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F1GP2's cars and drivers?

8 posts by 7 people · 06 Sep 1995 - 11 Sep 1995

Does anybody know will there be '94 or '95 drivers in F1GP2? I don't know about you,but if there will be '94 drivers,it will feel little odd for me to drive against Ratzenberger and Senna(R.I.P.). Marko Toikkanen
: Does anybody know will there be '94 or '95 drivers in F1GP2? : I don't know about you,but if there will be '94 drivers,it will : feel little odd for me to drive against Ratzenberger and Senna(R.I.P.). Agreed. But I imagine (hope?) they will have updated to the end of '94 or, better yet, and more likely, the '95 cars and drivers. Don't forget that those screen shots are definitely old - I would think that the game will reflect '95. If not, let's hope the editors follow shortly after the release. Let's hope they do anyway! Trevor? -Brian Ferguson _ ,---.. ,----, "(Gilles) was the -Newmarket, ON, CAN _._ .___(_)|_____\ _.| 27 | fastest driver LFRS 95-96 .-=,( (_) ) | | ( (_) )_/ of motor racing." Uranus-Nissan #49 '---'-\___/--'---------'--\___/ -Jody Scheckter --
>Does anybody know will there be '94 or '95 drivers in F1GP2? >I don't know about you,but if there will be '94 drivers,it will >feel little odd for me to drive against Ratzenberger and Senna(R.I.P.). They've only licensed the 94 season (like F1GPv1 did 1991). Dunno about Senna, I suspect you will find Hill and Coulthard. -- Gizmo http://www.mal.com/~dgymer/ -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Launchpad is an experimental internet BBS. The views of its users do not necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Steve Smith 07 Sep 1995#304949
Let's hope they negotiate a deal to produce data files with the new circuit layouts used in 1995 (and the new car designs and styles). I think it will be very difficult to write a car editor for F1GP II, as each car is a completely different shape, and presumably each car will be constructed from a varying number of polygons. The fact that the game is almost certainly going to be available on read-only CD-ROM will also complicate matters ... Arghh! how do you write to an executable file or graphic files that are stored on CD-ROM :-) It's certainly not something I'd like to write. Of course, if Microprose had any sense, they'd have already discussed file formats and technical details with the many authors who have written patches and editors for F1GP V1, extending the life of what is now a very old game by a couple of years. My guess is that this hasn't happened. Imagine if F1GP II had a Dynamic Data Exchange interface so you could write a Windows app to read/write it's properties on the fly! If they have got the 1994 circuits, then I'll be very disappointed. For one thing, remember that for the 1994 season, Spa was blighted by that stupid chichane directly in the middle of Eau Rouge. I can't imagine braking down to under 100MPH to go through Eau Rouge. Then, wasn't it Barcelona where they constructed a temporary tyre chichane at the end of one of the straights? On the other hand, I'd be quite happy if Geoff has fixed the circuit layouts as they were supposed to be at the start of the 1994 season (it's my guess that this is what will happen). Incidentally, during the period I was offering shareware support for my Amiga editor, F1Ed, I received a letter from someone who had friends in the software industry. Apparently, Microprose had originally intending to produce a 1992 upgrade disk for the Amiga version of F1GP which would have featured new car designs and tracks. However, the FIA in their infinite wisdom decided to license the Championship to (wait for it, this will make you cringe!) *Domark* If anyone remembers that ***arcade game effort they released, you'll know why I cringe everytime I remember that letter! _________ ___________________________________________
[...] [...] Oh yeah, the one that turned a stupid death trap of a hill/corner complex into a pretty good outbraking spot? Yeah, what a tragedy... Personally, I don't give a monkey's what is in the game. As long as it's fun to play I'll be happy. -- Gizmo http://www.mal.com/~dgymer/ -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Launchpad is an experimental internet BBS. The views of its users do not necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
[let's skip] [skip] You can put the sim on your HD so there's no problem with writing to the data files as long as you have enough HD space left over to the sim which you will make if you don't have it already.:) I am almost certain that everything temporary will not be found in F1GP2. It would be plain stupid to include what I consider unaesthetically obstacles which effectively destroy the tracks! Rock ON! -- Terje Wold Johansen "I am your inferior superior." -- -- Dept. of Informatics, University of Oslo, Norway --
Quoted text (7 lines)>[...] >>For one thing, remember that for the 1994 season, Spa was blighted by >>that stupid chichane directly in the middle of Eau Rouge. >[...] >Oh yeah, the one that turned a stupid death trap of a hill/corner >complex into a pretty good outbraking spot? Yeah, what a tragedy...
The cars were banned from overtaking at that chicane if I remember correctly. Eau Rouge scares me in F1GP (relatively speaking) let alone if I tried it for real. Right on! (As long as all ***temporary chicanes are removed) Chris. Chris Melikian Electronic Support IBM Software, Europe Middle East and Africa [link lost in import] "We live in the third mall from the sun..." - Bill Hicks "My postings are not necessarily the opinions of IBM"

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