I was just wondering whether anyone out there was/is an avid player of
Acornsoft's REVS, the c. 1985 F3 simulator for the BBC B/Master.
It was by Geoff Crammond who later wrote MicroProse's F1 game for the
PC. IMHO,, it remains the best single-seater simulator for any micro,
not so much in terms of Graphics/Sound/Bells & Whistles but very much
in terms of car control and the kind of empathy it inspires between
driver and road. Believe me, when the car is about to loose grip and
fly off the road, the good driver almost feels it and lifts off.
I would be interested in any discussion of this game - cm'on, start a
thread! I have not played it much recently, but I think I managed to
get my Silverstone (the old Silverstone beloved of Alain Prost with a
Stowe and a Chapel that were worth going round) time down to something
like 1:22.9. I must look up my old times and get round to posting them
(if ther's any interest).
Look forward to reading your posts.
John
--
______________________________________________________________
John Richardson, Brasenose College, Oxford
Phone: 01865 790181
--------------------------------------------------------------
Notable threadNostalgia for Geoff Crammond's Revs on the BBC Micro
Fans of Acornsoft's Revs, Geoff Crammond's mid-1980s Formula 3 sim for the BBC Micro and C64, swapped Silverstone lap times, wing settings and memories, with many calling it the best racing sim ever made. Discussion covered C64 and BBC emulators for running it on a PC, requests for an Acorn Archimedes conversion, and Crammond's other games such as Aviator and The Sentinel. A side thread wished for a British Touring Car sim, and posters noted Crammond was working on Formula One Grand Prix II.
Automated summary.
Lots of --8<--sniping--8<-- below
>>Yes, I agree entirely - Revs is still the best racing game around,
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I agree completely - none of this "third person viewpoint" that was
prevalent in other racing games around at that time; give me 1st
person "in the***pit" anytime.
Oh dear! Looks like REVS challange to me ...
All have to do now is clear enough desk space for the Beeb, play and
then post my best time ;-)
- Rahul.
---
Rahul Mehra (Research Student) : University of Manchester : AMULET Group
[link lost in import] Fax: +44 161 275 6236
Quoted text (7 lines)
>Yes, I agree entirely - Revs is still the best racing game around, >and is one of the few things I still go back to my old BBC Master for... >Would anyone like to confirm/deny the story that the games circuits >were created by going out on the real things with giant tape-measures >and those things for calculating the radius of a curve from looking >at it... ?: did set a time it was, I think in the high 1:22's. I am certain that I
: could get well down in the 1:23's.
: Come on REVS players: we know your out there. Join the thread!
Well, Revs was the first racing simulator I used and I
still think it to be best of all (especially
considering the computing power of a c64).
In fact, now that I have the emulator I would like
to drive around again a bit.
About the 1:22.9 on Silverstone...
Can you tell me the exact setup you used ?
I drove 1:23.8 with 21 F and 19 R but wouldnt
have thought getting below 1:23.0 possible.
What steering method did you actually use ? I used
the keyboard and still do with the sequel F1GP.
Was it better to steer then with a Joystick or
perhaps even a paddle ?
Something else : Did anybody else also try
to drive the whole circuit in reverse ?
I also remember doing some cool rallye turns
on the long straights just for fun...
And the long jumps over the chicane...
wonderful and horrible at the same time.
I wonder how often I ruined a really good
lap in that chicane..
Revvians unite !
____________________________________________
Ivanhoe "Tacho" Vasiljevich
___________________________________________
Quoted text (7 lines)
>I was just wondering whether anyone out there was/is an avid player of >Acornsoft's REVS, the c. 1985 F3 simulator for the BBC B/Master. >PC. IMHO,, it remains the best single-seater simulator for any micro, >not so much in terms of Graphics/Sound/Bells & Whistles but very much >in terms of car control and the kind of empathy it inspires between >driver and road. Believe me, when the car is about to loose grip and >fly off the road, the good driver almost feels it and lifts off.I used to be able to get down into the 1:23 region and possibly my brother (
who was always a tough better than me) managed 1:22. REVS is without a doubt
the most realistic and absorbing racing game ever - its somehow more
captivating than Crammond's F1 simulator for the Amiga/PC (just REVS with
more colours really). I remember getting so involved in the racing,
especially on the last lap, that I would sometimes start sweating!
Sadly, I don't have a Beeb anymore, so I can't play REVS. Is there any hope
at all of an emulator for the RPC (or better still, a native version)?
john
Yeah, REVS was an old favourite of mine too, and of most people
I knew at the time as well. Can't remember any lap times though...
The extra tracks were fun, but nothing compared to that original
track - I played on the keyboard and could almost go round it with
my eyes shut in the end.
One interesting little factoid: I used to delve into the machine code
that made up the game, trying out little hacks to see what effect
they'd have: one of these little hacks caused the car to drive
itself around the track!!! Now that was freaky.... (it didn't get a
very good time if I remember correctly).
--
Henry Burrows
No need. Just get hold of one of the many C64 emulators, and you can run
the C64 version (which was much the same) on your PC. The disk image for
the C64 game can be found on many FTP sites. BTW, has anyone got Revs plus
in a suitable format to use with the C64 emulators on the PC. I used to like
driving at the Nurburgring, and of course Thruxton.
____________________________________________________________________________
____ ______ __ __ __ ___
\____ \| |/ ___)\ // ___) See the Amiga F1 homepage for F1GP-Ed/F1Ed:
(_____/|__|______)\//_____) http://cswww2.essex.ac.uk/users/robeoy/af1.html
____________________________________________________________________________
I managed a 59.8 around Snetterton. Got the photos to prove it. I meant to
send them into AU at the time but didn't get round to it. :-( I'll check out
my other lap bests, see how they compared. REVS is an awesome game, beaten
only (eventually) by Indycar Racer. F1GP just doesn't let you get sideways
easily enough. :-(
John
>I was just wondering whether anyone out there was/is an avid player of
>Acornsoft's REVS, the c. 1985 F3 simulator for the BBC B/Master.
BRILLIANT game! That started me off being a racing simulator fan all
those moons ago. I'd love to find a BBC B emulator for a PC and some
means to transfer Revs onto my P90 Ninja PC!
Stuart.
Stuart Booth
Transport Routeing Software
Henry> Yeah, REVS was an old favourite of mine too, and of most
Henry> people I knew at the time as well. Can't remember any lap
Henry> times though...
My Favorite too. The steering was better that F1GP somehow. I
remember doing 1:24.3 round silverstone.
Henry> The extra tracks were fun, but nothing compared to that
Henry> original track - I played on the keyboard and could almost
Henry> go round it with my eyes shut in the end.
Henry> One interesting little factoid: I used to delve into the
Henry> machine code that made up the game, trying out little hacks
Henry> to see what effect they'd have: one of these little hacks
Henry> caused the car to drive itself around the track!!! Now
Henry> that was freaky.... (it didn't get a very good time if I
Henry> remember correctly).
I did quite alot to REVS, including, writing a track editor,
and an 'F1' version !!! At the end of the power calculation
it does LSRA,LSRA to divide the power by 4 !?! So one NOP
gets double power, two gets 4 times.
4 times the power didn't work all that well because you could
go so fast on the straight that the program stopped drawing the
edge of the track, and at bit faster it stopped drawing the grass
which made it rather diffcult to judge where you were !?!?
Also did a 'Econet' network version so two people could play
against each other.
I've still got the notes/listings somewhere, but no longer have
access to a BBC.
Quoted text (26 lines)
> >>get my Silverstone (the old Silverstone beloved of Alain Prost with a > >>Stowe and a Chapel that were worth going round) time down to something > >>like 1:22.9. I must look up my old times and get round to posting them > >1:22.9 ? Are you using the infamous Replay 6th gear? Or just an > >unbelieveably good driver? > >Without the aforementioned cheat (best use for Replay I've yet found...), > >my times have never gone below about 1:24 ... but with it, I can get to > >1:30.0 (ish - it's quite some time since I played, so I'd probably be > >slower now...)... > > Sayonara, Chris/Ranma... > I would of course like to believe I am an unbelievably good driver! > Certainly I have never heard of (much less used Replay). I used to > follow the David Hunt tutorial religiously as far as Silverstone was > concerned and I got down to about 1:24.2. Then someone pointed out > that Woodcote could be taken in fifth gear - I had been taking it in > fourth. This knocked about 1 sec off my previous time. I believe that > I then tried this with 20/16 or even 15/12 wing settings and > predictably flew off the track more often than not. However, when I > did set a time it was, I think in the high 1:22's. I am certain that I > could get well down in the 1:23's. > Come on REVS players: we know your out there. Join the thread!>> >>like 1:22.9. I must look up my old times and get round to posting them [snip]
>> >my times have never gone below about 1:24 ... but with it, I can get to
>> >1:30.0 (ish - it's quite some time since I played, so I'd probably be
>> >slower now...)... [snip]
>I sorted through all my old records and found that the best lap of
>Silverstone I ever managed was a pedestrian 1:24.9 - although it
>was with both wing settings over thirty. I did that lap in a race -
>records tell me I finished fourth, so I guess I must have spun or
>something...
Hmmm - 1:22.9 eh? Well, my best time is 1:24.0 dead, done with 24,17.
The discovery that Woodcote can be done in fifth was rather important
in hacking the time down. Im impressed that anyone could stay on the
road in fifth with 15/12! By the way - does anyone else play with
joysticks?
The fastest time I know of (bar this 1:22.9 one) is 1:23.9, set by
a friend at sixth form.
Cheers,
Toby
--
_______________________________________________________________________
Toby Haynes | "Huge gangs of tough, sinewy men roam the valleys
Rm 924, MRAO | terrifying people with their close harmony singing"
Uni. of Cambridge | Blackadder III on Wales
[snipped]
: One interesting little factoid: I used to delve into the machine code
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Any chance of delving into a 65Host emulation?
: that made up the game, trying out little hacks to see what effect
: they'd have: one of these little hacks caused the car to drive
: itself around the track!!! Now that was freaky.... (it didn't get a
: very good time if I remember correctly).
Trev
--
_____________________________________________________________
(o o) | Civ. Eng. Student, CD ..WWW page pending.. |
ooO_(_)_Ooo__\_collector_and_Acorn_Anorak_Extraordinaire___________________/
Quoted text (8 lines)
>> >>get my Silverstone (the old Silverstone beloved of Alain Prost with a >> >>Stowe and a Chapel that were worth going round) time down to something >> >>like 1:22.9. I must look up my old times and get round to posting them >> >1:22.9 ? Are you using the infamous Replay 6th gear? Or just an >> >unbelieveably good driver? >> Come on REVS players: we know your out there. Join the thread!I seem to remember that 23/16 worked best - got down to 1:23.8 I think.
I still have a BBC Master poked in a corner to run this and a teletext
adaptor. Anychance of converting it for running on a PC? F1GP has taken
over now, and my machine can't cope with an Indycar race. (it's only
a 386SX20 - practice is OK). Here's hoping....
[link lost in import: /~py3dlg/motorsport/intro.html]
Quoted text (14 lines)
>Subject: Re: REVS - Geoff Crammond's Best? >Date: Wed, 17 May 1995 11:12:55 GMT >>Hmmm - 1:22.9 eh? Well, my best time is 1:24.0 dead, done with 24,17. >>The discovery that Woodcote can be done in fifth was rather important >>in hacking the time down. Im impressed that anyone could stay on the >>road in fifth with 15/12! By the way - does anyone else play with >>joysticks? >>The fastest time I know of (bar this 1:22.9 one) is 1:23.9, set by >>a friend at sixth form. >I seem to remember that 23/16 worked best - got down to 1:23.8 I think. >I still have a BBC Master poked in a corner to run this and a teletext >adaptor. Anychance of converting it for running on a PC? F1GP has taken >over now, and my machine can't cope with an Indycar race. (it's only >a 386SX20 - practice is OK). Here's hoping....: >I was just wondering whether anyone out there was/is an avid player of
: >Acornsoft's REVS, the c. 1985 F3 simulator for the BBC B/Master.
Yeah, it started me on Racing sims too. What was REALLY amazing was how
good the actual driving simulation was - considering it was on a machine
with 32k! OK, so there was no scenery, but I'd MUCH rather have a good
sim with no scenery than a poor one with great graphics.
One good thing about it was that it used an 'older' layout for Silverstone.
This did not have The Vale, or the new Bridge context. So at the end of
the lap you could JUST ABOUT steam through the last corner (Stowe?) flat
out in 5th. The problem was that if you clipped a kerb at that point youd
take off and land where the Grandstand should have been!
--
Andrew Jackson. (Bracknell, Berkshire, England).
What would I am sure make a lot of people very happy, is an Arc or
RPC version of REVS. But, and this is the BIG but, will it be
like so many conversion from the BBC, ie.. poorly presented and
not taking the game to the place where gameplaying is at now.
What the acorn scene really needs is a few games which grab people
by the throat and impress them. Apart from SF 3000 which did this to
some extent, I dont know any games that have done this. And when
friends invite me to play games on their PC's, I *am* impressed, the
graphics are supurb, and the sound is excellent, but what a lot
of them are lacking is game play.
REVS has the potential to do both, the game play is already there,
don't touch it, it was excellent as it stood, but lets just get the
front end up to a *really* impressive level. Decent texture mapping
and shading, multiplayer modes over serial and ethernet, impressive
sound. Nice 3D scenery. Make the crashes look like crashes, not just
a splat of *** on the steering wheel.
If someone says the Arc isn't upto it, then write it for the RPC!
we *NEED* this level of game to appear.
On a similar note, why cant Chocks Away have a major enhancement
for the RPC, take a look at TFX for the PC, the graphics are *NICE*, and
there the processor is doing far more complex simulation calculations
aswell.
Flame if you like, but anyone who has seen decent games on the
PC, and I don't mean just Doom and Descent, will know what I mean.
Cheers...
CCCC HH
CCC CCC HH II
CCC H
CC HHHHHH R RRRR II SSSSS
CCC HH HH RR R II SSSSS
CCC CCCC HH H R I SSSS
CCCCCC HH HH RR II SSSSS
============================================================================
Hi,
I am also a great fan of REVS, having bought
the REVS 4-track pack produced by Acornsoft/
Superior. A great game, but a little tricky
to master.
Anyway, could someone please point me in the
direction of a good c64 emulator and REVS
code, so I can run it on my pc? ( by good,
I would prefer one where you can caliberate
the speed it runs at ).
Fraser.
Speaking of which, did you ever put your car in reverse when in pole
on a novice race and pile into all the other cars??? I used to push
the 'dead' cars round the track to form road blocks to knock the
other cars off!!! Hell of a way to waste an afternoon!
Berty.
: Yes, I agree entirely - Revs is still the best racing game around,
: and is one of the few things I still go back to my old BBC Master for...
Hmmm... better than, say, Virtua Racing, or Ridge Racer?
Ridge Racer kicks ass. If anyone converts it, I'll pay for it :)
G.
Quoted text (39 lines)
>>Yes, I agree entirely - Revs is still the best racing game around, >>and is one of the few things I still go back to my old BBC Master for... >>Would anyone like to confirm/deny the story that the games circuits >>were created by going out on the real things with giant tape-measures >>and those things for calculating the radius of a curve from looking >>at it... ? >Never heard this one. See no reason why not: they are damm good >representations. >>>get my Silverstone (the old Silverstone beloved of Alain Prost with a >>>Stowe and a Chapel that were worth going round) time down to something >>>like 1:22.9. I must look up my old times and get round to posting them >>1:22.9 ? Are you using the infamous Replay 6th gear? Or just an >>unbelieveably good driver? >>Without the aforementioned cheat (best use for Replay I've yet found...), >>my times have never gone below about 1:24 ... but with it, I can get to >>1:30.0 (ish - it's quite some time since I played, so I'd probably be >>slower now...)... >> Sayonara, Chris/Ranma... >I would of course like to believe I am an unbelievably good driver! >Certainly I have never heard of (much less used Replay). I used to >follow the David Hunt tutorial religiously as far as Silverstone was >concerned and I got down to about 1:24.2. Then someone pointed out >that Woodcote could be taken in fifth gear - I had been taking it in >fourth. This knocked about 1 sec off my previous time. I believe that >I then tried this with 20/16 or even 15/12 wing settings and >predictably flew off the track more often than not. However, when I >did set a time it was, I think in the high 1:22's. I am certain that I >could get well down in the 1:23's. >Come on REVS players: we know your out there. Join the thread! >John: I was just wondering whether anyone out there was/is an avid player of
: Acornsoft's REVS, the c. 1985 F3 simulator for the BBC B/Master.
: It was by Geoff Crammond who later wrote MicroProse's F1 game for the
: PC. IMHO,, it remains the best single-seater simulator for any micro,
: not so much in terms of Graphics/Sound/Bells & Whistles but very much
: in terms of car control and the kind of empathy it inspires between
: driver and road. Believe me, when the car is about to loose grip and
: fly off the road, the good driver almost feels it and lifts off.
Any one, by any chance, got it to work under the Beeb emulator (the Acorn
one)? and perhaps has a copy, or instructions for how to get it to work?
BTW, what's happened to the other beeb emulators that were being done?
Any possibility of a 'snapshot' based one?
Also, that would be a cool game to convert :- F1Gprix!
Perhaps MicroProse could be twisted in favour of licencing due to
Mr. Crammonds previous Acorn history?? ;-)
--
Name : Tim Moore (University of Portsmouth, Milton, Portsmouth, UK)
: > I don't know how anyone manages to race with wing setting below
: > thirty - I inevitably caused a horriffic multi-car accident at
: > the start whenever I tried it...
I used to race with a 10/4 setting. Wasn't great round the corners, but
fast in a line. :-)
: Speaking of which, did you ever put your car in reverse when in pole
: on a novice race and pile into all the other cars??? I used to push
: the 'dead' cars round the track to form road blocks to knock the
: other cars off!!! Hell of a way to waste an afternoon!
You mean there's another reason for the novice mode? :-)
Neil
---- __ - __ --------------------------------------------------
| \ | | GM>CS$ d? H- s+:- !g p? !au a-- w+
| \| | !v C+++ S++ p? L 3 E- N+++ K- W---
| |\ | M- !V -po+ Y+ t 5-- !j R- G? tv b+
|__| \__| D+ B-- e* u+ h-- f+ r* n- y? ---------------------------------------------------------------
Quoted text (14 lines)
> : I was just wondering whether anyone out there was/is an avid player of > : Acornsoft's REVS, the c. 1985 F3 simulator for the BBC B/Master. > : It was by Geoff Crammond who later wrote MicroProse's F1 game for the > : PC. IMHO,, it remains the best single-seater simulator for any micro, > : not so much in terms of Graphics/Sound/Bells & Whistles but very much > : in terms of car control and the kind of empathy it inspires between > : driver and road. Believe me, when the car is about to loose grip and > : fly off the road, the good driver almost feels it and lifts off. > Any one, by any chance, got it to work under the Beeb emulator (the Acorn > one)? and perhaps has a copy, or instructions for how to get it to work? > BTW, what's happened to the other beeb emulators that were being done? > Any possibility of a 'snapshot' based one?Yep. I could have a conversation with someone (while driving) and when they
left, I'd have no idea where I was, and invariably go into the crash fence
at Woodcote.
On Novice, I could be lapping people in 3.5 laps. I could get lap times
under 1:20.00. I could even get round the track on wing settings of 1,0.
HA! This was all (of course) on Silverstone.
Bye,
Martin.
> Well, seeing as you asked.....
> My fastest lap time at Silverstone was 1:21.3. It did involve
> taking the chicane flat-out in 5th though :-)
Beat you. I think I got down to about 1:19.6. I certainly got under 1:20.0.
Once again, this was taking Woodcote in 5th.
Corners & gears in order:
Copse 3rd (Wing settings were too low for 4th)
Maggots 5th
Becketts 2nd (Wing settings too low, and it gave me plenty acceleration)
Abbey 4th (Told you it gave me plenty acceleration)
Stowe 4th
Club 4th (3rd if I went in badly)
Chapel 5th
Woodcote 5th (Usually 4th - you had to get it DEAD right to be faster in 5th)
I never read up on it, but it seems right. I ran on 8,6 for some time, and
dabbled with 4,3; 4,2; 2,1 and 1,0. 4,3 gave the best times, but was
slippery as hell. On the other hand, I was revving over 6000 in 5th on
the approach to Woodcote :-) (The wiggly one for those who don't remember)
^^^^^^^^^^^^^^^^^^^^^^^^^
Roadkill cat! Aaaggh! :-D
Bye,
Martin.
>> My fastest lap time at Silverstone was 1:21.3. It did involve
>> taking the chicane flat-out in 5th though :-)
>Beat you. I think I got down to about 1:19.6. I certainly got under 1:20.0.
>Once again, this was taking Woodcote in 5th.
Okay, so who's gonna start a Revs Hall Fo Fame? :-)
I pulled a C64 emulator or two yesterday off the net but didn't manage
to get revs before the FSP server went kaboom. Can anyone tell
me what the difference between Revs and Revs 2 is?
Chisa
-- Gizmo
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Launchpad is an experimental internet BBS. The views of its users do not
necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
>> My fastest lap time at Silverstone was 1:21.3. It did involve
>Beat you. I think I got down to about 1:19.6. I certainly got under 1:20.0.
Right, time to dust off that ol'BBC...
BTW: How many people played it on keys & how many on joysticks?
I used keys, but about a year ago, I connected a steering-wheel
and pedal set up. It really shows how good the simulation is, as
you can easily powerslide it around corners! Great fun, but it
doesn't do much for the laptimes :-)
William
.sig omitted to prevent Martin messing with it :-)
: >> My fastest lap time at Silverstone was 1:21.3. It did involve
: >
: >Beat you. I think I got down to about 1:19.6. I certainly got under 1:20.0.
: Right, time to dust off that ol'BBC...
: BTW: How many people played it on keys & how many on joysticks?
: I used keys, but about a year ago, I connected a steering-wheel
: and pedal set up. It really shows how good the simulation is, as
: you can easily powerslide it around corners! Great fun, but it
: doesn't do much for the laptimes :-)
hmm now there's an idea - and I kept a steering wheel off one of my little
brothers sit-in toy cars, for possible use in saloon cars - maybe I should
put the setup together after-all...
James
But that is the whole point, if it was free, who cares, if someone
wanted to make money on it, then it's a waste of time.
Jay-pee
--
Jean-Paul Hamerton ----------------------------------- Philips Research
Tel : ++31 40 74 39 38 Information & Software Technology (IST)
Fax : ++31 40 74 37 41 Building WL-01, Prof. Holstlaan 4
Bit of a change, but I use to think Geoff Crammond was the best programmer in the
world.
Why did I think this, as I now can't remember any of his games, or can I?
Aviator
Sentinel
cholo(?)
please tell me more.
does anyone know what he's upto now?
Jay-pee
--
Jean-Paul Hamerton ----------------------------------- Philips Research
Tel : ++31 40 74 39 38 Information & Software Technology (IST)
Fax : ++31 40 74 37 41 Building WL-01, Prof. Holstlaan 4
>BTW: How many people played it on keys & how many on joysticks?
Keys!
My father bought one of the first analog joysticks for the Beeb, a big
sticky upright block with a wiggly little joystick on top. He
installed *** bands to auto centre it! Anyway, I couldn't drive
with that, so I stuck with the keys.
Stuart.
Stuart Booth
Transport Routeing Software
: Hmmm - 1:22.9 eh? Well, my best time is 1:24.0 dead, done with 24,17.
: The discovery that Woodcote can be done in fifth was rather important
: in hacking the time down. Im impressed that anyone could stay on the
: road in fifth with 15/12! By the way - does anyone else play with
: joysticks?
: The fastest time I know of (bar this 1:22.9 one) is 1:23.9, set by
: a friend at sixth form.
: Cheers,
: Toby
I managed 1:23.8 once, using wing settings of 35/27 (my usual for Silverstone),
I think. I certainly managed to get just below 1:24.0 a couple of times. This
was all using computer-aided steering and the keyboard - I've never got to
grips with joysticks, and I couldn't keep the thing on the road without
computer aided steering! I found out that Woodcote could be taken in top quite
early on (and to go through it full speed is pretty *** the nerves, as
getting things ever so slightly wrong there will have you off!). The two
famous corners after the Hangar Straight are the most crucial for getting a
fast lap, though.
Simon Challands
Writing Formula One Grand Prix II which should be released at the end of
this year on P.C. This will be followed up by a Motor-bike racing game.
I just wish GC/Microprose would do a simulation based either on the
British or German touring car championships. That would be awesome.
____________________________________________________________________________
____ ______ __ __ __ ___
\____ \| |/ ___)\ // ___) See the Amiga F1 homepage for F1GP-Ed/F1Ed:
(_____/|__|______)\//_____) http://cswww2.essex.ac.uk/users/robeoy/af1.html
____________________________________________________________________________
I think 'Aviator' by Acornsoft was one of Crammond's first games. From
what I can remember, it placed you in the***pit of a spitfire - you
could fly around a bit and there were supposed to be UFO's but I
never found one.
Also, 'The Sentinel' was another polygon game, but it was a bit strange
and difficult to get into.
He also released another game with MicroProse for the Atari ST, PC etc..
called Stunt Car Racer ( or something like that ).
Fraser.
[regarding Geoff Crammond's other games]
: Also, 'The Sentinel' was another polygon game, but it was a bit strange
: and difficult to get into.
The Sentinel was great. It had a fair bit of strategy and with 10000 levels
which did actually seem to get harder as you went on it had a long lifetime.
I loved this game and if there was an Arc version I'd probably play it day
and night.
: He also released another game with MicroProse for the Atari ST, PC etc..
: called Stunt Car Racer ( or something like that ).
This was a rather cool game. It was sort of like a cut-down version of SR2000
and playing two-player (racing; it didn't have a mode like killer) was cool.
He also did F1GP on the PC and Amiga.
I suppose he realised that the money in the Amiga/ST/PC market was better and
so he moved on, like David Braben.
Graham
--
"The cupboards are bare, but the streets are paved with gold." Neil Young
Clawfinger, Pinball, Acorns and so on! http://www.brad.ac.uk/%7Egiwest/
: >Oh, did the title say Geoff Crammond's finest? What does everyone think of
: >his other Beeb games? That's no excuse to stop talking about Revs, though.
: I think 'Aviator' by Acornsoft was one of Crammond's first games. From
: what I can remember, it placed you in the***pit of a spitfire - you
: could fly around a bit and there were supposed to be UFO's but I
: never found one.
You had to hit the fire button bfore you started the engine before
take-off...
James
>Also, 'The Sentinel' was another polygon game, but it was a bit strange
>and difficult to get into.
What do you mean?
Sentinel was brilliant. It was really playable, and I loved it. Problem was
I kept on loosing my list of codes. Got a bit hard after level 500 ish
tho.
On the subject of Crammonds greatness I remember reading an article in one of
the acorn mags. Went along the lines of....
<Magazine name not remembered> will not cover the BBC because it's "Not a games
machine." Now They then went on to name Geoff their "programmer of the year"
for which games... Oh yes. Revs and Sentinel. Hmm. Now ehich machine were
they written for again?
Chris
: >> Come on REVS players: we know your out there. Join the thread!
: Well, seeing as you asked.....
: My fastest lap time at Silverstone was 1:21.3. It did involve
: taking the chicane flat-out in 5th though :-)
1:21.3? Pull the other one. I always take it flat out in fifth, and have never
been below 1:23.8 (ish).
: >I don't know how anyone manages to race with wing setting below
: >thirty - I inevitably caused a horriffic multi-car accident at
: >the start whenever I tried it...
: Yoiks! I used to use 15 on the rear and 10 on the front. These were kept
: in a 60-40 ratio, as recommended in a book I got out the library on
: F3 racing (yes, I was SERIOUSLY into Revs :-)
Pull the other one there too, surely? I'm surprised you could get round any
corner at all with a decent speed with wing settings like that. I completely
fail to see how even with those wing settings you could make up the time on
the straights. Mind you, if you did, than I take my hat of to you.
And following the advice in a proper book on F3 racing helps in Revs, does it?
Well, that proves that it has to be one of the most realistic racing games
ever written. The graphics were pretty good, too (for the Beeb). I never
noticed any individual frames in them, and they were certainly realistic
enough to give a good impression of the track. The cars looked pretty car-like
as well, provided they were not headed straight for you (in which case what
the opposition looks like is the least of your problems!). It's a pity that
the direct rear-on view of the cars didn't seem to fit in with the rest.
Oh, did the title say Geoff Crammond's finest? What does everyone think of
his other Beeb games? That's no excuse to stop talking about Revs, though.
Simon Challands
Quoted text (10 lines)
> >Oh, did the title say Geoff Crammond's finest? What does everyone think of > >his other Beeb games? That's no excuse to stop talking about Revs, though. > I think 'Aviator' by Acornsoft was one of Crammond's first games. From > what I can remember, it placed you in the***pit of a spitfire - you > could fly around a bit and there were supposed to be UFO's but I > never found one. > Also, 'The Sentinel' was another polygon game, but it was a bit strange > and difficult to get into.It appears that either (a) everybody is getting very nostalgic, or (b) Revs
is a damn good game (and I think the answer is definitely (b)). There seems
to be almost as much clamour on comp.sys.acorn.games to convert Revs as there
does to finally get Doom converted (and I would prefer the Revs conversion).
Those were the days, eh? When Acorn could actually sponsor a F3 driver, and
have him help them with the production of the game. It does seem odd that
this most popular of racing games should simulate a formula that hardly ever
appears to get much attention, though.
Producing such a conversion would be a delicate matter, though, as it would
be very important to maintain the exact driving style found in the original
(look how much different Elite felt on the Arc, even using keys). It would
be worth it, though. Revs with decent graphics and intelligent drivers (even
though the original drivers seem more intelligent than the cretins in Saloon
Cars) - drivers which sometimes crash with each other, and actually don't
try to follow a line through a corner occupied by your car would be nice!
Another thing I would love to be able to do is to play Revs along a serial
link. That would have the possibility of being great fun, and if the
entire field could be made up of human drivers, well, need I say more? It's
the type of thing you would dream about.
Oh, I mentioned sometime about anyone knowing the track file formats. If
anyone does, who would fancy trying the new layout Silverstone? I would
love to go through the new Becketts (not that I know how a F3 car would
manage it though, whether or not it would be the corner it is in F1).
Simon Challands
Quoted text (21 lines)
> It appears that either (a) everybody is getting very nostalgic, or (b) Revs > is a damn good game (and I think the answer is definitely (b)). There seems > to be almost as much clamour on comp.sys.acorn.games to convert Revs as there > does to finally get Doom converted (and I would prefer the Revs conversion). > Those were the days, eh? When Acorn could actually sponsor a F3 driver, and > have him help them with the production of the game. It does seem odd that > this most popular of racing games should simulate a formula that hardly ever > appears to get much attention, though. > Producing such a conversion would be a delicate matter, though, as it would > be very important to maintain the exact driving style found in the original > (look how much different Elite felt on the Arc, even using keys). It would > be worth it, though. Revs with decent graphics and intelligent drivers (even > though the original drivers seem more intelligent than the cretins in Saloon > Cars) - drivers which sometimes crash with each other, and actually don't > try to follow a line through a corner occupied by your car would be nice! > Another thing I would love to be able to do is to play Revs along a serial > link. That would have the possibility of being great fun, and if the > entire field could be made up of human drivers, well, need I say more? It's > the type of thing you would dream about.>I just wish GC/Microprose would do a simulation based either on the
>British or German touring car championships. That would be awesome.
That is my wish too! The touring car series is fantastic, when I get
to see it on TV, but a sim would be brilliant.
Stuart.
Stuart Booth
Transport Routeing Software
: >I just wish GC/Microprose would do a simulation based either on the
: >British or German touring car championships. That would be awesome.
: That is my wish too! The touring car series is fantastic, when I get
: to see it on TV, but a sim would be brilliant.
And also my wish.
Three of four months ago I thought touring car sim would be a bad idea,
but after learning Watkins Glen (Nascar Racing) this is the thing I'm
waiting for. If F1GP II has a good game engine, maybe a DTM/ITC or BTCC
simulation could be the next step after the Superbike simulation (I'm
not really interested about motorcycle racing, so I'm not sure if I'll
buy that)?
: Stuart.
: Stuart Booth
: Transport Routeing Software
Pasi.
Quoted text (10 lines)
>Subject: Re: REVS - Geoff Crammond's Best? >Date: 22 May 1995 17:47:47 +0100 >>I just wish GC/Microprose would do a simulation based either on the >>British or German touring car championships. That would be awesome. >That is my wish too! The touring car series is fantastic, when I get >to see it on TV, but a sim would be brilliant. >Stuart. >Stuart Booth >Transport Routeing SoftwareSubject: Touring Car Sim (Was: REVS...)
Date: 22 May 1995 17:02:52 GMT
: >I just wish GC/Microprose would do a simulation based either on the
: >British or German touring car championships. That would be awesome.
: That is my wish too! The touring car series is fantastic, when I get
: to see it on TV, but a sim would be brilliant.
And also my wish.
Three of four months ago I thought touring car sim would be a bad idea,
but after learning Watkins Glen (Nascar Racing) this is the thing I'm
waiting for. If F1GP II has a good game engine, maybe a DTM/ITC or BTCC
simulation could be the next step after the Superbike simulation (I'm
not really interested about motorcycle racing, so I'm not sure if I'll
buy that)?
: Stuart.
: Stuart Booth
: Transport Routeing Software
Pasi.
-----
Thank god!
I posted a "Most Wanted Sim!"-message here half a year ago, but nobody
followed, and I stated that I had to be all alone, dreaming of a sim which
could give us the Mondeo, Alfa 155, Bimmer 320i, Primera and so on...
This is really one of the most interesting championships going on. Mostly
because of the cars they are using. More or less available for all of us
(with _some_ modifications :).
Thanks Steve, Stuart & Pasi:)
JoHS
Norway
I'm very keen to see the Bike sim too. I'll be very interested to see
how leaning the bike is modelled and handled via a PC control
mechanism. I also like the Motorbike series' so I'm just as interested
in a sim for this as a car sim. However, there are several 'standards'
as far as car sims go (Revs, F1GP, ICR, NCR) but nothing, AFAIK, for
bikes. Will one be a good simulation or just a game I wonder?
Stuart.
Stuart Booth
Transport Routeing Software
Any chance of a post detailing any FTP locations for these things?!
This thread has really got me going!
Stuart.
Stuart Booth
Transport Routeing Software
Quoted text (8 lines)
> Subject: Touring Car Sim (Was: REVS...) > Date: 22 May 1995 17:02:52 GMT > I posted a "Most Wanted Sim!"-message here half a year ago, but nobody > followed, and I stated that I had to be all alone, dreaming of a sim which > could give us the Mondeo, Alfa 155, Bimmer 320i, Primera and so on... > This is really one of the most interesting championships going on. Mostly > because of the cars they are using. More or less available for all of us > (with _some_ modifications :).Distribution:
I downloaded the c64-emulator for PCs some time ago and also installed Revs
but had some problems with the keyboard layout on the PC.
On the c64 you could shift down with the "cntrl"-key, which is where the
tab-key is on the PC. This was very comfortable and easy to learn.
Unfortunately the emulator wants me to use the Ctrl-key in the lower left
corner in the keyboard which is _very_ difficult to handle. When
I try to brake, I have to twist my left hand and also let go of the other
important keys.
Now, does anybody know how I could remap or exchange these keys so that
I can use the tab-key for example ? As long as I don t have to use
a joystick all other suggestions are welcome too. :)
Thanks for any help.
PS : Gizmo : If you really start up a REVS- HALL OF FAME, put me in
immedeately... :)
--
_____________________________________________________________________________
Ivanhoe 'Tacho' Vasiljevich Student of Technical Physics
Rudolfsplatz 8/2 at the Technical University of Vienna
A-1010 Vienna Tel. : 1 / 532 77 36
_____________________________________________________________________________
I still have my copy from my c64 days.....
I loved it and all my friends loved it....
Different style of game but I think Stunts by Broderbund beats it on the race
game / simulator stakes.... (IMHO)
Mike.
: >I downloaded the c64-emulator for PCs some time ago and also installed Revs
: Any chance of a post detailing any FTP locations for these things?!
: This thread has really got me going!
I use the PC64 emulator because I think it to be most compatible
with most c64 games. Besides, you can change the processing
speed of the c64-emulation. Ever seen Revs run completely smoothly
and revving up at a speed so that hardly have the time to shift ? :)
If you have www-access you can try the address :
http://www.hut.fi:8080/~msmakela/cbm/emul/
There you should find some other emulators too..
In case you cannot access www, you might want try ftp to :
watson.mbb.sfu.ca
frodo.hiof.no ( I tried that one today but got a connection refused )
ftp.funet.fi
ftp.giga.or.at
I did not test these sites. They were just mentioned in the
www-page above...
Hope it helps..
_____________________________________________________________________________
Ivanhoe 'Tacho' Vasiljevich Student of Technical Physics
Rudolfsplatz 8/2 at the Technical University of Vienna
A-1010 Vienna Tel. : 1 / 532 77 36
_____________________________________________________________________________
: > >Oh, did the title say Geoff Crammond's finest? What does everyone think of
: > >his other Beeb games? That's no excuse to stop talking about Revs, though.
: I personally think that The Sentinel was a great game, an would love to
: play it on an Arc, so how about converting this as well? It may have
: been a difficult to get into, but once you had it was very ***ive.
Yes, The Sentinel. Damn fine graphics for the Beeb, that one had. And those
atmospheric tunes. That could make a nice game on the Arc - nothing special,
just a nice way to spend a few hours (and with quicker motion than the Beeb
had, it could be very playable indeed). That sense of panic you felt when
something had it's eyes on you, and you were desperately searching around
for trees before you disintergrated. Considering what it was, it could
become very fast moving. Pity about not being able to get anything once
the Sentinel was gone, though. I would love to be able to pile a massive
tower of boulders on top of his tower, just to see what the view from the
top was like, and then still be able to advance quite a few levels further.
Simon Challands
Hi There!
I used to have a C64 and than I bought my Amiga. I was practicaly crying for
a good auto simulator. Revs was my best. I think the dynamcs were better
than in amiga version of F1GP. I have a PC now :( but I think Indycar and
Nascar are better than revs. The cars are pretty realistic. However I would
appreciate if someone could point me to a c64 simulator, I woud like to try
it out! And revs also
Thanks for your time!
Greetings from rainy (granates) Croatia!
Domagoj


































