This may sound crazy, but I have built a full scale approximation of an
F1 chassis in my garage. The pedals, steering, and shifer are all
connected through a joystick port. It has a large video monitor above
the steering wheel, and LARGE speakers which I have connected to a
stereo amplifier.
It is now mounted on a dual-axis roller system, and can freely pitch
and roll to about 30 degrees.
A second PC will be able to dake the input from the game PC via
DE***, and translate the vectors to motor control signals.
Now I am stuck. I need to find a good (inexpensive) way to make the
darn thing move. I have considered hydraulics, pneumatics, and
electric, and feel that several starter motors (automotive) may be
suitable for moving the appx 300lb. package.
I have no experience with large scale electrical motor controls. Any
packaged solution is in the $5,000 range.
Anybody know a good way to make this work?
I do! Come down to earth again and order a $20.000.000 shuttle-simulator from
NASA.It shouldn't be to difficult to adapt it to your personal requirements..
:-)
Just joking, but seriously, I don't think this kind of problem can be solved by
a posting to an auto-simulator-newsgroup, do YOU?
If it works and if it's payable though, let us know!
/==================================================================\
| Jo Helsen "don't do to others what you don't do to yourself" |
| Antwerp,Belgium,land of chocolate,beer & taxes | \==================================================================/
I have been thinking of doing this for a while. It's good to hear that
someone actually tried it :) I don't have any solutions for you, but I
would like to hear what you end up doing. Could you also provide more
information on how you will convert motion from the game to your platform?
That will be a big obstacle for me as I am not much of a programmer.
Thanks,
Pat Dotson


































