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Rec.Autos.Simulators Archive

F1GP Driver/Car performance

5 posts by 5 people · 22 Aug 1995 - 24 Aug 1995

Daniel Bets 22 Aug 1995#304486
Hi I have been playing around a bit with the driver ratings and car HP in F1GP, using the windows editor. I have been trying to make the drivers as fast as possible, in order for me to have some competition, while still keeping things realistic. The best way to speed them up, I found, was to increase the AI car grip. However, this seemed to randomize the drivers a lot, and really close things up. At one track, the Forti outqualified Coulthard , and generally the whole field is covered by 1.5 seconds! I have two drivers, for example Schumacher and Herbert, who both have the same car. In order for the game to be realistic, I have given Schumacher ratings (qual and race) of 1 and Herbert 11. If I set AI grip to 3, then the results seem to favour Herbert! Does anyone have any way of making the cars really competitive, keeping a realistic sort of performance spread? In the end I turned the HP's right up, so that I am driving a 650hp car, with the Williams being a 730hp car. I STILL win, though only on the twisty circuits. I am MILES behind at the power circuits. What I really want, is to have the same performance as the AI cars with less grip, AND a realistic spread of competition, so that I can say that Schumacher will always be 30 seconds ahead of Herbert. Any comments? Daniel -- Daniel Betson BSc(Hons),| "And the referee Swiss Bank Centre, | needs eyes in his Zurich, Switzerland. | head at the moment" 'My thoughts not SBC's' | - John Motson
Doug Reichl 23 Aug 1995#304507
Well, setting Schu to 1 and Herbert to 11 is a start. The only problem is that by setting Herbert to 11 doesn't mean he will qualify 11th. What you need to do is set Herbert to something like 26 or 30. That doesn't mean he will run 26th, but that he will be that much slower than Schu.
Isaac Wo 23 Aug 1995#304508
What I do is to give Herbert a rating of 20 or 30 in qual/race, and give Schumacher 1. Then Herbert is still fast, but not a front-runner any more. The rating is somewhat arbitrary, but a significant difference of numbers will result in a small difference of performance differentiation. The hp rating is the major determining factor, however, you cannot change the hp setting among the same team, that's bad. (Are you listening, Microprose?) We have too many teams with one good and one not-so-good drivers, e.g. Senna/Andretti in 93 McLaren, Schumacher/whoever in Bennetton, Prost/early Hill in 93 Williams etc. -- Isaac Wong | Protel Compiler Group TEL: (613) 763-6127 | Carleton University, Ottawa, Canada
I used the average speed during qualification is an indication for horsepower: F ~ v^2. I rated the Williams at about 730hp and then calculated the other cars. AI-grip set to 10. Couldn't solve the Schumacher-Herbert problem though. A possible solution: use two Benetton teams (both with one driver) and give one (Schumi) more power than the other (Herbert). After all, F1GP offers more teams than currently in Grand Prix races.
Jo Helsen 24 Aug 1995#304534
Quoted text (12 lines)>Hi >I have been playing around a bit with the driver ratings and car HP in F1GP, using the windows editor. I have been >trying to make the drivers as fast as possible, in order for me to have some competition, while still keeping >things realistic. The best way to speed them up, I found, was to increase the AI car grip. However, this seemed to >randomize the drivers a lot, and really close things up. At one track, the Forti outqualified Coulthard , and >generally the whole field is covered by 1.5 seconds! >...... >What I really want, is to have the same performance as the AI cars with less grip, AND a realistic spread of >competition, so that I can say that Schumacher will always be 30 seconds ahead of Herbert. >Any comments? >Daniel >--
Well, Daniel, I'm also very interested in this issue... Some three weeks ago I updated my version of F1GP to v1.05 and last week I started to experiment with grip and horsepower settings to set up decent races. (I also compete in the Little Formula Racing Series on the Net:have you discovered them yet? Check out The F1GP/WC PC Home Page http://www.mal.com/~dgymer/home.html if not) In my opinion lots of people would profit if we attacked this problem together with some other interested racers. I suggest to co?rdinate our 'quest' in some way: e.g. try to agree about a certain HP distribution throughout the field of computer cars and then letting them drive several races and qualifications in accelerated time, and this with various grip-settings. If others are interested, let me know! /==================================================================\ | Jo Helsen "don't do to others what you don't do to yourself" | | Antwerp,Belgium,land of chocolate,beer & taxes | \==================================================================/

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