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Indycar 2.0 Question

24 posts by 13 people · 13 Aug 1995 - 04 Sep 1995

IndyCar Racing II on Windows 95 and 32-bit code

Users asked whether IndyCar Racing II would be a native Windows 95 product and run full screen. Rick Genter of Papyrus explained that IndyCar and NASCAR already used the 32-bit DOS/4GW extender, that the WinG version would take over the screen at 640x480, and joked that the OS/2 market was too small. Bryon La's claims about 16-bit code drew corrections, and OS/2 supporters argued for a port.

With Rick Genter (Papyrus)

hardware: PC/graphicsrelease/newsIndyCar Racing II

Automated summary.

Manu Kum 13 Aug 1995#304194
Is this going to be a WIN/95 product? I've seen screenshots of the game running in s GUI _as_ a GUI app (not as a windows DOS app I mean) If this's true, will Indycar 2.0 use any of the DirectDraw APIs, 3DDI, Reality Lab 3D stuff when running under WIN/95? I hope so can't imagine any other way they'll get a decent frame rate Anybody confirm this? Email if possible M
factltd.demon.co.uk!news.demon.co.uk!dispatch.news.demon.net!demon!news.sprintlink.net!howland.reston.ans.net!i x.netcom.com!netcom.com!hume
Quoted text (18 lines)> Subject: Indycar 2.0 Question > Organization: NETCOM On-line Communication Services (408 261-4700 guest) > X-Newsreader: TIN [version 1.2 PL1] > Date: Sun, 13 Aug 1995 13:57:08 GMT > Lines: 11 > Is this going to be a WIN/95 product? I've seen screenshots of > the game running in s GUI _as_ a GUI app (not as a windows DOS app I mean) > If this's true, will Indycar 2.0 use any of the DirectDraw APIs, > 3DDI, Reality Lab 3D stuff when running under WIN/95? I hope > so can't imagine any other way they'll get a decent frame rate > Anybody confirm this? Email if possible > M
Yes I'm almost certain its to be a WIN/95 product so that it will be 32-bit which I hope leads to a faster frame rate. -- Steve Hood
Never assume that something will be faster just because it's 32-bit. Win95 isn't anyway (yawn, mail me flames). If you have a 15" monitor, are you really going to want the game in a window?? I doubt it very much. I seriously think that Win95 (assuming it flies, it probably will 'cause Microsoft could sell sand- admittedly low quality sand- in the desert) will sell a ton of high-end systems, since there's NO WAY an OS like Win95 (or even OS/2 or Linux) will run within a session as fast as DOS alone. You think that you'll get something like WC3 running in a window with anything less than a high-end system?? No dice-ola. Save for your next system now.... Jeff
RickGent 16 Aug 1995#304297
Is this going to be a WIN/95 product? I've seen screenshots of the game running in s GUI _as_ a GUI app (not as a windows DOS app I mean) If this's true, will Indycar 2.0 use any of the DirectDraw APIs, 3DDI, Reality Lab 3D stuff when running under WIN/95? I hope so can't imagine any other way they'll get a decent frame rate <<< IndyCar Racing II will be released simultaneously for DOS, Windows 3.1, Windows 95 and Power Macintosh. While we do use DirectDraw on Windows 95, we also support WinG, as we have found that in some cases DirectDraw leads to a slower frame rate than WinG. In our testing to date, the optimal frame rate under Windows 3.1 (WinG), Windows 95 (WinG) and DOS are nearly identical. The code is 32-bit on all platforms. (Always has been, always will be . :-) Rick Genter Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows Papyrus Design Group, Inc.
Bryon La 21 Aug 1995#304463
Yeah sure right. The only MS 32-bit platform is NT. And what's the big deal about 32-bits anyway? Some of us have moved on to 64-bit and higher. It would be nice if DOS would die and Intel would get their heads out of the sand. bryon -- ------------------------------------------------------------------------- - Every generation has their Barney. Bryon S. Lape
RickGent 22 Aug 1995#304488
Yeah sure right. The only MS 32-bit platform is NT. <<< Both IndyCar and NASCAR use DOS/4GW, a 32-bit DOS extender from Tenberry software. Basically the extender runs the application in protected mode with the selectors mapped to a flat, 32-bit address space. Next time, Bryon, try not being so cynical. Not *everyone* is out to*** you :-). Rick Genter Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows Papyrus Design Group, Inc.
BL-> Yeah sure right. The only MS 32-bit platform is NT. And what's ->the big deal about 32-bits anyway? Some of us have moved on to 64-bit ->and higher. It would be nice if DOS would die and Intel would get their ->heads out of the sand. Ah, you forget that IndyCar, NASCAR, DOOM, and countless other games use a 32-bit DOS extender. What would DOS dieing have to do with Intel? Intel makes the processor, not the software. ... All answers questioned here.
Rudi Brac 23 Aug 1995#304519
>> Subject: Indycar 2.0 Question > Never assume that something will be faster just because it's 32-bit. >Win95 isn't anyway (yawn, mail me flames). If you have a 15" monitor, are you >really going to want the game in a window?? I doubt it very much. I seriously ^^^^^^^^^^^^^^^^ Aaarrrghh!!.. I sure don't want to play _any_ simulator in a window. How can you get a feeling of 'being there' if the game runs in a little window, surrounded by icons and stuff.... bwaaark! Fidonet : 2:292/805.192
Rudi Brac 23 Aug 1995#304520
>IndyCar Racing II will be released simultaneously for DOS, Windows 3.1, >Windows 95 and Power Macintosh. >While we do use DirectDraw on Windows 95, we also support WinG, as we have >found that in some cases DirectDraw leads to a slower frame rate than >WinG. In our testing to date, the optimal frame rate under Windows 3.1 >(WinG), Windows 95 (WinG) and DOS are nearly identical. Please tell me that the game will NOT run in a window, but full-screen... PLEASE ! :-) Also, will the game be using extra hardware, like 3D-accelerator cards?... (hint, hint..) ;) Fidonet : 2:292/805.192
RickGent 23 Aug 1995#304521
Please tell me that the game will NOT run in a window, but full-screen... PLEASE ! :-) <<< If you use WinG, and you have your monitor set to higher resolution than 640x480, we will take over the screen, but your field of view will be 640x480 centered on a black background. We didn't feel good about trying to push 1024x768 to the screen. Initially we will not use 3D acceleration hardware, though by using DirectDraw we hope to gain some acceleration pushing pixels to the screen. Rick Genter Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows Papyrus Design Group, Inc.
Hello Rick! 16 Aug 95 21:31, Rick Genter wrote to All: r> IndyCar Racing II will be released simultaneously for DOS, Windows 3.1, r> Windows 95 and Power Macintosh. Well, and where is the OS/2 version?????????? Do you think, the OS/2 market is too small or what?????? Why can't you make ICR][ for operating system that is a PC World's "Product of the year"? 8-E~~~ r> The code is 32-bit on all platforms. (Always has been, always will be. ^^^^^^^^^^^^^^ And will never be 64-bit when such a computers will came, eh? :)) r> Rick Genter r> Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows r> Papyrus Design Group, Inc. Best regards, Ervins Reinverts [Team OS/2] --- GoldED/2 2.50.A0715+
Manu Kum 25 Aug 1995#304569
You know this 32-bit thing is a whole lotta FUD in some cases. fly; what people don't realise is that for some purposes, tightly tuned lean'mean 16-bit code is still the better choice. I emphasis >>for some task<< 'fore y'all flame me. M : >The code is 32-bit on all platforms. (Always has been, always will be . : > : Yeah sure right. The only MS 32-bit platform is NT. And what's : the big deal about 32-bits anyway? Some of us have moved on to 64-bit : and higher. It would be nice if DOS would die and Intel would get their : heads out of the sand. : bryon : -- : ------------------------------------------------------------------------- : - : Every generation has their Barney. : Bryon S. Lape
Manu Kum 25 Aug 1995#304570
I second that (Rick Genter's) post whole-heartdely. : >>> : Yeah sure right. The only MS 32-bit platform is NT. : <<< : Both IndyCar and NASCAR use DOS/4GW, a 32-bit DOS extender from Tenberry : software. Basically the extender runs the application in protected mode : with the selectors mapped to a flat, 32-bit address space. : Next time, Bryon, try not being so cynical. Not *everyone* is out to*** : you :-). : Rick Genter : Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows : Papyrus Design Group, Inc.
RickGent 25 Aug 1995#304571
Do you think, the OS/2 market is too small or what?????? <<< In a word, Yes. (1/2 :-) Rick Genter Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows Papyrus Design Group, Inc.
RickGent 25 Aug 1995#304572
And will never be 64-bit when such a computers will came, eh? <<< Au contraire! The PowerPC 620 is a 64-bit processor (at least, it has 64-bit registers), and I am already looking forward to optimizing the Macintosh version of IndyCar Racing II for it. Can you say, 50 FPS full textures at 640x480? I knew you could :-). Rick Genter Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows Papyrus Design Group, Inc.
Manu Kum 25 Aug 1995#304573
Yo Ervins, Seeing that you're Team OS/2 and seem to be troubled 'bout this 32-bit thing, how come your beloved OS's VxDs are still all highly 16-bit, to the extent that WARP (alogwith with Win 3.1 & WIN/95) is the only OS that takes an almightily high performance hit on the P6 eh? 'fore asking Papyrus to go 64-bit & develop WARP games howz about asking your God and cult head IBM to make the first move from 16-->>32? ! : Hello Rick! : 16 Aug 95 21:31, Rick Genter wrote to All: : r> IndyCar Racing II will be released simultaneously for DOS, Windows 3.1, : r> Windows 95 and Power Macintosh. : Well, and where is the OS/2 version?????????? Do you think, the OS/2 market is : too small or what?????? Why can't you make ICR][ for operating system that is a : PC World's "Product of the year"? 8-E~~~ : r> The code is 32-bit on all platforms. (Always has been, always will be. : ^^^^^^^^^^^^^^ : And will never be 64-bit when such a computers will came, eh? :)) : r> Rick Genter : r> Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows : r> Papyrus Design Group, Inc. : Best regards, : Ervins Reinverts : [Team OS/2] : --- GoldED/2 2.50.A0715+
Dave Henrie 25 Aug 1995#304574
Quoted text (8 lines)> Yeah sure right. The only MS 32-bit platform is NT. > <<< > > Both IndyCar and NASCAR use DOS/4GW, a 32-bit DOS extender from Tenberry > software. Basically the extender runs the application in protected mode > with the selectors mapped to a flat, 32-bit address space. > > Next time, Bryon, try not being so cynical. Not *everyone* is out to
*** > you :-). > > Rick Genter > Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows > Papyrus Design Group, Inc. > Let Him have it....good answer Rick! Dave Henrie > --- * JABBER v1.1 * "Die! You Furless Freak!"--WC]I[ * Origin: NorthWest Online -*- APCiMPGS -*- 509.244.DOOM (1:346/25)
7 million users aren't good enough for you? Doom and Galactic Civilization have been ported over to OS/2 native code. A very loyal market as well, I might add. And the things that could be done using the multi-threading and real multitasking will make some clever game maker a bundle to use the most technically advanced 32-bit OS going. Warp on! -- 1981 KS region SCCA H/S Solo II #2 '65 VW Squareback. Fav cars: '64 Mustang; '69 Fury III with 440 Super Commando & 2.73 rear end; sad clipped '75 2.0 914. Current: 540cc 4dr Suzuki Alto II, Corolla 1600 Auto race sim: NASCAR <_good_ for a sim> Japan IS an AutoX course!
Bryon La 29 Aug 1995#304669
here here! when in the hell will intel learn? even the p6 will be 32-bit and still have some shackles from 8-bit 8088 land. Why so small? I guess the MacOS does hit the CPU pretty hard.... bryon -- ------------------------------------------------------------------------- - Math: if x < y then (.25)x < (.25)y. AT&T Math: if x < y then (.25)x > (.25)y. Bryon S. Lape
Bryon La 29 Aug 1995#304670
Rick, I am neither cynical nor paranoid. I am just sick of the 8-bit DOS world that should have died years ago. Dave, too bad you have not a clue what we are discusing. bryon -- ------------------------------------------------------------------------- - Math: if x < y then (.25)x < (.25)y. AT&T Math: if x < y then (.25)x > (.25)y. Bryon S. Lape
writes: But also I saw a Power Mac that was just about the same equipped as mine. Mine cost around 2,400(four months ago) and the Power Mac cost around 4,000(Just this week). So mine would be worth around 1,500-1,700 now. If your willing to shell that kind of money and wait and extra quarter of the year to get Indycar II then I guess that would be good for ya. :-) Robert Knauber Team Owner: Knauber Racing
Keiron Ra 30 Aug 1995#304705
>....OS/2 native code....<snip>.....most technically advanced 32-bit OS going. >Warp on! YAWWWWWN !!!
Gavin Ada 30 Aug 1995#304706
>> Let Him have it....good answer Rick! >>Dave Henrie > Dave, too bad you have not a clue what we are discusing. Sorry to burst your bubble Byron, but most of have no clue when you speak... --- Gavin Gavin Adams, Greenwich, CT Wasn't the Internet designed to withstand http://www.cloud9.net/~gaa a nuclear attack? It can't even withstand Sprint. --- David Black, Cloud9 Internet
Dave Henrie 04 Sep 1995#304864
Quoted text (13 lines)> >> Next time, Bryon, try not being so cynical. Not *everyone* is out > >> to*** you :-). > > Rick, I am neither cynical nor paranoid. I am just sick of the > 8-bit DOS world that should have died years ago. > > > Let Him have it....good answer Rick! > >Dave Henrie > > Dave, too bad you have not a clue what we are discusing. > > bryon >
Hi Byron. It 'seemed' that you were discussing the P6's problem with 8 and 16 bit processing. It 'seemed' you were claimng Nascar to be a 16 bit program and therefore a slug on a P6. The Papyrus Rick guy 'seemed' to say that Nascar is a 32 bit code engine. Seems either you were wrong or I cain't read. If Nascar is really a 32bit program then it should do quite well on the P6. Dave Henrie * JABBER v1.1 * * Origin: NorthWest Online -*- APCiMPGS -*- 509.244.DOOM (1:346/25)

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