I discovered that this patch (yellow flags are brought out much quicker
and wrecked cars are removed slower) has a very annoying side-effect:
Pitstop times are much slower than they used to be. The first time I
noticed this was when it happened to my LFRS teammate in his official
race for Brazil. Normally, they vary from 5.7 to 9.7 seconds, but his two
regular race pitstops lasted 16.7 and... 21.7 seconds! He had no broken
wings, and after removing GpFlags from memory the pitstop times were back
to normal.
Has anybody else noticed this too?
--
Imar de Vries | 'Those crazy Ferrari fans sure make a lot of noise...
LFRS - Patrim #61 | (dramatic pause)... more than the Peugeot that I drive.'
- Forza Ferrari - | - Hakkinen, Formula One driver
: Pitstop times are much slower than they used to be.
Well, Brazil is one track where pit stops CAN last that long. Every once
in a while, a pit stop will last more than the normal time, even if there
is no damage to the wings. I have seen this most often at Brazil.
It almost always happens at the worst times. For example, you have just
built up a nice 15s lead on your modem buddy when you decide to pit for
tires. Then you get one of those annoying 10-18s pit stops and lose
everything you worked for.
As for the gpflags bug, I have not seen that happen. Maybe it has
something to do with the 'style' of WC/F1GP (ie European, US, etc).
No, not at all. First of all, GP Flags is not a TSR, it is a direct
patch the executable file. What it basically does is to change two
time values in GP.EXE (both in milliseconds). So, once you've run
GP Flags once, it's done it's job. Removing it from memory should
make no difference what so ever.
I've had it installed on my copy of GP (in fact, with different time
values) for a few weeks now and have not noticed any side effects
(ie. pit stops are the same). Mind you, I did notice that on stopping
in the pits following a qualifying lap, sometimes the view immediately
switched to another car. However, this could simply be because of all
the other little changes I'm trying to my copy of F1GP at the
moment :-)
_________ ___________________________________________
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F1GP/F1 Fan - House music lover - Manic Mountain Biker - Cool Dude;)
I have not had long pitstop problem (well usually I m in getting wings
fixed anyway) but I have a different problem:
If I race in Car 40 in a link game I go in the pits and suddenly I am
not in the race anymore. Does not happen with Car 19 or others. Could
this be because of using cars above #36, or might it be GPflags. Never
happened before Gpflags patch. I also have the Q-Tyres patch.
ANyone else able to replicate this problem?
--
LoR 2.3.IX: He began to pull down a bit more of the walls, in a leisurely
sort of way, just to amuse himself.
>As for the gpflags bug, I have not seen that happen. Maybe it has
>something to do with the 'style' of WC/F1GP (ie European, US, etc).
Hey now Doug...what's up? :)...Just quite Genie and now on the
Net. Looking foward to Virtual Karts and then WC II. Best, Gary
ICR R.I.P.
Howdy Gary. I'm still*** with GEnie, but just barely.
As for Car #40 going out, that has more to do with ccpit than with
gpflags. Course, if you don't have ccpit, that rules that out, but who
in their right mind would own WC and NOT have the add ons. ;)
I don't usually mess with the car numbers. That's just begging for
trouble. I don't use the numbers above 36, but I've seen side effects of
using them. That side-effect being that your name becomes #37 or #38, etc.
I'll be talking to Trevor Kellaway (the author of the utilities) over the
next couple of days so I'll him about this.
Mike.
What is GpFlags, and where can I get it?
**********************************************
Ricky G
http://www.ncl.ac.uk/~n308418/
Quoted text (14 lines)
>>: Pitstop times are much slower than they used to be. >>As for the gpflags bug, I have not seen that happen. Maybe it has >>something to do with the 'style' of WC/F1GP (ie European, US, etc). >I have not had long pitstop problem (well usually I m in getting wings >fixed anyway) but I have a different problem: >If I race in Car 40 in a link game I go in the pits and suddenly I am >not in the race anymore. Does not happen with Car 19 or others. Could >this be because of using cars above #36, or might it be GPflags. Never >happened before Gpflags patch. I also have the Q-Tyres patch. >ANyone else able to replicate this problem? >-- >LoR 2.3.IX: He began to pull down a bit more of the walls, in a leisurely > sort of way, just to amuse himself.Hi-Ya Ricky,
GPFlags (1.1), 8059 bytes
Patch to bring out yellow flags much quicker and remove wrecked
cars slower. An absolute "must-have"!
You can find it at: http://www.mal.com/~dgymer/f1gputil/
HTH,
Mike M
Naples, FL
>What is GpFlags, and where can I get it?
>**********************************************
>Ricky G
>http://www.ncl.ac.uk/~n308418/


































