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Rec.Autos.Simulators Archive

Anyone play Nascar1.2 on Net instead of modem???

7 posts by 6 people · 06 Apr 1995 - 13 Apr 1995

I was just wondering if the subject is possible for multiplayer game... Ie 2 players over physical connection on Eithernet... Our Dorm is on a net... Nascar beats the hel out of them "DOOM & gloom games!!!!!! any help or hints TYIA! tank yu in advans
Quoted text (8 lines)|"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""| | | ... but, unfortunately, it rather | | /\ /\ -- | involved being on the other side | | / \ / \ \ / | |\ | | _ | of the air-tight hatchway..., | | / \/ \ \/\/ | | \| |__]| they've just sealed behind us.. | | | | |___________________________________|___________________________________|
: I was just wondering if the subject is possible for multiplayer game... : Ie 2 players over physical connection on Eithernet... Our Dorm is on a net... : Nascar beats the hel out of them "DOOM & gloom games!!!!!! I've heard that it will work with v1.2, but I haven't tried it. Type: nascar -n Randy "Sincerity is the secret to great success. Once you learn to fake that, you got it made." Swiped from Earl Kurtz :)
ICRS 07 Apr 1995#300660
>Subject: Anyone play Nascar1.2 on Net instead of modem??? >Date: 6 Apr 1995 23:04:00 -0500 >I was just wondering if the subject is possible for multiplayer game... >Ie 2 players over physical connection on Eithernet... Our Dorm is on a net... Ethernet, yes... Internet, no, doesn't work. Ralf ____ __ ___ __ ____ __ _\ \ /(__)\ | ( /(__)\ )( /(__)\ http://www.webcom.com/~sabata/
: : I was just wondering if the subject is possible for multiplayer game... : : Ie 2 players over physical connection on Eithernet. Our Dorm is on a net... : : Nascar beats the hel out of them "DOOM & gloom games!!!!!! : I've heard that it will work with v1.2, but I haven't tried it. : Type: nascar -n Hi! It's me again. I just spent most all night trying to get this to work, but I guess you have to have the *real* Netware to do it. It's a crying shame that Apogee and ID can do it for a shareware game, but Papyrus won't for this. I can understand the fact that it makes it easy for more piracy to happen, but I own two copies, and can't play head to head anyways. For those who missed the last round, I'm running Novell's Personal Netware, and for some reason, Nascar always says "Net ID not found". I also read about a change in the command to: nascar -n:netidofopponent This doesn't work, either, even if the opponent is logged into the server. That brings up another question. Would the game have to be run *from* the server that everyone logs onto, or is the local drive ok? Randy "Sincerity is the secret to great success. Once you learn to fake that, you got it made." Swiped from Earl Kurtz :)
Geoff Ham 10 Apr 1995#300712
: : I was just wondering if the subject is possible for multiplayer game... : : Ie 2 players over physical connection on Eithernet... Our Dorm is on a net... : : Nascar beats the hel out of them "DOOM & gloom games!!!!!! : I've heard that it will work with v1.2, but I haven't tried it. : Type: nascar -n There is a program on the net (I think its called the 'Internet adapter') that runs as a TSR and allows two people on the Internet who have access to a login shell to play any head to head game that can make use of a null modem cable. It basically just incrypts/de-encrypts the data stream comming out of the serial port. I haven't tried it myself but I know a lot of the DOOM guys use it and DOOM doesn't have any IP capabilities build into it. Geoff
: There is a program on the net (I think its called the 'Internet : adapter') that runs as a TSR and allows two people on the Internet who Go over to alt.games.air-warrior or comp.sys.ibm.pc.games.flight-sim and ask about IHHD (Internet Head-to-Head Daemon). We use it to play Air Warrior over the net, but only 2 players. It beats long-distance charges though. Lag can sometimes be a pain too, and for something like Nascar that has, like, walls and stuff, the lag might be overwhelming. I don't know the specifics... ask the experts. -- Scot Johnson RPI Paintball Club TIP#175 "Ass Kicking Pacifist" Don't Tread on Me
Peter Burke 13 Apr 1995#300780
>Go over to alt.games.air-warrior or comp.sys.ibm.pc.games.flight-sim >and ask about IHHD (Internet Head-to-Head Daemon). We use it to play >Air Warrior over the net, but only 2 players. It beats long-distance It's been tried - Nascar and Indycar are way too demanding, even for the fastest internet connetions. The delay times of packets are too high for a decent connection. Flight sims need much less accuracy in updating the acutal position of the planes - sometimes you don't even see them, while Indycar for example knows car positions, speeds, etc. every foot (12") of virtual racing surface. some of that detail is already dropped in a modem link (that's why cars get a bit jerky, but there's still a lot of data flowing that needs to be received instantly for a realistinc simulation. IHHD is too slow because the internet is clogged. I bet 4 years ago we could have done it! Division of Information Technology | 608-262-0282 1210 W. Dayton St., Madison, WI 53706 |

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