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F1GP2 Release Question

4 posts by 4 people · 23 Aug 1995 - 25 Aug 1995

Daniel Bets 23 Aug 1995#304522
Hi, Yesterday, I received my September copy of PCGamer. I was looking through the classifieds, when I saw a company advertising F1GP2 at 31.99. I then looked at some other software companies, and almost all of them were advertising F1GP, on CDROM only, for between 30- 32. My question is this: 1.. Is there an official release date yet? 2.. Would it be worth pre-ordering a copy? 3.. Do we REALLY have to wait until Christmas? Last month they did a major preview of F1GP2. However, it seems that the game is based on the '94 season. I hope that this has been altered for the '95 season, as there are a lot of differences in regulations. Also, if it comes out at Christmas, we will be looking forward to the '96 season, and the game will be effectively out of date. Just for fun, my hopes: 1.. Ability to specify driver characteristics 2.. Ability to not just have car horespower, to determine the fastest, but also have car handling capabilities 3.. Sensible team orders. Eg, I drive Jordan, and I lead the WC. My teammate lets me pass for position. 4.. Back markers not attempting suicidal passes to unlap themselves 5.. A lot more unreliable AI cars and accidents to AI cars 6.. More than the normal 16/17 circuits. I would love to be able to buy add on circuits, such as the OLD Silverstone, the OLD Monza, (pre chicane days), Brands Hatch and Zandvoort. Having the ability to add tracks would be incredible. Microprose could make an absolute fortune, because I am positive that there are thousands of people who would enjoy the game more if they were able to race around the legendary circuits. I don't want a track EDITOR, as that would not be realistic. I just want to have a LOT more famous tracks. Cheers Dan ps - Same goes for the much awaited Championship Manager 2 footy game. This has been advertised a lot, but nobody knows a release date! Oh well... -- Daniel Betson BSc(Hons),| "And the referee Swiss Bank Centre, | needs eyes in his Zurich, Switzerland. | head at the moment" 'My thoughts not SBC's' | - John Motson
Isaac Wo 23 Aug 1995#304523
|> Last month they did a major preview of F1GP2. However, it seems that the game is based on the '94 season. I hope |> that this has been altered for the '95 season, as there are a lot of differences in regulations. Also, if it comes |> out at Christmas, we will be looking forward to the '96 season, and the game will be effectively out of date. That's right. I certainly hope that F1GP2 will be out before the end of the '95 season. Perhaps they can make a patch later to include the '95 season.
Quoted text (12 lines)|> Just for fun, my hopes: |> |> 1.. Ability to specify driver characteristics |> 2.. Ability to not just have car horespower, to determine the fastest, but also have car handling capabilities |> 3.. Sensible team orders. Eg, I drive Jordan, and I lead the WC. My teammate lets me pass for position. |> 4.. Back markers not attempting suicidal passes to unlap themselves |> 5.. A lot more unreliable AI cars and accidents to AI cars |> 6.. More than the normal 16/17 circuits. I would love to be able to buy add on circuits, such as the OLD |> Silverstone, the OLD Monza, (pre chicane days), Brands Hatch and Zandvoort. Having the ability to add tracks would |> be incredible. Microprose could make an absolute fortune, because I am positive that there are thousands of people |> who would enjoy the game more if they were able to race around the legendary circuits. I don't want a track |> EDITOR, as that would not be realistic. I just want to have a LOT more famous tracks.
Good point. I hate track editors. I have no idea of what a certain track looks like when I have to come and design it. I will just dump whatever silly curves chicanes and straights and call it a racing circuit. I'd rather have someone design it close to the real thing and race around it. There's one more thing I'd like to add. Different driver attitudes. Some drivers are more aggressive than others. Some drivers perform better in the rain than others (e.g. Ayrton Senna, RIP). Some drivers make less mistakes (e.g. Alain Prost) than others, I would definitely want to see those implemented in F1GP2. -- Isaac Wong | Protel Compiler Group TEL: (613) 763-6127 | Carleton University, Ottawa, Canada
>That's right. I certainly hope that F1GP2 will be out before the end of the >'95 season. Perhaps they can make a patch later to include the '95 season. It's the 94 season because that's what they've licensed. You wouldn't believe the contortions they've had to go through to secure the rights to makes this an official FIA licensed game, which is why we got one season last time and will only get one this time. We can only hope they either provide or make it easy for us to provide editors and stuff. -- Gizmo http://www.mal.com/~dgymer/ -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Launchpad is an experimental internet BBS. The views of its users do not necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Dave Henrie 25 Aug 1995#304579
> advertising F1GP2 at 31.99. I then looked at some other software companies > and almost all of them were > advertising F1GP, on CDROM only, for between 30- 32. > > My question is this: > > 1.. Is there an official release date yet? Late fall early winter 95 > 2.. Would it be worth pre-ordering a copy? Dunno! > 3.. Do we REALLY have to wait until Christmas? Pretty close! > > Last month they did a major preview of F1GP2. However, it seems that the ga > is based on the '94 season. I hope Nope 94 it is...Too bad, a shame really. > Cheers > > Dan Plus an editor to allow the Sears Super Trucks to compete against the Williams, and Bennettons and Ferraries!! :) Dave Henrie * JABBER v1.1 * * Origin: NorthWest Online -*- APCiMPGS -*- 509.244.DOOM (1:346/25)

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