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Rec.Autos.Simulators Archive

F1GP AI Braking Distance

2 posts by 2 people · 16 Jul 1995 - 18 Jul 1995

Valje 16 Jul 1995#303384
It seems that no matter what you tune the AI grip factor to, the AI cars always brake far earlier than I do to set up a turn. With Traction Control off the difference is less noticable but still makes passing unrealistically easy. I can't remember ever being 'held up' for more than a turn or two, even at Monaco. I know nothing about programming but was curious as to the feasibility of creating a braking distance editor into future versions of the GPed editor [a wonderful package, Trevor]. I know a camage editor for the pc is being worked on and that coupled with a braking editor would maybe make the game as perfect as it can be...of course all this may be moot with F1GPII. Any ideas? eryc
Doug Reichl 18 Jul 1995#303438
: It seems that no matter what you tune the AI grip factor to, the AI cars : always brake far earlier than I do to set up a turn.....even at Monaco. Well, what grip numbers are you trying? It goes up to 99.

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