Hi folks. I mailed MPS UK about WC2 and friends. I wanted to know
principally if there would be any proper networking in GP2. Here's the
response:
------- Forwarded Message Follows -------
Date: 13 Jun 95 06:34:08 EDT
Subject: F1GPv2 and Grand Prix Manager
[...]
Grand Prix II will NOT be networkable as it is not possible to maintain
real-time communications between computers on a network. Data must be sent in
packets which would slow the computers down. It will maintain the direct link
and modem link functions of the original game.
At this time we have no information on Virtual Karts, other than that in the
press release.
Regards,
Mark Rich/MicroProse-Europe
--- end of forwarded message ---
If you think the lack of network play sucks, and the explanation is
flimsy in the extreme, send mail to MPS UK at the address in the
message above.
Mark also says the games are due for release at the end of the year,
and no demo will be available for quite some time.
-- Dave "Gizmo" Gymer Telephone +44 (0)1268 534228
-- General DataComm Advanced Research Centre Ltd, Basildon, UK
-- Team Shark-Porsche online racing LFRS 95-96 co-director
Quoted text (15 lines)
>>------- Forwarded Message Follows ------- >>Date: 13 Jun 95 06:34:08 EDT >>Subject: F1GPv2 and Grand Prix Manager >>[...] >>Grand Prix II will NOT be networkable as it is not possible to maintain >>real-time communications between computers on a network. Data must be sent in >>packets which would slow the computers down. It will maintain the direct link >>and modem link functions of the original game. >Hmm, thats funny, I could have sworn I played a little game about 18 months >ago called Doom which seemed to have no trouble doing just that...Quoted text (10 lines)
>------- Forwarded Message Follows ------- >Date: 13 Jun 95 06:34:08 EDT >Subject: F1GPv2 and Grand Prix Manager >[...] >Grand Prix II will NOT be networkable as it is not possible to maintain >real-time communications between computers on a network. Data must be sent in >packets which would slow the computers down. It will maintain the direct link >and modem link functions of the original game.Quoted text (15 lines)
>>------- Forwarded Message Follows ------- >>Date: 13 Jun 95 06:34:08 EDT >>Subject: F1GPv2 and Grand Prix Manager >>[...] >>Grand Prix II will NOT be networkable as it is not possible to maintain >>real-time communications between computers on a network. Data must be sent in >>packets which would slow the computers down. It will maintain the direct link >>and modem link functions of the original game. >Hmm, thats funny, I could have sworn I played a little game about 18 months >ago called Doom which seemed to have no trouble doing just that...If you have 100 millisecond delay you're on a very slow network. 100 ms
is a WHOLE lot of bit times, even on ethernet...
--
Brian Wong Product Marketing Engineering
Quoted text (12 lines)
>>If, for example, there is a 1/10 second delay in the transfer between >>computers, that won't matter in a game like Doom. On the other hand, a formula >>one car doing 300 km/h (185mph) will move about 8m (27ft) in that time. That >>kind of delay makes it quite difficult to drive close to another car, as it >>might cause problems like in your computer it seems like you've completed a >>pass, but in the other computer the cars are still side by side. >>Note that I pulled the 1/10 second out of a hat, but I think it is quite close >>to a delay caused by a network (correct me on this if I am wrong). >If you have 100 millisecond delay you're on a very slow network. 100 ms >is a WHOLE lot of bit times, even on ethernet...: If you Brian or somebody else know that a network (ethernet) can handle the
: data fast enough, I don't see any reason not to include network support in
: F1GP 2.
All you need to do is look at the game X-Pilot. This is a true network
game that plays pretty good if you are in a LOCAL network. It plays very
nicely when using 8 players and about 3 robots. Anyway, I haven't tried
it cross-country so I can't say what that would do. I have heard it has
lag, but that's top be expected.
The reason I use X-Pilot as an example is because it is a frame-rate
intensive game, ie the better the frame rate the easier it is to fly.
Any lag is an immediate trip into the wall when your terminal 'catches
up'.
What they COULD do is like <choke> Papyrus. That is to have a local
'host' that people call into and race over the modem. The 'host' takes
care of everything. This isn't out yet either, but should be soon.


































