[lot's of blah deleted]
And it will require 8megs+ of RAM and a P90+ to run and no
f*%$!ng track creator/editor. Guess who they just lost as a customer!
--
-------------------------------------------------------------------------
-
Leading the charge to boycott Papyrus Software.
Bryon S. Lape
Hodges Library in the department formerly known as "Automation"
Proud owner of two songs banned from MTV.
Suffering from political correctness deficiency syndrome.
Notable threadFlame warPapyrus previews IndyCar Racing 2.0 at E3 1995
Papyrus posted a press release previewing IndyCar Racing 2.0 at the 1995 E3. Rick Genter of Papyrus confirmed it would have the same two-player modem/IPX support as NASCAR Racing, and attendees described networked beta stations at the Indy 500 Fanfest. The thread was dominated by Bryon La's complaints about hardware requirements and no track editor, which led to a heated, insulting exchange with Ralf Southard and others over whether ICR was a sim or a game.
With Rick Genter (Papyrus)
Automated summary.
PAPYRUS DESIGN GROUP
Booth #1425 SOUTH HALL
CONTACT: Ann Marie Gianantoni
Papyrus New IndyCar(TM) Racing 2.0 Previewed at E3
Los Angeles, California, May 11, 1995--Papyrus Design Group, Inc. is
offering a preview of their new IndyCar Racing 2.0 at the Electronic
Entertainment Expo. IndyCar Racing 2.0 is a graphically and audibly enhanced
version of Papyrus original award-winning IndyCar Racing, and will be offered
for DOS 5.0 or later, Windows 3.1 and Windows 95, and the Macintosh.
Officially licensed by IndyCar, IndyCar Racing 2.0 will include 15
tracks, representing every type of IndyCar racing experience. The product
will be based on the 1995 racing season which will be represented by cars,
tracks, drivers, sponsors, track side scenery, and billboards.
Other major improvements that will be included in the new IndyCar
Racing 2.0 include:
SVGA Mode. Crisp, clear graphic detail in 640 x 480 resolution.
Realistic Collisions. Car bodies will dent and pieces will fly form the cars
accidents happen.
Digital Sound Effects. Engine and crashing effects in digital and stereo
sound.
Realistic Handling. Like Papyrus other award-winning productions, IndyCar
Racing 2.0 sets new standards for realistic handling. The closest possible
thing to putting you behind the seat of a real IndyCar.
Arcade Driving allows the driver to drive from outside the car in order to
master different driving techniques.
Multi-player this product will be compatible with Papyrus new multi-player
service, code named Hawaii.
Product Manual. In depth explanation of the IndyCar Racing 2.0 simulation.
Experienced drivers give driving tips; including suggestions on car set-ups.
IndyCar Racing 2.0 will be released Q4 of 1995 on CD ROM; the DOS and
Windows and versions will be shipped as one product. The software packages
will be distributed world-wide by *** Interactive Entertainment, Inc.
Papyrus Design Group, Inc., is a software developer and publisher
established in 1987. Its flagship simulation, Indianapolis 500: The
Simulation, was published by Electronic Arts in 1989. The companys second
game, IndyCar Racing was released in November 1993 and has garnered numerous
top industry awards. NASCAR Racing is the companys third award winning
production.
####
Contact:
Electronic Entertainment Expo:
Ann Marie Gianantoni, Press Relations
Booth # 1425, South Hall
Pager: 1.800.495.0570
Cellular Phone: 1.714.323.2858
Office:
Papyrus Design Group, Inc.
Ann Marie Gianantoni, Press Relations
35 Medford St.
Somerville, MA 02143
Phone: 617.868.5440 x165
Fax: 617.868.5110
======================================================
| Ralph M. Hebb | Papyrus Design Group, Inc. |
| 617-868-5440 x128 | Somerville, MA 02143 |
|----------------------------------------------------|
| My opinions belong to me, not to Papyrus. | ======================================================
Just one thing, Ralph : What I *really* missed in Indycar, and also in
Nascar (The CD-ROM of Nascar has enough space left) is the voice that
says : Gentlemen, start your engines !
Anyway, the announcer setting only sets the voice that says "I'm &%&%&%,
welcome to (*&(&", and that's that. Some (optional) "live" commentary
would be nice.
Quoted text (20 lines)
>Subject: Re: IndyCar(TM) Racing II News >Date: 10 May 1995 18:49:24 GMT >>PAPYRUS DESIGN GROUP >>Booth #1425 SOUTH HALL >>CONTACT: Ann Marie Gianantoni >>Papyrus New IndyCar(TM) Racing 2.0 Previewed at E3 >[lot's of blah deleted] > And it will require 8megs+ of RAM and a P90+ to run and no >f*%$!ng track creator/editor. Guess who they just lost as a customer! >-- >------------------------------------------------------------------------- >- >Leading the charge to boycott Papyrus Software. >Bryon S. Lape >Hodges Library in the department formerly known as "Automation" >Proud owner of two songs banned from MTV. >Suffering from political correctness deficiency syndrome.Quoted text (8 lines)
>Subject: Re: IndyCar(TM) Racing II News >Date: 10 May 1995 22:25:14 GMT >Just one thing, Ralph : What I *really* missed in Indycar, and also in >Nascar (The CD-ROM of Nascar has enough space left) is the voice that >says : Gentlemen, start your engines ! >Anyway, the announcer setting only sets the voice that says "I'm &%&%&%, >welcome to (*&(&", and that's that. Some (optional) "live" commentary >would be nice.>>Papyrus New IndyCar(TM) Racing 2.0 Previewed at E3
[much deleted]
Does anyone here know if ICR 2.0 will have modem and user-user local
network support. (apart from the commercial venture mentioned above.)
I have e-mailed Papyrus seeking amplicfication, but as yet have not
received a response.
Thanks.
Keiron
* Compuserve: 100241,714 *
* Fidonet: 3:640/301 *
from Keiron Rado in Brisbane, Qld, Australia *
So the Mac version I've been waiting for is finally going to come
out...8)
I understand it will only be available on CD. Is this true? What kind
of specs do I need on my machine to run this thing?
Chris Carlone
http://server.uwindsor.ca:8000/~carlone/
[All of Ralf's BS deleted because nothing is worth quoting]
It is just that simple stupid. The hard part is the hand
optimization of the 4x4 matrices. Duh!
bryon
--
-------------------------------------------------------------------------
-
Leading the charge to boycott Papyrus Software.
Bryon S. Lape
Hodges Library in the department formerly known as "Automation"
Proud owner of two songs banned from MTV.
Suffering from political correctness deficiency syndrome.
Quoted text (9 lines)
> >PAPYRUS DESIGN GROUP > >Booth #1425 SOUTH HALL > >CONTACT: Ann Marie Gianantoni > >Papyrus New IndyCar(TM) Racing 2.0 Previewed at E3 > [lot's of blah deleted] > And it will require 8megs+ of RAM and a P90+ to run and no > f*%$!ng track creator/editor. Guess who they just lost as a customer!Does anyone here know if ICR 2.0 will have modem and user-user local
network support. (apart from the commercial venture mentioned above.)
<<<
IndyCar Racing 2.0 will have the same two-player support that NASCAR
Racing has (direct connect, via modem, and via IPX/Novell server).
Rick Genter
Technical Lead, IndyCar Racing 2.0
Papyrus Design Group, Inc.
>>Papyrus New IndyCar(TM) Racing 2.0 Previewed at E3
>[lot's of blah deleted]
> And it will require 8megs+ of RAM and a P90+ to run and no
>f*%$!ng track creator/editor. Guess who they just lost as a customer!
That's okay. With a P90 and 16 Meg of RAM, ICR 2.0 is what I've been
waiting for. And a track editor? Who has time to edit tracks? It's
all I can do at this point to keep up. Besides, I throw my loyalties
in with the "it's a sim" group rather than the "it's a game" group.
Not that Papyrus is too concerned with losing all of one customer,
I would imagine.
- Max in CA
>>IndyCar Racing 2.0 will have the same two-player support that NASCAR
>>Racing has (direct connect, via modem, and via IPX/Novell server).
Many thanks to Rick from Papyrus for providing the above information.
Thanks to Papyrus for a splendid game in ICR 1.0 through 1.5, and for
the superb 2 player modem and direct link modules.
As I understand it, IndyCar 2.0 will NOT provide support for
multiplayer (more than 2 player) user-user LANs.
This is a feature which I personally desire *more than any other
change* to IndyCar. (Novell Netware LAN support)
personally, I would pay for a LAN module, as I have the add on track
pack and paint kit.
Surely in the mid nineties this is a pre-requisite.
Being located in the colonies, "Hawaii" doesn't interest me, and even
were I fortunate enough to live in the U.S., contributing to an online
"cash cow" also fails to induce me to participation. How much will it
eventually cost you in online charges...add it up over time and you
will get an unpleasant surprise when you think of the new Pentium
system you could have bought with the money.
Please don't misunderstand. I appreciate that many out there will
relish the opportunity to compete online, but I believe the
purchaser/user should have a choice, and think an inclusive LAN module
would only encourage online participation rather than detract from it.
Can I canvass how many other users desire multiplayer (>2 player) LAN
support as a major priority for ICR 2.0??
Speak up now and let Papyrus marketing managment know, or forever hold
your peace, as it isn't planned for inclusion according to the
response I have from Papyrus.
Thanks for listening.
Keiron
* Compuserve: 100241,714 *
* Fidonet: 3:640/301 *
from Keiron Rado in Brisbane, Qld, Australia *
Hello Race Fans.....
I just returned from my yearly jaunt to the Pole day (weekend) at
the IMS 500. While waiting for the rain to let up on Saturday I and my
co-fanatics ventured over to the fanfest area. In one of the tents,
Papyrus and IBM (including OS-2) had a 5 or 6 station indy 500 sims setup
for head to head to head etc... racing. Each station looked like a indy
monocock, and featured a large monitor in front. The reason I post this
is because it looked nothing like Indycar 1.05. It had what appeared to
be SVGA graphics, and arcade style views (similar to chase view). I
asked the rep on hand if this was a version of the new 2.0 ICR, he
mentioned that it was specially written for this setup and event and
based on the 1.0x ICR. Not sure if I believe him or not. Graphics
looked pretty good and I noticed only a very slight choppyness in them.
Did any one else get to see this. We would have had to wait in an hours
worth of line to try it.
Later....
______________________________________________________________________________
"It's good enough for government work"
This is even harder than my desire to have an editor. The
arcade game VR Racing can have (or so I've heard) up to 32 machines
connected and I doubt they use something as slow as Novell. Also, these
machines have purpose built chips that make the Pentium look like a dog
(ok, it is). In theory, it should be possible on a 10Mbits+ LAN, but it
will all depend on how the software is written and how much info must be
moved on the wire.
bryon
ps- see Ralf, I do have a clue.
--
-------------------------------------------------------------------------
-
What's so wrong with a tax cut anyway.
Bryon S. Lape
Hodges Library in the department formerly known as "Automation"
Proud owner of two songs banned from MTV.
Suffering from political correctness deficiency syndrome.
: > And it will require 8megs+ of RAM and a P90+ to run and no
: >f*%$!ng track creator/editor. Guess who they just lost as a customer!
: That's okay. With a P90 and 16 Meg of RAM, ICR 2.0 is what I've been
: waiting for. And a track editor? Who has time to edit tracks? It's
: all I can do at this point to keep up. Besides, I throw my loyalties
: in with the "it's a sim" group rather than the "it's a game" group.
Absolutely, it's a sim, and absolutely, creating tracks is very difficult.
However, I think Indycar fans may understand more where those who want some
way of defining new tracks are coming from when the Indycar series starts
fragmenting (as it appears likely to do in the next couple of years) and
different tracks are used in real life, or the cars get too fast and they
start changing the circuits. Do you expect Papyrus to keep releasing
updates when things change? I don't think they will, any more than
Microprose have with F1GP, and the situation now with F1GP is that very few
of the tracks are correct any more (either not used at all, or with
significant circuit changes).
I don't think it's realistic to expect Papyrus or Microprose to release
track editors, but I do wish they would release the file formats, like
id did for Doom. One of us sad people with no lives will find the
necessary 6 months to write a decent editor, I have no doubt!
Yes!!!! Please..!!!!
Doesn't the Amiga have its own NewsGroup?
Quoted text (19 lines)
>Subject: Re: IndyCar(TM) Racing II News >Date: 16 May 1995 16:34:14 GMT >>As I understand it, IndyCar 2.0 will NOT provide support for >>multiplayer (more than 2 player) user-user LANs. >>This is a feature which I personally desire *more than any other >>change* to IndyCar. (Novell Netware LAN support) > This is even harder than my desire to have an editor. The >arcade game VR Racing can have (or so I've heard) up to 32 machines >connected and I doubt they use something as slow as Novell. Also, these >machines have purpose built chips that make the Pentium look like a dog >(ok, it is). In theory, it should be possible on a 10Mbits+ LAN, but it >will all depend on how the software is written and how much info must be >moved on the wire. >bryon >ps- see Ralf, I do have a clue.>I don't think it's realistic to expect Papyrus or Microprose to release
>track editors, but I do wish they would release the file formats, like
>id did for Doom.
I LOVE playing Doom, and even I can tell the difference between a game like
Doom and a racing simulator like ICR or WorldCircuit. They are two entirely
different crayons in the crayola box.
Perhaps the incredibly talented people at iD would be willing to create a
Racing Sim that allows users to create tracks, etc. Then again, maybe they
are smart people and realize that would be catering to a smaller audience than
they'd care to work for.
Perhaps someone is already to close to doing so. My hat's off to this person.
I suggest s/he check in on this group and put to rest this stupendous request
from the hundreds of people wishing to create their own tracks, or edit
existing ones.
If you're out there, please let us know, so that we can get back to
constructive discussions concerning racing sims as opposed to games.
Ralf
____ __ ___ __ ____ __
_\ \ /(__)\ | ( /(__)\ )( /(__)\ http://www.webcom.com/~sabata/
Hi All
And received the following response:
[much deleted]
Says it all Ralf.
I like to make it clear that I too have absolutely no desire for a
track editor which essentially would turn the SIM into an arcade game.
From the response I have received so far, it also appears no-one much
cares about having LAN support.
BTW Byron, (and I welcome further comment or correction here if
someone out there better informed can illuminate the technical issues
more clearly), if Papyrus can get ICR working well over an analogue
phone system, a Novell net of 4 - 8 drivable cars with the rest of the
field computer controlled wouldn't exactly present them or 10 Mbps
ethernet/twisted pair with a major dilemma, and would be significantly
easier to write than creating 'Byronworld' using a "track editor"
with all the variables you desire...IMHO.
Regards
Keiron
* Compuserve: 100241,714 *
* Fidonet: 3:640/301 *
from Keiron Rado in Brisbane, Qld, Australia *
Quoted text (11 lines)
>>>Subject: Re: IndyCar(TM) Racing II News >>>Date: 16 May 1995 16:34:14 GMT >>>This is even harder than my desire to have an editor. >>>arcade game VR Racing can have (or so I've heard) up to 32 machines >>>connected and I doubt they use something as slow as Novell. Also, these >>>machines have purpose built chips that make the Pentium look like a dog >>>(ok, it is). In theory, it should be possible on a 10Mbits+ LAN, but it >>>will all depend on how the software is written and how much info must be >>>moved on the wire. >>>bryon >>>ps- see Ralf, I do have a clue.Quoted text (10 lines)
> I'd like to remove all the chicanes from Monza and restore the 2nd > Lesmo turn to its pre-1994 status. This will bring me back to the > original 50s track. Then I'd like to restore the Indy-like ring so I > can get the 10Kms track they run on a couple of times (By the way, it > was something like this > of the reality (no injuries). So, why couln't I be allowed to better > the reality to a further degree by creating new tracks for my > personal use (I won't force you to run on them...) and for the people > who'll like them? > Paolo MontrasioQuoted text (10 lines)
>Subject: Re: Track Editing (was IndyCar(TM) Racing II News) >Date: 19 May 1995 01:03:58 GMT >>I LOVE playing Doom, and even I can tell the difference between a game >>like >>Doom and a racing simulator like ICR or WorldCircuit. They are two >>entirely >>different crayons in the crayola box. > No kidding Ralph. Duh. Why do you think you are the smartest >person on the planet?[referring to someone wishing to write a track editor]
It seems to me that you think that:
1) if you have ICR-like program and you can only run on real tracks,
then this is a racing simulator,
2) if you can use the same program to run on non-real tracks, then it
becomes a game (should I say: it downgrades to game?)
I'd like to remove all the chicanes from Monza and restore the 2nd
Lesmo turn to its pre-1994 status. This will bring me back to the
original 50s track. Then I'd like to restore the Indy-like ring so I
can get the 10Kms track they run on a couple of times (By the way, it
was something like this
----.
/ |
\ |
\ |
\ \ ___________________
| /\ --_
| | `-----------------_ \
| | ` |
| \ | | \ -__________________-' _/
`__________________________--
So, is this a legitimate simulation use of a car racing program or it
is just console stuff?
And, believe me, ICR, NASCAR and F1GP *are* just games. They will
become simulations the day you'll get hurt crashing on a wall. Until
then, they are just programs attempting to give you the feeling of
driving a racing car and to do that they have to better some aspects
of the reality (no injuries). So, why couln't I be allowed to better
the reality to a further degree by creating new tracks for my
personal use (I won't force you to run on them...) and for the people
who'll like them?
Paolo Montrasio
--
WWW: http://www.physics.sunysb.edu/~montra/ ETNOTEAM S.p.A.
Tel: +39-2-26126-207/276 via A. Cairoli Bono 34
Fax: +39-2-26110755 I-20127 Milano, Italy
No kidding Ralph. Duh. Why do you think you are the smartest
person on the planet?
It is both a game and sim.
bsl
--
-------------------------------------------------------------------------
-
If I were but what I was, I would not be anything but what I were.
Bryon S. Lape
Hodges Library in the department formerly known as "Automation"
Proud owner of two songs banned from MTV.
Suffering from political correctness deficiency syndrome.
Quoted text (10 lines)
>Subject: Re: Track Editing (was IndyCar(TM) Racing II News) >Date: 19 May 1995 01:03:58 GMT >>I LOVE playing Doom, and even I can tell the difference between a game >>like >>Doom and a racing simulator like ICR or WorldCircuit. They are two >>entirely >>different crayons in the crayola box. > No kidding Ralph. Duh. Why do you think you are the smartest >person on the planet?> Can I canvass how many other users desire multiplayer (>2 player) LAN
> support as a major priority for ICR 2.0??
> Speak up now and let Papyrus marketing managment know, or forever hold
> your peace, as it isn't planned for inclusion according to the
> response I have from Papyrus.
If I understood correctly, you seem to implied that ICR 2.0 will have
support for Online multiplayer. I assume that by Online you mean
major services like Compuserve and AOL. Does it also include
support for multiplayer over the Internet. That would be great.
I, personnaly, would prefer to see these support (be it online,
Internet or Lan) to be in the form of add-on package rather than to
be included in the game so that to keep the price down. Furthermore,
these add-on can be release later on, thus allowing to deliver ICR 2.0
earlier.
Thanks
Nicolas
Quoted text (59 lines)
>Newsgroups: rec.autos.simulators >Path: >news.cac.psu.edu!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!msunews!harb >inger.cc.monash.edu.au!bunyip.cc.uq.oz.au!iccu6!news >Subject: Re: IndyCar(TM) Racing II News >Date: Thu, 18 May 1995 22:47:47 GMT >X-Nntp-Posting-Host: ppp5.ipswichcity.qld.gov.au >Organization: Global Infolinks Internet Server, Ipswich Qld Australia >X-Newsreader: Forte Free Agent v0.46 >Lines: 66 >Hi All >>>>>As I understand it, IndyCar 2.0 will NOT provide support for >>>>>multiplayer (more than 2 player) user-user LANs. >>>>>This is a feature which I personally desire *more than any other >>>>>change* to IndyCar. (Novell Netware LAN support) >And received the following response: >writes: >>>>Subject: Re: IndyCar(TM) Racing II News >>>>Date: 16 May 1995 16:34:14 GMT >>>>This is even harder than my desire to have an editor. >>>>arcade game VR Racing can have (or so I've heard) up to 32 machines >>>>connected and I doubt they use something as slow as Novell. Also, these >>>>machines have purpose built chips that make the Pentium look like a dog >>>>(ok, it is). In theory, it should be possible on a 10Mbits+ LAN, but it >>>>will all depend on how the software is written and how much info must be >>>>moved on the wire. >>>>bryon >>>>ps- see Ralf, I do have a clue. >>>Bryon, you direct your post at ME and I had nothing to do with the post you >>>referred to. >[much deleted] >>>Ralf >Says it all Ralf. >I like to make it clear that I too have absolutely no desire for a >track editor which essentially would turn the SIM into an arcade game. >From the response I have received so far, it also appears no-one much >cares about having LAN support. >BTW Byron, (and I welcome further comment or correction here if >someone out there better informed can illuminate the technical issues >more clearly), if Papyrus can get ICR working well over an analogue >phone system, a Novell net of 4 - 8 drivable cars with the rest of the >field computer controlled wouldn't exactly present them or 10 Mbps >ethernet/twisted pair with a major dilemma, and would be significantly >easier to write than creating 'Byronworld' using a "track editor" >with all the variables you desire...IMHO. >Regards >Keironsays...
[Awesome article by Paolo Montrasio deleted]
Schurmann stands up and gives a cheer. Way to go Paolo. You
tell 'um!
bryon
--
-------------------------------------------------------------------------
-
If I were but what I was, I would not be anything but what I were.
Bryon S. Lape
Hodges Library in the department formerly known as "Automation"
Proud owner of two songs banned from MTV.
Suffering from political correctness deficiency syndrome.
Quoted text (9 lines)
> And, believe me, ICR, NASCAR and F1GP *are* just games. They will > become simulations the day you'll get hurt crashing on a wall. Until > then, they are just programs attempting to give you the feeling of > driving a racing car and to do that they have to better some aspects > of the reality (no injuries). So, why couln't I be allowed to better > the reality to a further degree by creating new tracks for my > personal use (I won't force you to run on them...) and for the people > who'll like them? > Paolo MontrasioQuoted text (14 lines)
> If I understood correctly, you seem to implied that ICR 2.0 will have > support for Online multiplayer. I assume that by Online you mean > major services like Compuserve and AOL. Does it also include > support for multiplayer over the Internet. That would be great. > I, personnaly, would prefer to see these support (be it online, > Internet or Lan) to be in the form of add-on package rather than to > be included in the game so that to keep the price down. Furthermore, > these add-on can be release later on, thus allowing to deliver ICR 2.0 > earlier. > Thanks > NicolasI also just returned from Indy qualifying and played the new version at
Fanfest. I had the chance to talk to the Papyrus rep for quite a while
while
waiting in line.
First off, The version being played was a beta copy of SVGA indycar, with
network support. They were running a novel network with ethernet cards
and
the commercial version should be out Aug - Sep. time frame, and it will
support multiplayer mode over LAN.
<<<
I think you misunderstood.
What we showed at Fanfest was specially made just for Fanfest. It was not
ICR 2.0. It did have SVGA-quality car definitions, but did not have the
new artwork being developed for ICR 2.0.
Furthermore, while yes, we do run multiplayer testing in-house over a
Novell network, there are no plans at this time to release such a product.
The multiplayer service is a dial-in service provided by Papyrus through
which you can race against other players in various leagues. Again, there
is no plan at this time to release a multiplayer, network version of ICR
or NASCAR.
Rick Genter
Technical Lead, IndyCar Racing 2.0
Papyrus Design Group, Inc.
: > No kidding Ralph. Duh. Why do you think you are the smartest
: >person on the planet?
: And YOU wonder why I spell your name Byron, when you still can't spell my
: name. You pay such close attention to detail.
: Ralf
Ralf...forget Byron...stick with Boron
Chuck
|> You're also right about Papyrus. If they want to release a track editor
|> I'll welcome it, but if they don't, well, they can do whatever they want
|> with their time and their money. However I hope that now they know that a
|> share of the market (a very small share, perhaps) is waiting for it.
'free (=user designed) tracks available' would be a good argument for
buying Papyrus simulators, right?
|> Perhaps they can sell the editor they are using to produce the tracks...
Do they really develope the tracks on a PC? I don't think so...
|> they can donate the specifications of the tracks data files.
This would be quite helpful.
|> I don't know if I'll have the technical skills and
|> the time to write the editor, but I hope that some day in the
|> future I'll be able to run on a track I designed.
True for me too!!!
Herbert 'want a track editor' Pohlai
--
Agreed, look what some have done with the PaintKit program that comes
with NASCAR Racing. I personally don't have the time to paint a bunch
of cars to look like the real things, but somebody did! And what
a wonderful job they did too! Kudos...
------------------------------------------------------------------------------
"Conscience is the inner voice which warns us that someone may be looking."
- H. L. Mencken
------------------------------------------------------------------------------
>: Okay, as far as CIR being more of a game than a sim, I won't argue that, for
>: it could go on forever. Microsoft Flight Simulator 5.0 doesn't allow you to
>:[...]
>: My comments in reference to track editors and such are specifically aimed at
>: IndyCar Racing by Papyrus, which is a sim/game that serves a purpose, and has
>: no need of editors of that type. If someone wants to create a racing sim that
I don't know if I completely agree with that... for example, I'd sure like
to run an IndyCar at, say, Texas Speedway, or Road Atlanta, or Watkins Glen.
Or Monaco ;-)
--
Brian Wong Product Marketing Engineering
says...
First, I am not and idiot. Second, my first post stated why I
wanted a creator/editor. Third, playing DOOM makes me nauseous and it
sucks; Heretic is much better. Lastly, I never suggested boycotting
Papyrus. I just had it in my .sig file that I was leading the charge.
I do have a Sega but I never play it any more, but I do not have
an Amiga. And when I want to, I play "smash 'em up" without a figure 8.
Ok Ralf, get out your Harbrace.
bsl
--
-------------------------------------------------------------------------
-
Within five years the difference between social security and
welfare is the spelling.
Bryon S. Lape
Hodges Library in the department formerly known as "Automation"
Proud owner of two songs banned from MTV.
Suffering from political correctness deficiency syndrome.


































