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NASCAR and Indycar 2.0 will be 32-bit!!

2 posts by 2 people · 11 Aug 1995 - 11 Aug 1995

Quoted text (19 lines)>With all this talk about what's needed to play NASCAR and Indycar 2.0 >in SVGA with all details on, Rick at Papyrus answered this question >for me. >I asked if NASCAR and Indycar 2.0 for Win95 were going to be >32-bit software so that the P6 would be a big help in an almost >impossible attempt to get a full field of 38 cars with all details >turned on. He said... >>They will be 32-bit code. We are getting a prototype P6 system in the next >>few weeks so that we can optimize for it (some of the stuff that we did to >>optimize for the 486 hurt us a little bit on the Pentium and BIG TIME on the >>P6; we want to fix that before IndyCar Racing II ships). >>Rick Genter >>Technical Lead, IndyCar Racing II/NASCAR Racing for Macintosh/Windows >>Papyrus Design Group, Inc. >So is anyone crazy enough to sell one of their children and buy a >P6 system motherboard and CPU just for a couple of games?? >I know I am! (I don't think I'll have to sell my kid though.:^) >Alex
Apparently they are supposed to have Nascar using one of the accelerated graphics boards so you won't need a P6. You might ask about that. -- [link lost in import: /~fmah]
a.fernand 11 Aug 1995#304138
With all this talk about what's needed to play NASCAR and Indycar 2.0 in SVGA with all details on, Rick at Papyrus answered this question for me. I asked if NASCAR and Indycar 2.0 for Win95 were going to be 32-bit software so that the P6 would be a big help in an almost impossible attempt to get a full field of 38 cars with all details turned on. He said... So is anyone crazy enough to sell one of their children and buy a P6 system motherboard and CPU just for a couple of games?? I know I am! (I don't think I'll have to sell my kid though.:^) Alex

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