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Rec.Autos.Simulators Archive

Indy Paint Kit

17 posts by 8 people · 17 May 1995 - 04 Jun 1995

DickSmi 17 May 1995#301403
> Let me see if I understand this. If I make my own car set, it >only replaces the cars that came with the original and does not redefine >how fast these cars go or how well the driver drives? Correct? The cars.dat file has NOTHING to do with speeds, AI, or driving style..... But, of course, a great progamer like yourself already knew this..........
Bryon La 18 May 1995#301474
Let me see if I understand this. If I make my own car set, it only replaces the cars that came with the original and does not redefine how fast these cars go or how well the driver drives? Correct? bryon -- ------------------------------------------------------------------------- - If I were but what I was, I would not be anything but what I were. Bryon S. Lape Hodges Library in the department formerly known as "Automation" Proud owner of two songs banned from MTV. Suffering from political correctness deficiency syndrome.
Jim DeFo 19 May 1995#301528
Yes....That is correct. That is why it is called "PaintKit," and not CarTuneUpKit. If you wish to adjust the AI cars, you need to do a lot of testing, or have friends that are willing to tell you where to get info on this. There is no "book" on this, but with enough experience and testing, you will know exactly what to do! It's really cool when you learn how it works! And this is a key to setting apart a game from a sim! IndyCar Racing has some of the same features, but with ICR 2.0, we will be able to make the same adjustments, and keep these two Sims playable for years and years! I cannot thank Papyrus enough for *finally* taking the "arcade" out of racing games, and finally making (them) a true simulation!!! Of course, if a consumer wants to run ICR/NCR as a game, with no effort to learn more about the insides of these sims, then that's okay too. A "true" Sim, IMO, is one that takes current, real-life situations, and presents that to us! Unlike the Sim City/World/Earth/Solar System/Town/ County/Province/Country/etc....etc... Not that those are NOT fun, but sometimes a so-called Sim becomes redundant. That would be like creating an IndyCar or NASCAR track with loops! So, what is next after that? Missles? Machine guns? Rocket/Grenade launchers? Naaahhh....Already been done on the Amiga/Nintendo/Genesis.
Tim OConn 19 May 1995#301529
>I cannot thank Papyrus enough for *finally* taking the "arcade" out of >racing games, and finally making (them) a true simulation!!! Get a clue Jim... Last time I looked at my Papyrus NASCAR manual, it has a whole section starting on page 51 that is entitled: ARCADE DRIVING You do OWN the manual, don't you... Seems to me they put "arcade" back in... I don't recall ARCADE DRIVING in ICR... heh,heh... TJ
Bryon La 19 May 1995#301530
That's been done already, it was called "Car Wars" and then Steve Jackson Games eventually got raided for no real reason. It would seem to me that the military would not completely like your definition of "sim". bsl -- ------------------------------------------------------------------------- - If I were but what I was, I would not be anything but what I were. Bryon S. Lape Hodges Library in the department formerly known as "Automation" Proud owner of two songs banned from MTV. Suffering from political correctness deficiency syndrome.
Bryon La 19 May 1995#301531
Ahhh....the lights go on. Since I have not this programme, I knew not the answer. Thanks. bryon -- ------------------------------------------------------------------------- - If I were but what I was, I would not be anything but what I were. Bryon S. Lape Hodges Library in the department formerly known as "Automation" Proud owner of two songs banned from MTV. Suffering from political correctness deficiency syndrome.
Keiron Ra 20 May 1995#301569
G'day Folks! Anyone know the answer to this one? IndyCar paintkit that comes with Indianapolis Motor Speedway has decals, fonts and logos etc. The decals and logos supplied aren't really suitable. I can't edit them with the paintkit (TMK), and when I try to edit them using MSpaintbrush, while they appear to edit and save OK as a .pcx in MSpaintbrush, when I fire up paintkit again, they appear as just a garbled mess. Q1. Is there any editor which can be used successfullly to edit or create logos and decals?, or; Q2. Are there any decals, logos, etc which have already been created or modified by other creative enthusiasts and placed intthe public domain somewhere? Q3. The manual I received with the IMS pack was fairly Spartan. Is there a FAQ available which perhaps better describes the intricies of the Paintkit. Thanks for listening. Keiron * Compuserve: 100241,714 * * Fidonet: 3:640/301 * from Keiron Rado in Brisbane, Qld, Australia *
Jim DeFo 20 May 1995#301570
That's only because the arcade lovers whined loud enough. Most of us never use the arcade option! Oh yes....I do own the manual. Came with the release version right after I finished beta-testing it! :) *-*-*-*-*-*-*-*-*-*-*-*-*-*-* * Jim DeFord * *-*-*-*-*-*-*-*-*-*-*-*-*-*-* * Rootin' For Pruett in '95 * *-*-*-*-*-*-*-*-*-*-*-*-*-*-*
ICRS 20 May 1995#301571
Quoted text (13 lines)>Subject: Re: Indy Paint Kit >Date: Fri, 19 May 1995 08:30:46 >writes: >>I cannot thank Papyrus enough for *finally* taking the "arcade" out of >>racing games, and finally making (them) a true simulation!!! >Get a clue Jim... >Last time I looked at my Papyrus NASCAR manual, it has a whole section >starting on page 51 that is entitled: > ARCADE DRIVING >You do OWN the manual, don't you... >Seems to me they put "arcade" back in... >I don't recall ARCADE DRIVING in ICR... heh,heh...
Arcade driving IS an option in ICR 2.0... it's there for the little kiddies. Ralf I have a clue... do you? ____ __ ___ __ ____ __ _\ \ /(__)\ | ( /(__)\ )( /(__)\ http://www.webcom.com/~sabata/
Tim OConn 22 May 1995#301635
Quoted text (13 lines)>Subject: Re: Indy Paint Kit >Date: 20 May 1995 00:47:03 GMT >>>I cannot thank Papyrus enough for *finally* taking the "arcade" out of >>>racing games, and finally making (them) a true simulation!!! >>Get a clue Jim... >>Last time I looked at my Papyrus NASCAR manual, it has a whole section >>starting on page 51 that is entitled: >> ARCADE DRIVING >That's only because the arcade lovers whined loud enough. Most of us >never use the arcade option!
No.. thats because Papyrus is a BUSINESS, trying to give their customers what they want... You still don't get that, do you... Then you, of all people should have known it comes with ARCADE DRIVING. During your "beta-testing", did you suggest they remove the ARCADE DRIVING function ??? Guess not.. (or most beta testers realized it is a good addition to their game!... Maybe Papyrus should re-consider who they have beta test their games.. heh..heh..) TJ
Stuart Boo 23 May 1995#301685
>I saw the "arcade" view as a necessary evil. Tested it quite frequently. Absolutely >hate driving the car that way. So, do you drive your car with the "arcade" view? to ***in... I've never driven with it. The only times I ever use it is to show off the graphics. Can't see I'll ever use it for driving. What I REALLY want is a three screen setup for left and right views so that I can 'turn my head' rather than having to guess based on what I see in the mirrors. Stuart. Stuart Booth Transport Routeing Software
Tim OConn 23 May 1995#301686
>"Arcade" driving is just a different view of your car while driving...An outside >view. And when selecting these views, it in NO way changes the way the sim >operates, and DEFINITELY does not turn it into an arcade game. No matter how you >"look" at it, it's a simulation, and NOT an arcade game. >I saw the "arcade" view as a necessary evil. Tested it quite frequently. Absolutely >hate driving the car that way. So, do you drive your car with the "arcade" view? Never drive with arcade view. Curious thing... How do you define a "simulation" as opposed to an "arcade game" ? TJ
Jim DeFo 23 May 1995#301687
Quoted text (12 lines)>>Subject: Re: Indy Paint Kit >>Date: 20 May 1995 00:47:03 GMT >>>Last time I looked at my Papyrus NASCAR manual, it has a whole section >>>starting on page 51 that is entitled: >>> ARCADE DRIVING >>That's only because the arcade lovers whined loud enough. Most of us >>never use the arcade option! >No.. thats because Papyrus is a BUSINESS, trying to give their customers what >they want... You still don't get that, do you...
That is really, pretty much, what I said! If the customers complain enough, it will eventually be provided, and IMO, Papyrus DID make a good business move by adding the arcade "feature." "Arcade" driving is just a different view of your car while driving...An outside view. And when selecting these views, it in NO way changes the way the sim operates, and DEFINITELY does not turn it into an arcade game. No matter how you "look" at it, it's a simulation, and NOT an arcade game. I saw the "arcade" view as a necessary evil. Tested it quite frequently. Absolutely hate driving the car that way. So, do you drive your car with the "arcade" view? *-*-*-*-*-*-*-*-*-*-*-*-*-*-* * Jim DeFord * *-*-*-*-*-*-*-*-*-*-*-*-*-*-* * Rootin' For Pruett in '95 * *-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Jim DeFo 24 May 1995#301740
Quoted text (10 lines)>>I saw the "arcade" view as a necessary evil. Tested it quite frequently. Absolutely >>hate driving the car that way. So, do you drive your car with the "arcade" view? >to ***in... >I've never driven with it. The only times I ever use it is to show off >the graphics. Can't see I'll ever use it for driving. What I REALLY >want is a three screen setup for left and right views so that I can >'turn my head' rather than having to guess based on what I see in the >mirrors.
Exactly! For one thing the car comes close to impossible to drive in the arcade view mode. A three-screen capability would be the cat's meow! It is nice having a better view in NASCAR, as opposed to IndyCar, but as you know, it's still difficult knowing where the other cars actually are. *-*-*-*-*-*-*-*-*-*-*-*-*-*-* * Jim DeFord * *-*-*-*-*-*-*-*-*-*-*-*-*-*-* * Rootin' For Pruett in '95 * *-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Jim DeFo 24 May 1995#301741
Quoted text (12 lines)>>"Arcade" driving is just a different view of your car while driving...An outside >>view. And when selecting these views, it in NO way changes the way the sim >>operates, and DEFINITELY does not turn it into an arcade game. No matter how you >>"look" at it, it's a simulation, and NOT an arcade game. >>I saw the "arcade" view as a necessary evil. Tested it quite frequently. Absolutely >>hate driving the car that way. So, do you drive your car with the "arcade" view? >Never drive with arcade view. >Curious thing... How do you define a "simulation" as opposed to an "arcade >game" ?
Is this a test? Will I get a grade on my answer? ;) An arcade game, as related to auto racing, is drop a quarter or two in the slot, and drive. Basically a one-off situation. A simulation is something that takes time, dedication and hours of practice to master. And then when you have "mastered" it, you bump up the opposition level, and it's a whole new ballgame (sic). Arcade games, except for the VERY best, are throw-aways. Play them for three months and the party is over. Sims (GOOD sims) will stay on our harddrives for years. *-*-*-*-*-*-*-*-*-*-*-*-*-*-* * Jim DeFord * *-*-*-*-*-*-*-*-*-*-*-*-*-*-* * Rootin' For Pruett in '95 * *-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Andrew S 26 May 1995#301825
>Get a clue Jim... >Last time I looked at my Papyrus NASCAR manual, it has a whole section >starting on page 51 that is entitled: Last time I looked at my NASCAR Manual it didnt *have* a page 51. I got the dodgey *** Europe version. Bastards :) / \ \_.--._/<--]This is where I eat/sleep/work/live/surf etc. v "doh" -Homer Simpson "it won't happen overnight, but it will happen." -Rachel Hunter.
Stuart Boo 04 Jun 1995#302078
>>Last time I looked at my Papyrus NASCAR manual, it has a whole section >>starting on page 51 that is entitled: >Last time I looked at my NASCAR Manual it didnt *have* a page 51. >I got the dodgey *** Europe version. Pisser isn't it?! I'm still hassling *** UK occasionally about this. Hope to get somewhere soon... Stuart. Stuart Booth Transport Routeing Software

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