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Rec.Autos.Simulators Archive

HO Scale racing?

3 posts by 2 people · 22 Apr 1995 - 29 Apr 1995

jv8.. 22 Apr 1995#300957
Has anyone else out there discovered the multi-faceted thrill of 4-lane HO scale auto racing? (ala Tycho/Lifelike/Aurora sets) A small group of racers in my area (upstate NY) have plunged headfirst into building 4-lane, fully modeled authentic tracks run on DC power. They're fully functional, competitive, and FAST!!! I am an owner of one of these tracks: it's 120ft long, with all handmade sponsor billboards and spectator fencing/retainer walls. We run scale NASCAR, Indy, and IMSA races. It's the Mother of All Hobbies. It's a science. It's an art. It's a sport. It's pretty underground at this point: there are no national magazines or newsgroups that cover this...but it seems like every once in a while we run acrost more people that are doing this, unaware of others that are into it. I also am into the Papyrus NASCAR sim. Trust me: as mind-blowing as it is, HO Scale racing is at least its' equal. Anyone out there have any info? Got a track of your own? Curious? Reply or send E-mail to:
khu.. 29 Apr 1995#301114
> Has anyone else out there discovered the multi-faceted thrill of 4-lane HO > scale auto racing? (ala Tycho/Lifelike/Aurora sets) Yeah... it's great fun but it'd be much more exciting if you could steer the car. The ones I see at a local track which hosts races at night are way to fast to control though. Scale speed is like 400+. I think it's the human competition that makes the HO scale cars more exciting for you right now. Hopefully when Papyrus has there multiplayer network going, NASCAR will be incredible. <snip> **************************************************************** Hartsdale, NY "BsOiRgInNaGture" Cloud 9 Internet ****************************************************************
jv8.. 29 Apr 1995#301115
Quoted text (15 lines)>> Has anyone else out there discovered the multi-faceted thrill of 4-lane HO >> scale auto racing? (ala Tycho/Lifelike/Aurora sets) >Yeah... it's great fun but it'd be much more exciting if you could >steer the car. The ones I see at a local track which hosts races >at night are way to fast to control though. Scale speed is like >400+. I think it's the human competition that makes the HO scale >cars more exciting for you right now. Hopefully when Papyrus has >there multiplayer network going, NASCAR will be incredible. > <snip> >**************************************************************** >Hartsdale, NY "BsOiRgInNaGture" Cloud 9 Internet >****************************************************************
Ya' know, we had lots of great conversations in our group of racers about what it would be like to put a miniature camera inside an HO car w/ a drivers eye view of a race (scale speeds are actually closer to 900+). Maybe w/ a VR helmet?!?! I think making the turns would be somewhat more problematic at that point... Real-time comptition/social interaction, as well a scenery realism and blinding speed make HO racing a blast. However, the Papyrus sims are the only other form of realistic simulation I've found that are it's equal. One is not better than the other, they're just different in execution. As far as being able to keep the cars on the track: that's the name of the game. It's what separates the leaders from the backmarkers ( as well as hp/handling issues). Heats of 5-10 minutes are common. The idea is not to lose your line and/or be pressured off the track by the other guy. And that's racin' at it's best. Is there a public HO track in Hartsdale? Where is that in relation to Albany, exactly?. Wouldn't mind checking that out one of these days to see what they're doing. Race on!

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