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Rec.Autos.Simulators Archive

RARS FAQ

1 post by 1 person · 14 Jul 1995 - 14 Jul 1995

Dave Gym 14 Jul 1995#303351
[Hope I'm up to date on most bits. Please mail me if anything needs updating.] RARS FAQ: Robot Auto Racing Simulation (RARS) Frequently Asked Questions (with answers!) Last updated 03 Jun 1995; current RARS version 0.61. ------------------------------------------------------------------------ What is RARS? From the RARS 0.50 announcement: The Robot Auto Racing Simulation (RARS) is a simulation of auto racing in which the cars are driven by robots. Its purpose is two-fold: to serve as a vehicle for Artificial Intelligence development and as a recreational competition among software authors. The host software, including source, is available at no charge. RARS was designed and written by [email hidden] (Mitchell E. Timin). ------------------------------------------------------------------------ Where can I get RARS information and software? ftp://ftp.best.com/pub/ijs/rars/ RARS FTP site; uploads go in "../uploads". This site is maintained by [email hidden] (Jivko Koltchev). http://www.cs.bham.ac.uk/~bsr/rars.html RARS Home Page http://www.mal.com/~dgymer/rars/ Alternative RARS Home Page To join the RARS mailing list, send a message to [email hidden] containing "subscribe rars-list" in the message body. To unsubscribe, send "unsubscribe rars-list" to the same address. The list is maintained by [email hidden] (Rex Sheasby). A digest of the juiciest posts is sent to rec.autos.simulators, comp.ai.games, and any other interested parties once a week. This is handled by [email hidden] (Dave `Gizmo' Gymer). Send mail with a subject of "subscribe rars-digest" to join the list, and "unsubscribe rars-digest" to be removed from the mailing list. The digest archives are available from the FTP site and from here. ------------------------------------------------------------------------ What platforms does RARS run on? AIX: [email hidden] (Thomas K. Netousek): I have done a "port" of the linux version to AIX. It is a matter of some #include's #ifdef'd AIX Amiga: [email hidden] (Marcel Offermans): Amiga version Release 3, based on the RARS 0.60 sources. Special requirements: AmigaOS Release 2.04 or better. An 68020 CPU or better. The SAS/C 6.55 compiler to recompile the sources. An FPU is highly recommended as it will speed up the simulation considerably. The reason that this release requires at least an 68020 is that I have discovered what turns out to be a bug in the SAS/C 6.55 compiler which can only be worked around if you compile for an 68020 and not use the optimizer. This port can be obtained from the normal FTP site, or from AmiNet: ftp://ftp.luth.se/pub/aminet/misc/sci/RARS_Amiga_2.lha. DJGPP: [email hidden] (Dave `Gizmo' Gymer): I've ported RARS 0.60 to DJGPP (GNU C/C++ for DOS) using libGRX. The graphics are still lacking polish (there's no flood fill, for example) and the OS timer function has been ignored. This version is about twice as fast as the Borland one running in "fast" mode, but requires a 386 or better. Notions of adapting this to allow linking of robots written in Ada95 and compiled with GNAT have been postponed into the very distant future. IBM PC: [email hidden] (Mitchell E. Timin): The standard distribution contains machine-dependent code for the IBM PC and Borland C++. Porting is generally restricted to two files, one for operating system functions and one for graphics functions. The rest of the code is written in portable C++. Robot drivers can be written in any language which is link compatible with the C++ compiler used to build the main code. A Borland executable is distributed separately. [email hidden] (Randy Saint) is "working on a 3d perspective view for MS-DOS. Not a true port, but who's counting. I've got stick figure cars working now, I'm implementing filled polygons 'real soon now'." Linux: The generic Unix port works fine under Linux. Macintosh: [email hidden] (Hoon Im): I've ported RARS to the Mac; it is not complete yet but it runs. I used the 0.5 version of RARS. When I get it to draw all the strings cleanly, then I'll post the sources. The Mac version does not accept command line options but allows the user to enter simulation options through a dialog before the simulation is run. Otherwise, everything else is the same (for now). OS/2: [email hidden] (Thomas K. Netousek): There's an OS/2 port in the works from one of my colleagues... [email hidden] (John Howard): I am working on a port to GNAT Ada 95 for OS/2. It is not really RARS anymore since I am implementing for 3d vectors and experimenting. The goal is a simulator using DLL-based inputs, and an OpenGL viewer for the animation frames that are output from the simulator. [email hidden] (Nicole Greiber): [...] there is yet another OS/2 port in progress. It is done by [email hidden] (Ralph Scott) and by me. The port is still in beta, but already (partly) functioning. [...] Symantec C++: [email hidden] (GPFault): I am currently restarting my Symantec C++ port. There's nothing to it except for the changes to the graphics (to 320x240x256 I expect, due to the availability of XLIB). Unix: [email hidden] (Lars Clausen): There is a generic Unix port available on the FTP site. It uses GCC and X11R5; a more "windowized" interface is being worked on. Can someone supply more details? Visual C++: [email hidden] (Ronald Hasenberger): I'm working on a port to MSVC (Microsoft Visual C++) under MSDOS and will maybe port it further to Windows. I'm also trying to improve the (object-)structure of the software, based on V0.5. This includes headers for all files and a bit more object orientation of the system. Watcom: [email hidden] (Mike Inman): There is a Watcom C++ port on the FTP site. Can someone supply more details? Windows/NT: [email hidden] (Muir Lee Harding): The files nt_rars.exe and nt_rars.txt on the FTP site are a "hacked together" port to Windows/NT. ------------------------------------------------------------------------ Miscellaneous How do I write a robot driver? Firstly, look at the "tut3.cpp" robot in the 0.50 source code; it's heavily commented. Then read the tutorials; they should be available from the FTP site, and are also on the Alternative RARS Home Page. "cntrl0.cpp" is another, even more heavily commented, robot. The ".doc" file should also be read, of course. Use your debugger or IDE to study the behavior of the code during operation. Can I compare my robot against those of others? There are some more robot drivers on the FTP site. On 30 April there will be the first competition race; see the file "race.ann" on the FTP site for details. I've thought of something to add to RARS. Has anyone else had the same idea, or perhaps implemented it? The RARS ideas database is posted to the rars-list at the beginning of every month. Everybody can then send a list of ideas which they like to see implemented, in order of importance. A short motivation along with the idea number indicating why you like to see this idea implemented is appreciated. Please send your list directly to [email hidden] (Marcel Offermans) instead of to the mailing list. Please put the word "LIST" in the subject. Halfway through the month, the lists will be evaluated and used to determine what to implement first. If you think ideas are missing from the list, please send them to Marcel so that he can add them to the database. ------------------------------------------------------------------------ Compiled and maintained by (Dave `Gizmo' Gymer) [email hidden] http://www.mal.com/~dgymer/ # Dave "Gizmo" Gymer [email hidden] http://www.mal.com/~dgymer/ /* Team Shark online racing; http://www.mal.com/~dgymer/shark/ LF3000 '95 Pro division triple champions */

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