar/nascar.html <--NASCAR Racing Sim page
Mike5001 23 Sep 1995#305649
How about more realisic damage. I know the sheet meatl damage is pretty good, but how about some damage to the doors and chassie? And when you blow a tire, be able to limp back, I've seen the indycars drive back with one tire bent up parelell to the road. Here, the front tire damage is pretty good, but how about the rear ones, I can barely top 5 mph with one tire gone. Oh, and could you fix that car overlap problem I just saw Ricky Rudd drive right through Darrel Waltrip.
mdonn.. 23 Sep 1995#305650
> >Ooops, forgot one more thing. Fix the pits at Dega, there is no curve > >on pit road. The trioval on the front straight seems to be a little to > I *know* C***te's pits aren't right. And there is no wall on the > other side of pit road either. That is sort of aggravating. Too bad The problem was the track modeling program didn't allow them to use the right configuration. They can't let the pit road get more than a certain distance from the main road. (At least that's what the Papyrus tech folks tell me.) It's a shame, but, I'd much rather them fix the dogleg at Talladega. Mike
Wingman 24 Sep 1995#305694
How about releasing track desiging software so we users could create the tracks? It wouldn't be Papy supported, but at least we could race there! -- Proud owner of the best modem in the world: USRobotics 33.6k v.everything modem. -- *****The WINGMAN*****
Quoted text (10 lines)>> >Ooops, forgot one more thing. Fix the pits at Dega, there is no curve >> >on pit road. The trioval on the front straight seems to be a little to >> I *know* C***te's pits aren't right. And there is no wall on the >> other side of pit road either. That is sort of aggravating. Too bad >The problem was the track modeling program didn't allow them to use the >right configuration. They can't let the pit road get more than a certain >distance from the main road. (At least that's what the Papyrus tech >folks tell me.) It's a shame, but, I'd much rather them fix the dogleg >at Talladega. >Mike
Ahh, didn't know that! thanks.... I won't grumble that loudly then :) Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!! NASCAR Racing!! [link lost in import: /~sean/nascar/nascar.html] <--NASCAR Racing Sim page
Mike5001 25 Sep 1995#305721
How about the geting rid of a special key for reverse and having to down-shit until you reach it (NFS)? It would be very helpful, especialy for those of us who are still saving for a T1.
Gregg McGow 25 Sep 1995#305722
: >Perhaps Daytona 500, the Brickyark 400? : ><<< : > : >This comes up again and again. : > : >Sega owns the exclusive license to Daytona, preventing us from releasing a : >Daytona track for NASCAR. While we had a license to use Indianapolis for : >the original IndyCar Racing, we do not have license to use it for either : >NASCAR Racing or IndyCar Racing II. We would if we could... : How about releasing track desiging software so we users could create the : tracks? It wouldn't be Papy supported, but at least we could race there! : -- : Proud owner of the best modem in the world: : USRobotics 33.6k v.everything modem. : -- : *****The WINGMAN*****
>>Perhaps Daytona 500, the Brickyark 400? >How about releasing track desiging software so we users could create the >tracks? It wouldn't be Papy supported, but at least we could race there! It's NOT going to happen. You're asking Papyrus to shoot themselves in the foot. I'd love to see it happen too, but it won't. -TFW \\\\\ (~~~~~~~~~) O/O|| The new french letter => ( ( ) ( ) Stop the bomb! <_ | \|||||/ '-'/ .TFW. ||| /|||\ ~~~~~~~~~~~
Tommi Pajar 05 Oct 1995#306091
What? You'd love to see Papyrus to shoot themselves on the foot? That's kinda *** :) (sorry i couldn't resist the temptation) <grin> Tommi Pajari
>> >>Perhaps Daytona 500, the Brickyark 400? I wish Papyrus would make some kind of track designer too. Something like Microsoft Flight Simulator's one wouldn't hurt Papyrus too bad. Something where you're really limited on buildings and stuff. With the flight sim, I could have made my own scenery, but it wasn't nearly as good as the one you buy off the shelf. Nowhere near it! Also, it took so long, that I quit before I finished. -- Leo Singleton http://www.mindspring.com/~leo/leo.htm ------------------------------------------------------------------------- Leo and Shannon's Car Page Download Cars for NASCAR Racing by Papyrus http://www.mindspring.com/~leo/nasrace.htm -------------------------------------------------------------------------
mdonn.. 05 Oct 1995#306093
I'd certainly like to see that. How about being able to bump cars without seeing a yellow flag? I mean 'rub' not crash. Define 'crash' as loosing an engine or a tire in order to bring out a yellow, this way a spin doesn't necessarily bring out a caution. Mike
I agree with Mike, let there be spin outs but if no-one except the car the spins is involved then there should be no yellow flag!!
adr.. 12 Oct 1995#306306
Quoted text (10 lines)> >I agree with Mike, let there be spin outs but if no-one > >except the car the spins is involved then there should > >be no yellow flag!! > The Yellow Flag Trigger is just way to sensative in my Opinon. > I can just lightly bump into another car trying to pass it, and > a yellow is put out. I know the car didn't spin out becuase > the damn car is still in front of me. > This happens all the time
I've seen that happen before too..but when i check the replay...some other car (usually behind me) has spun out and that brought out the caution...in all actuality..i've found that unless a car comes to a complete stop the caution generally doesn't fly...i've bounced my car of another car and the the wall...spun it...then kept going...didn't get a caution (granted my car was trashed but it stayed green) Adrian J. Osio
NASC 12 Oct 1995#306307
>I agree with Mike, let there be spin outs but if no-one >except the car the spins is involved then there should >be no yellow flag!! The Yellow Flag Trigger is just way to sensative in my Opinon. I can just lightly bump into another car trying to pass it, and a yellow is put out. I know the car didn't spin out becuase the damn car is still in front of me. This happens all the time
>i've found that unless a car comes to a complete stop the caution >generally doesn't fly...i've bounced my car of another car and the the >wall...spun it...then kept going...didn't get a caution (granted my >car was trashed but it stayed green) I've had times where I've whacked the outside wall coming out of a turn hard enough to "damage wheel" or whatever, but always kept the car pointed in the right direction, but the yellow would still come out. Must have been all that debris falling off my fine Monte Carlo. But you know those Chevys. Claff
Tommi Pajar 16 Oct 1995#306432
The reason why Nascar is slower than, for example, than NFS, is that at the same time as it handles the graphics, it also handles heavy AI and physics routines, which defini- tely are not part of Need for speed or other arcade games. However, Mr. Genter posted a while back that Papyrus has de- veloped an improvement to their texture mapping engine that (on Pentium machines only) gives up to +70% performance in texture mapping. Thus... Indycar 2.0 and the upcoming Nascar for Windows should have pretty nice frame rates even on lower end Pentium machines (I.E. P90) Tommi Pajari

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