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Rec.Autos.Simulators Archive

WC Full-Motion Simulator. Help!

4 posts by 4 people · 18 Aug 1995 - 22 Aug 1995

John Simon 18 Aug 1995#304360
This may sound crazy, but I have built a full scale approximation of an F1 chassis in my garage. The pedals, steering, and shifer are all connected through a joystick port. It has a large video monitor above the steering wheel, and LARGE speakers which I have connected to a stereo amplifier. It is now mounted on a dual-axis roller system, and can freely pitch and roll to about 30 degrees. A second PC will be able to dake the input from the game PC via DE***, and translate the vectors to motor control signals. Now I am stuck. I need to find a good (inexpensive) way to make the darn thing move. I have considered hydraulics, pneumatics, and electric, and feel that several starter motors (automotive) may be suitable for moving the appx 300lb. package. I have no experience with large scale electrical motor controls. Any packaged solution is in the $5,000 range. Anybody know a good way to make this work?
Jo Helsen 20 Aug 1995#304424
I do! Come down to earth again and order a $20.000.000 shuttle-simulator from NASA.It shouldn't be to difficult to adapt it to your personal requirements.. :-) Just joking, but seriously, I don't think this kind of problem can be solved by a posting to an auto-simulator-newsgroup, do YOU? If it works and if it's payable though, let us know! /==================================================================\ | Jo Helsen "don't do to others what you don't do to yourself" | | Antwerp,Belgium,land of chocolate,beer & taxes | \==================================================================/
I have been thinking of doing this for a while. It's good to hear that someone actually tried it :) I don't have any solutions for you, but I would like to hear what you end up doing. Could you also provide more information on how you will convert motion from the game to your platform? That will be a big obstacle for me as I am not much of a programmer. Thanks, Pat Dotson
jhed.. 22 Aug 1995#304487
Quoted text (29 lines)> >This may sound crazy, but I have built a full scale approximation of an > >F1 chassis in my garage. The pedals, steering, and shifer are all > >connected through a joystick port. It has a large video monitor above > >the steering wheel, and LARGE speakers which I have connected to a > >stereo amplifier. > >It is now mounted on a dual-axis roller system, and can freely pitch > >and roll to about 30 degrees. > >A second PC will be able to dake the input from the game PC via > >DE***, and translate the vectors to motor control signals. > >Now I am stuck. I need to find a good (inexpensive) way to make the > >darn thing move. I have considered hydraulics, pneumatics, and > >electric, and feel that several starter motors (automotive) may be > >suitable for moving the appx 300lb. package. > >I have no experience with large scale electrical motor controls. Any > >packaged solution is in the $5,000 range. > >Anybody know a good way to make this work? > I do! Come down to earth again and order a $20.000.000 shuttle-simulator from > NASA.It shouldn't be to difficult to adapt it to your personal requirements.. > :-) > Just joking, but seriously, I don't think this kind of problem can be solved by > a posting to an auto-simulator-newsgroup, do YOU? > If it works and if it's payable though, let us know!
Just buy a real race car.... > | Jo Helsen "don't do to others what you don't do to yourself" | > | Antwerp,Belgium,land of chocolate,beer & taxes | > \==================================================================/

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