Race Sim Central
Rec.Autos.Simulators Archive

NASCAR: Can't scan in logos!

3 posts by 3 people · 29 Apr 1995 - 01 May 1995

khu.. 29 Apr 1995#301119
I used a color scanner... my Logitech Handheld. I scanned in sponsors from magazines and photographs. I used the software that came with the scanner... FotoTouch Color. Everything looks fine until I push the import button in the Paintkit. All the colors are completely distorted and the car looks like someone puked on it! I spent like 1-2 hours designing and getting everything perfect on my car. What did I do wrong? It was PCX format, 256 colors, and I didn't paste something outside of car outline (if that matters). Does this have anything to do with the top color bar on the nas94.pcx file? It's a line composed of like 100 colors. Kevin **************************************************************** Hartsdale, NY "BsOiRgInNaGture" Cloud 9 Internet ****************************************************************
Tom Stangl 30 Apr 1995#301132
: perfect on my car. What did I do wrong? It was PCX format, : 256 colors, and I didn't paste something outside of car outline having experienced difficulties importing into various paint programs, I think it was the number of colors, from your description. make some test runs with different setups to determine what the proper one is. then spend the hrs to make the good one. -- *************************************************************************** Tom Stangler | 86 Mustang GT, C Prepared the Thunder class QC Mngr, TRACOR | -----------------------------------------------------
Quoted text (9 lines)> : perfect on my car. What did I do wrong? It was PCX format, > : 256 colors, and I didn't paste something outside of car outline > having experienced difficulties importing into various paint > programs, I think it was the number of colors, from your > description. > make some test runs with different setups to determine > what the proper one is. then spend the hrs to make the good one. > Tom Stangler | 86 Mustang GT, C Prepared the Thunder class
You've got to watch the palette you're using. In fact you should have the same palette as the game uses. It doesn't matter if you've 256 colors (8 bit) if they don't match the palette the game uses :) What to do: Import an original decal into a pixel paint program that lets you manipulate images in the 8-bit format. Then import the picture or whatever into the program and adapt that pict to the current palette. The pict will probably look funny, to change this you have to change every pixel in order to achieve a picture that is "normal" looking. It's quite a job. The problem with PhotoShop, etc. is that they only let you process and manipulate images in true color (24-bit). Hope this helps. -- -- Terje Wold Johansen "I am your inferior superior." -- -- Dept. of Informatics -- -- University of Oslo, Norway --

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