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Rec.Autos.Simulators Archive

LFRS: F1GP/WC online racing series

1 post by 1 person · 27 Apr 1995 - 27 Apr 1995

Dave Gym 27 Apr 1995#301085
[I'm reposting this as several people complained that it was "garbled" or bits were "missing". I hope it isn't so long that the mail-to-news gateway eats some of it. These rules are set to change slightly WRT AI grip.] 1995-1996 Little Formula Racing Series World Championship Rules The Little Formula Racing Series is a armchair driver fantasy league involving drivers from around the world. LFRS is oriented around MicroProse's World Ciruit(a.k.a. F1GP). Competitors use WC to run the races, then submit times to be compared with other drivers. Points are awarded to each driver based on their performance, and at the end of the season, the driver who has accumulated the most points will win the LFRS World Championship. The series is taylored to fit drivers of all different backgrounds and interests. The following are the rules for LFRS. All the information concerning the series should be found here. If you have any questions, please contact one of the directors. 1-Directors 1.1-Questions or comments: Send any questions or comments to [email hidden] or [email hidden]. Replys will be sent ASAP. 1.2-Results: Send all results to [email hidden] by the specified deadline. 1.3-News Letter: If you have questions or something to be published in the newsletter(ie. race stories), send them to [email hidden]. 2-LFRS Home 2.1-AOL: The home for LFRS on AOL is in the Simulation Auto board. Any files can be downloaded from the Sim Auto Library. 2.2-WWW: The WWW home page for LFRS is http://www.mal.com/~dgymer/lfrs/. 2.3-Inet: LFRS will also be on rec.autos.simulators. Files can be downloaded by FTP to didnt.doit.wisc.edu. 3-Software 3.1-Simulation: LFRS requires the competitors to use World Circuit by Microprose. No other sim will be used. 3.2-Other: You must also have GPEditor v2.0(F1ED maybe used), CCPit, and GPLap v5.0. WCLaunch is recommended, but optional. 4-Season 4.1-Dates: Pre-season testing will begin on June 4th, 1995 at Silverstone. The first race will be on the weekend of July 13th. See below for entire schedule. 4.2-Order: Except for pre-season testing, the schedule will follow the Championship Season in the game. 4.3-Weather: All races will be in dry conditions, so no wet races. 5-Pre-Season Testing 5.1-What to do: For pre-season testing, run a 30 min. practice session and a 20% distance race at the selected track. Post fastest practice lap and race time with fast lap. Deadline for times is midnight ET. 5.2-Why: The reason for this testing is to show everyone where they stand against the competition and to give a chance to those who are a little behind some time to catch up for the offical start of the season. It's chance also for the director to know if the AI BHP settings are too easy or too difficult. This testing will also set the Human BHP for the Challenge drivers. 6-Results verification 6.1-GPLap: Drivers MUST use GPLap for all pre-season testing, qualifying, and races. 6.2-Authentication: Drivers MUST ALWAYS send the Authentication code with their results. Drivers MUST keep their logs for at least two weeks after the deadline. 7-Divisions 7.1-Beginner: The Beginner Division will be for those who are still using auto-braking. 7.1.1-Aids: Drivers must use Auto-Braking, Auto-Shifting and Self-Correcting Spin mode. Indestructible mode and Traction Control MUST be off. Steering Help is optional. 7.1.2-Sim Level: Drivers MUST run in 'Rookie' level within the sim. 7.1.3-Car Setups: Drivers may use any setup. 7.1.4-Human BHP: Human BHP will be set to 725. 7.1.5-AI Grip: AI Grip will vary race to race season. 7.1.6-AI BHP: There will be a specific file for the AI horsepower. 7.1.7-CCPit: CCPit settings may change based on the race length. 7.1.8-FastLaps: Drivers may run practice laps for the FastLap Title. Times MUST be on D compound tyres. Drivers MUST submit fastest time and authentication by midnight ET on Thursdays to be eligible for points toward the FastLap Title. 7.1.9-Starting position: Drivers MUST start 26th. 7.1.10-Race Length: Race length will vary between 70% and 100%. 7.1.11-The Winner: The driver with the best time will be the winner. 7.2-Sprint: The Sprint division will be for those who want to compete, but don't have a lot of time to run long races. 7.2.1-Aids: Drivers must use Auto-Shifting and Self-Correcting Spin mode. Auto-Braking MUST be off. Indestructible mode is optional. Traction Control and Steering Help are optional. 7.2.2-Sim Level: Drivers may run in either 'Amateur', 'Semi-Pro', or 'Pro' levels within the sim. 7.2.3-Car Setups: Drivers will have a manditory setup. 7.2.4-Human BHP: Human BHP will be set at 716. 7.2.5-AI Grip: AI Grip will stay at 1 all season. 7.2.6-AI BHP: There will be a specific file for the AI horsepower. 7.2.7-CCPit: CCPit should be disabled for this division. 7.2.8-Qualifying: Drivers run a standard qualifying session. No more than 4 sets of Q compound tyres maybe used. Submit fastest lap and authentication by midnight ET on Thursdays to be eligible for points toward the FastLap Title. 7.2.9-Starting Position: For the first race, drivers will start based upon their performance in pre-season testing. Drivers who missed testing must start 26th. Afterwords, starting positions will be the inverse of the finishing positions of the previous race. 7.2.10-Race Length: All races will be 30%. 7.2.11-The Winner: The driver with the best time will be the winner. 7.3-Endurance: The Endurance division will be for those who want a more F1 experience. 7.3.1-Aids: Drivers may use Auto-Shifting and Self-Correcting Spin mode. Auto-Braking MUST be off. Indestructible mode MUST be off. Traction Control and Steering Help are optional. 7.3.2-Sim Level: Drivers may run in either 'Amateur', 'Semi-Pro', or 'Pro' levels within the sim. 7.3.3-Car Setups: Drivers may use any setup. 7.3.4-Human BHP: Human BHP will be set at 716. 7.3.5-AI Grip: AI Grip will stay at 1 all season. 7.3.6-AI BHP: There will be a specific file for the AI horsepower. 7.3.7-CCPit: Even though the races are long, CCPit will not be used because the AI Grip will be 1 all season. CCPit should be disabled for this division. 7.3.8-Qualifying: Drivers run a standard qualifying session. No more than 4 sets of Q compound tyres maybe used. Submit fastest lap and authentication by midnight ET on Thursdays to be eligible for points toward the FastLap Title. 7.3.9-Starting Position: Drivers will start where they qualified in their personal race. 7.3.10-Race Length: All races will be 100%. 7.3.11-The Winner: The driver with the best time will be the winner. 7.4-Challenge: The Challenge division will be for those who have mastered the game and need a challenge. 7.4.1-Aids: Auto-Shifting, Ideal Line, Ideal Gear, Traction Control, and Steering help are optional. No other aids may be used. 7.4.2-Sim Level: Drivers MUST run in 'Ace' level within the sim. 7.4.3-Car Setups: Drivers may use any setup. 7.4.4-Human BHP: The base setting will be 750. Drivers must use this for Pre-season testing. After testing, drivers will be given a specific setting, which will be updated every 2 races. 7.4.5-AI Grip: AI Grip will vary from race to race. 7.4.6-AI BHP: There will be a specific file for the AI horsepower. 7.4.7-CCPit: CCPit should be disabled for this division. 7.4.8-Segment 1(Practice): Drivers are to submit their fastest lap and authentication by midnight ET on Thursdays. All times MUST be on Q tyres. Results MUST be in by the deadline to recieve points toward the FastLap title and the event win. 7.4.9-Segment 2(Race #1): Drivers must run a 75% race, starting 26th. Submit race time, fast lap, and authentication by 12pm ET on Mondays to be eligible for points toward the event win. Note finishing position. 7.4.10-Segment 3(Race #2): Drivers must run a 25% race, starting from the position inverse the finishing position of segment 2(If you finished 5th in the 75% race, start 22nd). Submit race time, fast lap, and authentication by 12pm ET on Mondays to be eligible for points toward the event win. 7.4.11-The Winner: Each driver will be ranked according to their performance in all three segments, scoring points based on the ranking with the faster drivers scoring more points. The points scored for each segment will be added and the drivr with the highest total will be the winner. 7.4.11.1-Point System: The points will be awarded by the following: 1st-30 points 4th-23 points 2nd-27 5th-22 3rd-25 6th-21 Points decrease by one for places 7 thru 26. Anything after 26 will receive one point. 7.4.11.2-Ties: All ties will be broken by giving the position to the driver with the faster segment 3 time. 7.5-Competing in two levels: Drivers may compete in two levels as long as they observe the rules for both. 7.6-Lack of Participation: If there is an insufficent number of drivers in a particular division, that division maybe eliminated. 8-The Race Weekend 8.1-Race Settings: Except for starting positions for Sprint drivers and Human BHP settings for Challenge drivers(these will be posted 2 weeks before the race), race settings will be posted at least 4 weeks before the race. 8.2-Practice/Qualifying: Practice(Beginner and Challenge Divisions) and Qualifying(Sprint and Endurance Divisions) are due by Midnight ET on the Thursday before the race. Drivers MUST submit best time and authentication by the deadline to be eligible for the FastLap title. 8.3-The Race: Race results(segments 2 and 3 for Challenge Division) are due by 12pm ET on Mondays to be eligible for points toward the driver's Championship as well as the FastLap title. Drivers MUST post race time, fastest lap, and authentication, and should post driver information by the deadline. A short story for the series newsletter should also be posted. 9-Driver Info 9.1-When signing up please include: a)REAL first and last name, b)Divisionl, c)Team name(preferably make-believe), d)Engine name, e)whether you'll have a team mate or not, f)Country(If outside US), g)email address, h)some info about yourself so we'll know who we're competing against, an i)car and helmet colors. 9.2-Sign-up deadline: Even though late comers are welcome, please submit the above information by June 7, 1995 so a mailing list can be created. 9.3-Car Numbers: To avoid the hassle over car numbers, after you have submitted all of 8.1, you will be assigned a car number. Drivers who compete on two levels will have the same number in both levels. You will be offically entered in the championship once you receive your number. 9.4-Teams: Drivers are encouraged to form teams. Teams may consist of no more than two cars per level. 10-Championships 10.1-Drivers Title: The Championship will be determined by points. The IndyCar point system will be used(20,16,14,12,10,8,6,5, 4,3,2,1). There will be one point for the fastest qualifier (fastest practice lap for Beginner and Challenge divisions) and one point for the fastest race lap. 10.2-Team Title: The team title will be determined by points. A unqiue point system will be used(1st-30,2nd-27,3rd-25, 4th-23,5th-22,6th-21...26th and lower-1). 10.2.1-Two-Car teams: Two car teams will receive points for both cars. 10.3-FastLap Title: There will be a special FastLap title to the driver who runs the fastest laps during the season. 10.3.1-How it works: The fast qualifying/practice and race laps for each driver at every track will be entered into the FASTLAP Record Keeper written by Pedro Sander (It can be found in the Simulation Auto Library). In this program, points are given to each driver based on their lap time, the faster lap getting more points. The driver accumulating the most points during the season will win the FastLap title. There will separate competitions for each level. 11-Driving 11.1-Rules of the road: "Wall braking", skipping chicanes or any other turn in an effort to gain time is strictly illegal, and warrants a 20 second penalty. If, however, your are FORCED to miss a turn(i.e. being hit by another car, braked to late), no action will be taken. 11.2-Restarts: Drivers may use 'Quick Race' mode to do any practice starts or races. Restarting your offical race is forbidden. Due to the long length of the races, drivers will most likely need to save their race. Drivers may not reload their race after an accident. 12-Rule Changes: These rules may, and will, change for the better of the series. All changes are effective immediately after being announced unless otherwise stated. 13-Most Importantly: The most important thing for LF1 is that your have fun. This is just a friendly competition of drivers across the world. There is no prize for winning the championship, except gradification and fun. I hope everyone will be good sports and enjoy themselves. 1995-1996 Little Formula Racing Series World Championship Schedule Pre-Season Testing Venue Date Silverstone 6/18/95 Hungaroring 6/25/95 Barcelona 7/2/95 Races Venue Qualifying Race 1-United States 7/13/95 7/17/95 2-Brazil 7/27/95 7/31/95 3-San Marino 8/10/95 8/14/95 4-Monaco 8/24/95 8/28/95 5-Canada 9/7/95 9/11/95 6-Mexico 9/21/95 9/25/95 7-France 10/5/95 10/9/95 8-Britain 10/19/95 10/23/95 9-Germany 11/2/95 11/6/95 10-Hungary 11/16/95 11/20/95 11-Belgium 11/30/95 12/4/95 12-Italy 12/14/95 12/18/95 13-Portugal 1/11/96 1/15/96 14-Spain 1/25/96 1/29/96 15-Japan 2/8/96 2/12/96 16-Australia 2/22/96 2/26/96 Steve Wilson LFRS Director -- Dave "Gizmo" Gymer Telephone +44 (0)1268 534228 -- General DataComm Advanced Research Centre Ltd, Basildon, UK -- [email hidden] (preferred) or [email hidden] -- http://www.mal.com/~dgymer/ [email hidden]

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