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Rec.Autos.Simulators Archive

F1GP2 and GLINT3D

5 posts by 4 people · 06 Sep 1995 - 18 Sep 1995

have read recently that F1GP2 will include support for the glint 3d graphics chip . Does anybody have any information on this chip i.e. what graphics cards or in what configuration this chip will , or is available ? Regards , Darren
Geoff Smi 12 Sep 1995#305157
There are a whole range of new video cards on the way. 1. The Lockheed Martin R3d/100 2. NVidia 3. Glint3D 1. The Lockheed Martin R3d/100 The R3D/100, is a graphics accelerator that provides high throughput, high realism and sustained real-time 3D graphics response. Key performance attributes of the new chip set include an embedded 100 MFLOPS geometry processor, pixel write rates of up to 33 million pixels per second, up to 750,000 polygons per second, line processing up to 1.5 million per second, and provides up to 192 color texture maps (128 x 128 mipmapped) in real-time. This performance eliminates the jerky visual movement found in graphics products that operate at less-than-real-time rates. The R3D/100 chip set directly interfaces with Microsoft 3D/DDI and supports all 3D/DDI-compliant APIs, such as OpenGL(tm) and comes with device driver software and a device driver kit. The 3D/DDI - Direct Draw Interface - is probably what we need for nascar and indycar under Win95. 2. NVidia , Diamond Multimedia had a Press Release about thier Stealth-NV1 which will include this chip also Sega are doing there PC game conversions to this chip. This info taken from the July 31, 1995 - Sega/Diamond press release. NVIDIA's president and co-founder Jen-Hsun Huang said: "We are thrilled to be working with Sega, the world's premier interactive entertainment company. Sega's hit software titles will take advantage of every facet of our technology and drive us to our limits, and PC consumers are going to be stunned with the results of our combined efforts." Sega will reveal which of its hit arcade and consumer software titles it is porting to the NV1 early this fall. Sega will bundle NV1-compatible titles with multimedia products from leading add-in card suppliers and PC OEMs in time for the Holiday selling season. NVidia is what we'll to play SEGA DAYTONA & SEGA RALLY at home. 3. GLint3D The GLINT 300SX high performance graphics processor combines workstation class 3D graphics acceleration and state-of-the-art 2D performance in a single chip. GLINT is capable of processing 300,000 shaded, depth buffered and anti-aliased polygons/second. The chip provides complete 32-bit color, 2D and 3D acceleration, an on-chip PCI-compliant local bus interface and integrated LUT-DAC control, making a complete graphics subsystem possible with minimal chip count. All the rendering operations of OpenGL are accelerated by the GLINT 300SX, including Gouraud shading, depth buffering, anti-aliasing, alpha blending, and texture mapping. Implemented around a scalable memory architecture, the GLINT 300SX reduces the cost and complexity of delivering high performance 3D graphics within a windowing environment - making it ideal for a wide range of graphics products, from PC boards to high-end workstation accelerators. 3D ACCELERATION 100% OpenGL compliant rendering operations in hardware Point, line, rectangle and polygon primitives Gouraud shading, depth buffering, anti-aliasing, dithering, depth cueing, texture map filtering and alpha blending 2.5 Giga operations per second 300K Gouraud shaded, depth buffered triangles/sec 2D AND GUI ACCELERATION True color acceleration of window systems such as Win32 and X11 Accelerated bitBLT, line drawing, fills, text and window clipping SPECIAL FEATURES 64-bit hyper-pipelined architecture Vertex level interface 112-bit pixel datapath to memory High quality 16 and 8-bpp dithering of 24-bit graphics images Fast frame and depth buffer clears Shared framebuffer interface for easy multimedia integration VRAM block fill and bit masking Anti-aliasing for high quality images at 4x4 and 8x8 sub-pixel resolution HIGH SPEED PCI INTERFACE On-chip target & master DMA controller for fast host communication Input and output command FIFOs Boot EPROM interface High speed bypass for host based rendering direct to framebuffer DISPLAY MODES Resolutions up to 2560x2048 8, 16 or 32-bits per pixel RGBA and 4 or 8-bit color indexed Packed 8, 16 and 32-bit pixels Supports advanced modes: double buffering, stereo and overlays etc.. etc... etc.... And Now Do I really Need another card just to play F1GP-2 My money's going on any card that supports the 3D/DDI - Direct Draw Interface - for Win95/NT. I'll glad if anyone's got more info on these card's like RELEASE dates... gee that sounds just like some other posts.(like whats the release date for .......)
Dennis 16 Sep 1995#305391
Creative labs are also coming out with a 3D acceleration board which I don't think is one of the ones you have mentioned there. They have info on it on their web site, and I think they are saying that it will be released before Christmas. I remember that they claimed that it would do 200,000 triangles per second and 25 million pixels per second. One thing that has not been specifically stated is whether these boards replace your existing graphics card (presumably they do), rather than working through the feature connector (I don't really know what a feature connector is, except that I got the idea somewhere that it can be used to provide input for the graphics card). This is something which would be helpful to clear up as if they do replace your existing graphics card then it would be foolish to go out and buy a new graphics card just before these boards are released. Therefore, can anyone confirm that these cards do replace your existing graphics cards? I note that a number of people on this newsgroup are talking about getting a new graphics card so they may be thankful to find out that it may be redundant very soon.
Geoff Smi 17 Sep 1995#305418
Yeap , November they say for more info checkout [link lost in import] My guess is they will be a full replacement , the blaster card at least is VL-bus only with PCI next year. Denis , you are so right - redundant in about a week - see the annoucement from microsoft from earlier this week , re the 3Dblaster ! Cards like the matrox are about to be surpassed Also from the creative Page... supported by >all the major game and software developers. You'll see dozens of incredible 3D titles from Acclaim EA/Bullfrog Fenris Wolf GameTek Gremlin Infogrammes Interplay Lucas Arts Maverick Simulation Microsoft Mindscape Ocean Papyrus *************** *** Some questions for Rick Genter , as Papyrus is a "registered 3D Blaster developer", (well so says the announcment from microsoft/creative) If you could please tell us which 3d cards are Papyrus doing development for the win95 / dos versions on ? are you using the low-level hardware bashing API called Direct3D. or the higher level 3D/DDI / Direct Draw API And which 3d card is likey to run Nascar / indycar the best ? 1. 3DBlaster from Creative , 3Dlabs based Glint300sx. snipit from release " Creative's 3D Blaster is the first affordable accelerated graphics Windows 95 and Direct 3D APIs to exploit all the capabilities of 3D Blaster will enable developers to bring stunning games to market very quickly. " This card will ship in November. Creative are using a customised version of GLINT which includes hardware texture mapping, i.e. texture maps are held on the board. However. to get a board price of $349, it has features removed which are necessary for OpenGL, but are not required for games. (thanks to Chris Harris from 3D labs ) 2. The Lockheed Martin REAL3D(tm) R3D/100. The R3D/100 chip set directly interfaces with Microsoft 3D/DDI and supports all 3D/DDI-compliant APIs, such asOpenGL(tm) performance is figures are pixel write rates of up to 33 million pixels per second, up to 750,000 polygons per second This card is very simliar to the Sega Model 2-based card used in arcade games such as the top-selling Daytona USA (tm), Desert Tank(tm), Virtua Cop(tm), Virtua Fighter II(tm), and the virtual reality theme park ride system, VR-1(tm). 3. Diamond Multimedia, NV1-NVida Anyone heard anymore about this card , as sega are doing to PC convserions based on this NVida chip. It has the 3D/DDI api at least. Hopefully an offering like a Stealth64 coupled with the NV1 3D hardware, won't be far off. 4. Matrox ,Mellenium Have the 3d-ddi drivers for the Matrox shipped yet ? I wonder how this card will shape up as the others hit the market Although how do you compare 3d performance * Pixels per second * texture maps per second (and what size texture maps) If anyones is after more info on PC 3D Graphics Accelerators checkout the FAQ [link lost in import: /~bm/3dcards/3d-cards1.html] or ftp://ftp.cs.columbia.edu/pub/bm/3d-cards.1 Looking forward to later this year New video card here we go , now all we have to do is decided which one ! Geoff
>3. Diamond Multimedia, NV1-NVida > Anyone heard anymore about this card , as sega are doing to PC convserions > based on this NVida chip. > It has the 3D/DDI api at least. > Hopefully an offering like a Stealth64 coupled with the NV1 3D hardware, > won't be far off. Total all-in-one board. Windows/DOS video (up to 4MB VRAM) 1600x1280, full motion video accel., 3D stuff with advanced quadratic texture mapping, even FMV texture mapping, 16bit hardware mixed audio + wavetable, and digital joystick port. Out probably in Oct/Nov. in PCI or VLB and either DRAM or VRAM. Price from about $200-$400. Supposed to come with a Domark and Interplay game. Another company is also using the chip so they may have a different bundle of stuff. -- http://widget.ecn.purdue.edu/~fmah

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