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Rec.Autos.Simulators Archive

NASCAR questions

13 posts by 12 people · 10 Sep 1995 - 21 Sep 1995

Bill Vaugh 10 Sep 1995#305076
After hearing so much about NASCAR Racing, I picked it up yesterday and am pretty impressed. Even on my lowly 486-75 I can still get a decent frame rate in SVGA mode, though most of the textures don't appear (my video card probably helps - I just got a Hercules Stingray 64 Video). I have a couple of questions that I would appreciate feedback on: 1. After racing a while, my LF tire is much cooler than the others at around 130 degrees (on Martinsville). Does this mean there is a problem with my driving style? I haven't modified the car. 2. Where can I learn more about tactics, techniques, racing rules, etc.? The manual is good in some respects, such as history and details on setting up the car, but poor on these subjects. 3. When I go into a turn, my wheels screech throughout, and I bang into the outer wall. Do I need to slow down more, or is there another way of handling this? 4. Is there a consensus best joystick setup? I use the X-axis for steering, Y-axis for accelerate/braking, and the buttons for shifting. 5. I set the textures all to auto, and the computer chooses not to show any of them. However, my frame rate is okay and I think I can turn a few of them on. Any recommendations as to which ones? 6. If I don't maintain forward pressure on the joystick, my speed fades away. Is it supposed to work this way? 7. Should I have saved my money and waited for the next Indy Racing (Windows 95)?
Quoted text (8 lines)>After hearing so much about NASCAR Racing, I picked it up >yesterday and am pretty impressed. Even on my lowly 486-75 I >can still get a decent frame rate in SVGA mode, though most of >the textures don't appear (my video card probably helps - I >just got a Hercules Stingray 64 Video). I have a couple of >questions that I would appreciate feedback on: >6. If I don't maintain forward pressure on the joystick, my >speed fades away. Is it supposed to work this way?
If you let off the stick, it's like letting your foot off the gas. Personally, I think NASCAR is better than Indycar, simulation OR real world! Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!! NASCAR Racing!! http://innet.com/~sean/nascar/nascar.html <--NASCAR Racing Sim page
Earl 10 Sep 1995#305078
Obviously, but I have a different problem: even when I mash the accelerator/joystick forward, I can never come close to the 100% speeds of the fastest cars (the closest I've come to a lap record at any track is still about 4 mph off that pace) - even when using the Ace setup. I play using auto shifting - does that make a difference? Manual shifting is NOT an option for me... Thanks, Earl
Quoted text (7 lines)>>>6. If I don't maintain forward pressure on the joystick, my >>>speed fades away. Is it supposed to work this way? >>If you let off the stick, it's like letting your foot off the gas. >Obviously, but I have a different problem: even when I mash the >accelerator/joystick forward, I can never come close to the 100%
speeds >of the fastest cars (the closest I've come to a lap record at any track
Quoted text (8 lines)>is still about 4 mph off that pace) - even when using the Ace setup. >I play using auto shifting - does that make a difference? Manual >shifting is NOT an option for me... >Thanks, >Earl
The more you play, the more you practice, the faster you'll go. You didn't say but if you are using auto braking that would probably make a difference. Why is manual shifting not an option for you. Just curious. John
Mark McCuen 10 Sep 1995#305080
You do have to lift more than you'd think. These cars are heavy Watch NASCAR races on TV yes Setup, but geta feel for driving a Cup car before you go in the garage. Start with the supplied setups. Start with easy and progress to Ace as you improve. No comment. I have a T1 NASCAR will eat up all of a 486-dx4-100 and give a P-100 quite a workout too. My thinking is that what you have on is all you should run. Yep. No way. NASCAR is the world's most competitive sport (and a damn good sim too!)
KWorcest 10 Sep 1995#305081
writes: I would suggest using the button for Acceleration. I use button #1 for Acceleration, #2 for braking and #3 for reverse. Kirk
Tom Leitzel 11 Sep 1995#305136
Here are just a couple of thoughts I wanted to pass on... >2. Where can I learn more about tactics, techniques, racing >rules, etc.? The manual is good in some respects, such as >history and details on setting up the car, but poor on these >subjects. There was a good article in Computer *** World (which can be found on-line) that went over the sim in pretty good detail. I don't remember which issue it was, but I think it was sometime in the spring. This is also covered in the above article, but the short answer is...yes. I don't know if there is a "best" way to setup. I use the x-axis for steering and the buttons for accel/brake. The keyboard can be used for shifting. What I did was assign the min. rate to 25 and the max. rate to 30. I turned most textures off except for the last three (car, skid, and smoke.) The skid marks are, in my opinion, most important because they help you stay in the groove. Besides, you can always turn everything on for the replays. :-) Hope this helps. PoombaT
mdonn.. 11 Sep 1995#305137
Glad to hear you've got it and are impressed. No, it's one of the (relatively few) problems with the game- the RF doesn't get the heat it should. One of my prime sources is Cirle Track. Not only does it have great stories of NASCAR, it also has tech/setup pieces to help average folks tune up a stock car. Many of the techniques do apply to this sim although things like engine building and car construction are of little use. You bet you need to slow down more. That screeching sound is traction lost. Also some setup work is required. On thing you might consider is putting your braking on a button if possible (I've got a Thrustmaster joystick). This way you can come off braking even faster. You bet.
EM->Obviously, but I have a different problem: even when I mash the ->accelerator/joystick forward, I can never come close to the 100% speeds ->of the fastest cars (the closest I've come to a lap record at any track ->is still about 4 mph off that pace) - even when using the Ace setup. EM->I play using auto shifting - does that make a difference? Manual ->shifting is NOT an option for me... There is a difference between 100% speed and 100% throttle. You probably are reaching the maximum speed determined by your setup (all that ugly stuff under the garage menu <g>). Time to lower some wings, stiffen some suspension....its a chore to setup a race car. <g> ... All sentences that seem true should be questioned.
>What I did was assign the min. rate to 25 and the max. rate to 30. I >turned most textures off except for the last three (car, skid, and >smoke.) The skid marks are, in my opinion, most important because they >help you stay in the groove. Besides, you can always turn everything on >for the replays. :-) Another thing - during restarts, if anyone gets jerky movements but is fine once things spread out, you can turn off those things at that point, right in the race car Car Detail on/off - 7 key Smoke/Dirt on/off - 8 key Skid/Paint on/off - 9 key ^^^^^^^^^^^^^^^^^^^^^---- for those who are too lazy to look at the included keyboard reference guide.... like me! Go #6 Mark Martin and #16 Ted Musgrave - Jack Roush Racing!! NASCAR Racing!! http://innet.com/~sean/nascar/nascar.html <--NASCAR Racing Sim page
Rob Jame 12 Sep 1995#305193
The best I have found so far is to use the x-axis for steering, the keyboard for accel/break and (this is the good bit) the two joystick buttons for shift up/down. After blowing the engine a few times you get used to it and it makes for plenty of red-lining - fry that engine!
Stuart Boo 19 Sep 1995#305512
Quoted text (7 lines)>writes: >>even when I mash the >>accelerator/joystick forward, I can never come close to the 100% speeds >>of the fastest cars (the closest I've come to a lap record at any track >>is still about 4 mph off that pace) - even when using the Ace setup. >I would suggest using the button for Acceleration. I use button #1 for >Acceleration, #2 for braking and #3 for reverse.
Hmmmm, using forward Y axis for acceleration works great because you've got much finer control over your speed rather than just full on or full off as with a button. I use the reverse Y axis for reverse and button1 for brake. This gives me nice control, but only if I keep some acceleration on to offset the thump of putting the brakes on. Stuart. Stuart Booth
: Here are some questions and comments on NASCAR Racing that I hope can : be answered by more experienced drivers. I am running v1.21. : - does wind speed/direction have any affect on a car's handling during : a race and, if so, how do we know what direction we face when : driving around each track? : - computer cars are very quick off the draw when the green flag drops : after a period under yellow. Anyone else share the same opinion? : - autobrake doesn't work very well (at least not at Atlanta) in : keeping speeds below 55mph while in pit lane. Testing from a saved : position resulted in getting a black flag each time for exceeding : the pit lane speed limit. Under autobrake, the speed at times will : hit 56mph briefly, which is apparently all it takes to be penalized. : Has anyone else suffered this as well? I make sure not to exceed : 54 mph now. : - saving a race midway through results in a yellow flag and a change : in the order the cars were in when you resume. Why does this : happen? Can't the save function save the position, speed and : acceleration of each of the cars instead of just their current : standing? Its frustrating to have to save at a point during a long : race when you've built up a 5 second lead only to have it erased : when you resume the same race. I agree that if you save a race you should be able to resume EXACTLY where you exited. The way I get around it is to save the race on a yellow. As soon as the pace car crosses the time line and gives the one to go until green, exit and save, this way all of the laps are reallistic, not 'missing' any on yellow. : - in replay films, cars appear to repeatedly bump their nose into the : outer wall down the straights of Bristol. : - at times during a race (again, seeing this in Bristol), cars : suddenly veer into the outer wall and then quickly veer back down : the track and towards the pit. It is as if the driver is : purposefully damaging the car so he can make a pit stop. Is this : the computer's way of randomly assigning car damage due to driving : mistakes? If so, why don't we ever see damage being done to the : car? The car looks in perfect condition as it lumbers in to pit : lane. Am I the only one who's seen this? : - pit times are not realistic. My pit times are always 20-21 seconds : no matter if I change one tire on the left side or all four tires. : One tire usually takes about 7 seconds to change, but then I have to : sit around for 15 more before I can leave. I don't request : refuelling, nor for any damage to be repaired or any other : modifications to be made. : I hope Papyrus responds to these problems. I've forwarded the above : to them in hopes that any new update will make some effort at : correcting these problems.

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