Hi everybodey.
Does anyone have a demo or pre-release version if this good Microprose
game?
Please post it.....
There probably won't be a demo until the full game is ready, since
they're rushing to complete it in time for Xmas.
Do I detect a hint of impatience in this newsgroup? :-)
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>>Do I detect a hint of impatience in this newsgroup? :-)
>YYYYYYYYYYEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
So do I, but take the time to erase any bugs. By the way, if the
game is so far behind still, how are they going to playtest it
properly? Take your time guys, but make it good!
Having said that, I want it now as well!!!!
YYYYYYYYYYEEEEEEEEEEEEESSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
-TFW
\\\\\ TFW says goodbye....'Never kiss at the garden gate'
O/O|| 'Love is blind, but neighbours ain't'
<_ |
'-'/
Quoted text (10 lines)
>>Does anyone have a demo or pre-release version if this good Microprose >>game? >There probably won't be a demo until the full game is ready, since >they're rushing to complete it in time for Xmas. >Do I detect a hint of impatience in this newsgroup? :-) >-- >-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- >Launchpad is an experimental internet BBS. The views of its users do not >necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps. >-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --Quoted text (19 lines)
>>>Does anyone have a demo or pre-release version if this good Microprose >>>game? >>There probably won't be a demo until the full game is ready, since >>they're rushing to complete it in time for Xmas. >>Do I detect a hint of impatience in this newsgroup? :-) >>-- >>-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- >>Launchpad is an experimental internet BBS. The views of its users do not >>necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps. >>-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- >Well reading in this newsgroup for about three months now , I think >unfortunately that people here, are really dreaming for a release that >I think , will not be out before next summer ! How many times I've >seen a release date push back for a game ! I really think it's unfair >for the people like us who's desperately waiting ! > Geoff Crammond , the programmer of the game , maybe he doesn't >want to be join by other programmers to help him , but MicroProse >should consider adding some people around him to do the Job and >release that baby that everyone here is waiting for !Whoever said this obviously knows very little about computer
programming - adding additional programmers at this late stage of
development would almost certainly only serve to delay the release
date further. People can't just turn on their machine and begin
coding, you know - they have to have a firm knowledge of what the
existing data structures are, and how to interact with them.
-Brad
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says...
These can be shown mathimatically. If you have n people and the
are all x% capable, then the project is (x^n)%. Since no one is 100%, it
diverges from x. Example: Bill and Sue are both 98% capable. The
project is 96.04% capable.
If everyone has different %'s of capabilities, then the project's
percent is the multiplication of the series. Ie: p1 * p2 * p3 * ... * pN
bryon
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Perhaps it is best to be absolute by always saying never again?
Bryon S. Lape
Quoted text (12 lines)
>>>Does anyone have a demo or pre-release version if this good Microprose >>>game? >>There probably won't be a demo until the full game is ready, since >>they're rushing to complete it in time for Xmas. >>Do I detect a hint of impatience in this newsgroup? :-) >>-- >>-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- >>Launchpad is an experimental internet BBS. The views of its users do not >>necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps. >>-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --Quoted text (12 lines)
>says... >>You should read "The Mythical Man Month" by Fred [um... forgot the >>surname!]. Includes the story of the IBM OS/360 project. One line >>summary: the more people you add, the longer it takes. > These can be shown mathimatically. If you have n people and the >are all x% capable, then the project is (x^n)%. Since no one is 100%, it >diverges from x. Example: Bill and Sue are both 98% capable. The >project is 96.04% capable. > If everyone has different %'s of capabilities, then the project's >percent is the multiplication of the series. Ie: p1 * p2 * p3 * ... * pNde Rooy) writes:
100%, it
>>diverges from x. Example: Bill and Sue are both 98% capable. The
>>project is 96.04% capable.
>> If everyone has different %'s of capabilities, then the project's
>>percent is the multiplication of the series. Ie: p1 * p2 * p3 * ... * pN
>The effectiveness of people is computable ? It's predictable, but not 100%
>(about the same thought as calculating how many people would die at the beaches
>during D-Day). And based on what ?
>Question :
>A person, (for instance uncle Geoff), is 95% capable. If he does everything on
>his own, will the eventual project be 95% ? I guess not, especially if you talk
>in terms of quality and completing the job in time. Doing things parallel with
>equally or better skilled people will improve outcome and , but the necessary
>discussions (project control) will slow this down. So the question is (i think)
What does any of this have to do with F1GP2? Without trying to sound
like Yogi Berra, the thing will come out when it comes out. I really
don't think that reading "The Mythical Man Month" will speed up the
release date of F1GP2. By the way, what's the latest news on the
release of this highly-anticipated game?


































