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Rec.Autos.Simulators Archive

Gravel Traps!!!

5 posts by 4 people · 04 Jul 1995 - 14 Jul 1995

Valje 04 Jul 1995#303072
Did anyone else notice the gravel traps in the Suzuka screen-shots from F1GP II? This looks like a better game sim-wise from what little I can glean from the gifs. On the eye-candy side, the drivers heads move with the momentum of the turns and they are more readily distinguishable identity-wise. I'll be able to tell if that's Schu or, more likely, Herbert behind me. The numbers on the cars help too ;) The graphics appear to show the lay of the track better and it looks like there are bumps on the track. The gravel traps are badly needed for reality in the sim. When was the last time all 26 cars finished a gran prix, anyway? Now the drivers who spin off are finished, looks like I'll have to tighten up my line at Suzuka, [especially at Degner and the Spoon] I'm all over the place there. Sure LOOKS nice, hope it plays well, too. F1GP has kept my interest and enthusiasm for years so I would have to suspect that mr crammond's new effort will be fabulous as he's got such a fine reputation to live up to. eryc
Steve Smith 05 Jul 1995#303105
Yes, I hope he does implement gravel traps. Having said that, I have found at Magny Cours that there is a corner where you can sometimes get stuck if you spin on to the grass, as if in gravel. But I guess that's a bug rather than a feature :) Certainly, on ace level it should have been much easier to retire from the race. Some of the accidents you can have that don't even cause damage are beyond belief, and even the more serious accidents only lead to a 20 second pit stop. My forthcoming F1GP editor should allow you to adjust the speed of impact needed to force the car to retire from the race, which has proved popular on the Amiga version, but I don't think I've seen on the PC yet. Another feature I would like to see in F1GP II is mechanical failure. Maybe this should be left as an option (ie. set the % reliability factor of your car from say 25 to 100 percent). G.P. cars just aren't reliable, and if this is to be a true simulation, over a season a driver should expect at least 3 or 4 retirements due to engine/car failure. Maybe he could build a reliability factor in to each part of the car. For instance, if the gearbox breaks, you may still be able to get some gears, but not all of them and so on. _________ ___________________________________________ -------------------------------------------------------------------- F1GP/F1 Fan - House music lover - Manic Mountain Biker - Cool Dude;)
Valje 06 Jul 1995#303129
: > : >Did anyone else notice the gravel traps in the Suzuka screen-shots from : >F1GP II? This looks like a better game sim-wise from what little : Yes, I hope he does implement gravel traps. Having said that, I have : found at Magny Cours that there is a corner where you can sometimes : get stuck if you spin on to the grass, as if in gravel. But I guess : that's a bug rather than a feature :) : Certainly, on ace level it should have been much easier to retire from : the race. Some of the accidents you can have that don't even cause : damage are beyond belief, and even the more serious accidents only : lead to a 20 second pit stop. My forthcoming F1GP editor should allow : you to adjust the speed of impact needed to force the car to retire : from the race, which has proved popular on the Amiga version, but I : don't think I've seen on the PC yet. Well the gravel traps are definitely present in graphix form so I suppose they will help retire a few cars. I too have noticed the bug? at France, but it doesn't seem to work every time. It seems as if one car hits the wall and stalls at the corner the rest will get 'stuck' even though they still have power. Would like to see the damage adjustment implemented in the new version :) Trevor's Windows Editor [which I generally use and love!] doesn't have this feature either. Hopefully this will all be moot in a few months unless Microprose leaves it up to the technically non-impaired to supplement the game. Re:Blundell -- He ended up beating me in Monaco as well...finished 8th after 2 early incidents. I managed to nurse D's for a 35 lap clip and was up to 4th with 8 to go when I had brain-fade in the final corner. Spun and got knocked by Panis, it was the front wing but I pitted anyway and didn't have the time to catch up. Gianni finished 7th, his best in many GP. eryc
Ken Ph 09 Jul 1995#303197
Where did you find the freaking GIF???? : Did anyone else notice the gravel traps in the Suzuka screen-shots from : F1GP II? This looks like a better game sim-wise from what little : I can glean from the gifs. On the eye-candy side, the drivers heads : move with the momentum of the turns and they are more readily distinguishable : identity-wise. I'll be able to tell if that's Schu or, more likely, : Herbert behind me. The numbers on the cars help too ;) The graphics : appear to show the lay of the track better and it looks like there : are bumps on the track. The gravel traps are badly needed for reality in : the sim. When was the last time all 26 cars finished a gran prix, anyway? : Now the drivers who spin off are finished, looks like I'll have to tighten up : my line at Suzuka, [especially at Degner and the Spoon] I'm all over the place : there. Sure LOOKS nice, hope it plays well, too. F1GP has kept my interest : and enthusiasm for years so I would have to suspect that mr crammond's new : effort will be fabulous as he's got such a fine reputation to live up to. : eryc -- :::::::::::::::::::::::::::::::::::::::::::::::::: /|(X)/---\ (X)|] :::::::::::::::::::::::::::::::::::::::::::::::::: \|(X)\---/ (X)|]
Quoted text (15 lines)>: Did anyone else notice the gravel traps in the Suzuka screen-shots from >: F1GP II? This looks like a better game sim-wise from what little >: I can glean from the gifs. On the eye-candy side, the drivers heads >: move with the momentum of the turns and they are more readily distinguishable >: identity-wise. I'll be able to tell if that's Schu or, more likely, >: Herbert behind me. The numbers on the cars help too ;) The graphics >: appear to show the lay of the track better and it looks like there >: are bumps on the track. The gravel traps are badly needed for reality in >: the sim. When was the last time all 26 cars finished a gran prix, anyway? >: Now the drivers who spin off are finished, looks like I'll have to tighten up >: my line at Suzuka, [especially at Degner and the Spoon] I'm all over the place >: there. Sure LOOKS nice, hope it plays well, too. F1GP has kept my interest >: and enthusiasm for years so I would have to suspect that mr crammond's new >: effort will be fabulous as he's got such a fine reputation to live up to. >Where did you find the freaking GIF????
Check out http://www.king.ac.uk/~k948959/gp2.htm -- Imar de Vries | 'Those crazy Ferrari fans sure make a lot of noise... LFRS - Patrim #61 | (dramatic pause)... more than the Peugeot that I drive.' - Forza Ferrari - | - Hakkinen, Formula One driver

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