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Rec.Autos.Simulators Archive

Indy2 Saved GAmes

9 posts by 5 people · 16 Sep 1995 - 20 Sep 1995

Robert Ro 16 Sep 1995#305407
Will Indycar II feature saving a race in progress, as does F1GP and F1GP2? --
RickGent 16 Sep 1995#305408
Will Indycar II feature saving a race in progress, as does F1GP and F1GP2? <<< No. Sorry. Rick Genter Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows Papyrus Design Group, Inc.
pens.. 17 Sep 1995#305432
writes: Why not?!?!? Was it THAT hard to do in NASCAR? -- ____________________________________________________________________________ Have: Edward Carter | The Red Hot Chili Peppers Rock!!!| '92 Honda Accord Newport Beach, CA, USA | IndyCar Racing Rules!!! | '95 Corvette ZR-1 White Male | Al Unser Jr. Kicks *** | '95 Suburban 454 4X4 ________________________________________________________________________________ Want: "Love Lone" on KROQ in | NASCAR Racing is cool too! | Vector Avtech WX-3 L.A. at 10:00pm RULES!!| Jeff Gordon And Rusty Wallace | Dodge Viper R.R. and D.D. are cool!| RULE!!! | Ferrari F40
>Why not?!?!? Was it THAT hard to do in NASCAR? I personally couldn't care less if this feature is absent from ICR II - I mean, does anybody actually use this feature in NASCAR?? If you don't have time to run a long race, then don't *start* a long race!! -- * . . . . . .,___/--/|) **** http://www.cs.arizona.edu/ ** *./ ./ ./ ./ ./ ./ \_/ ()|/\\ *** people/traweek/traweek.html * * \ \ \ \ \ \_/`~---'\_/ *********************************
pens.. 18 Sep 1995#305473
Traweek) writes: >>Why not?!?!? Was it THAT hard to do in NASCAR? >I personally couldn't care less if this feature is absent from ICR II - I mean, >does anybody actually use this feature in NASCAR?? If you don't have time to >run a long race, then don't *start* a long race!! Who in the world is going to sit and play NASCAR for 3-4 hours straight?!?!? Also, what if you have to leave in an emergancy half way through the race? What if your computer freezes half way through the race? I usually save my race every 15-30 minutes just in case. -- ____________________________________________________________________________ Have: Edward Carter | The Red Hot Chili Peppers Rock!!!| '92 Honda Accord Newport Beach, CA, USA | IndyCar Racing Rules!!! | '95 Corvette ZR-1 White Male | Al Unser Jr. Kicks *** | '95 Suburban 454 4X4 ________________________________________________________________________________ Want: "Love Lone" on KROQ in | NASCAR Racing is cool too! | Vector Avtech WX-3 L.A. at 10:00pm RULES!!| Jeff Gordon And Rusty Wallace | Dodge Viper R.R. and D.D. are cool!| RULE!!! | Ferrari F40
pens.. 18 Sep 1995#305474
Rick posted back and said that there WILL be a save game feature for ICR II. -- ____________________________________________________________________________ Have: Edward Carter | The Red Hot Chili Peppers Rock!!!| '92 Honda Accord Newport Beach, CA, USA | IndyCar Racing Rules!!! | '95 Corvette ZR-1 White Male | Al Unser Jr. Kicks *** | '95 Suburban 454 4X4 ________________________________________________________________________________ Want: "Love Lone" on KROQ in | NASCAR Racing is cool too! | Vector Avtech WX-3 L.A. at 10:00pm RULES!!| Jeff Gordon And Rusty Wallace | Dodge Viper R.R. and D.D. are cool!| RULE!!! | Ferrari F40
> Who in the world is going to sit and play NASCAR for 3-4 hours >straight?!?!? Someone who set the race distance at 100%, that's who. The rest of us set it at 40-50% and don't worry about this saved-game business. As I mentioned previously, I find it amusing that people think anything less than 100% is 'unrealistic', and yet they have no objections to magically freezing time and reentering the race later... I've had plenty of computer-freezeups and electrical outages during this season's IICC races, so I do know the feeling. That's the one argument I see for a saved-game feature. Since we've already heard that ICR II *is* going to have the saved-game feature, this debate is pointless anyway... -- * . . . . . .,___/--/|) **** http://www.cs.arizona.edu/ ** *./ ./ ./ ./ ./ ./ \_/ ()|/\\ *** people/traweek/traweek.html * * \ \ \ \ \ \_/`~---'\_/ *********************************
Sorry, but I have to rebut this. The reason a race should be run at 100%, even if you need to save the game to finish it, is because if everything ELSE is being run realistically, then the strategy you use to win the race is VERY different. For instance, in the Indy 500, Jacques Villeneuve was put down 2 laps because he passed the pace car. Yet he won. Do you think he could've gotten back into it if the race were only half as long? And what about pit strategy? The whole concept of figuring out how many stops you're going to make and how you're going to manage fuel. When you shorten the race you turn a patiently fought, strategic game into a hell-breaks-loose wind-sprint. Finally, in a long event, more cars will drop out and even if you are 3/4ths of the way back on the starting grid, if you run a smart, heads-up race and have a good pit strategy, you can reel your opponents in one by one and actually win or place in the race. In a shorter race if you don't quality right up near the front you have to drive like a freaking maniac to get up into the points -- you can no longer afford to drive strategically. So I do think its realistic to be able to run a full race and save and come back to it. I'd much rather win using realistic strategy and driving techniques than have to do kamikaze braking maneuvers because there aren't enough laps in the race to allow me to win with careful smooth driving on the correct racing line, combined with a smart pit stop strategy. Randy
>I do! It is the only way I can finish a long race at Taladega. I don't like >races that are not full length, it cuts into the realism for me. Let me get this straight - a race that isn't full length 'cuts into the realism for you', but being able to magically freeze time and come back to the race later is perfectly realistic, huh? Hmmmm.... :-) -- * . . . . . .,___/--/|) **** http://www.cs.arizona.edu/ ** *./ ./ ./ ./ ./ ./ \_/ ()|/\\ *** people/traweek/traweek.html * * \ \ \ \ \ \_/`~---'\_/ *********************************

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