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New MicroProse World Circuit Game?????

9 posts by 5 people · 31 Mar 1995 - 16 Apr 1995

Does anyone know if Microprose has released a new version of World Circuit or if they will be doing so in the near future? I've heard that the updated version was supposed to be out by last Christmas but so far nothing and the stores don't know diddly! Any info is much appreciated! I can't get into this newsgroup easily (ssslllooowwww system) so please direct replies to:
MicroProse UK have told me that yes, Crammond is working on a new game, but that they know nothing about it, not even a title, let alone its contents. It's hoped that it will be released in the second half of this year but it's basically a case of wait and see. I know it's contrary to my previously stated opinion but I'd prefer a long wait for a good game than a Papyrus-style rush job; there's plenty of life left in v1 still, IMHO. Chisa -- Gizmo -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Launchpad is an experimental internet BBS. The views of its users do not necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
: >Does anyone know if Microprose has released a new version of World : >Circuit or if they will be doing so in the near future? : MicroProse UK have told me that yes, Crammond is working on a new : game, but that they know nothing about it, not even a title, let : alone its contents. It's hoped that it will be released in the second : half of this year but it's basically a case of wait and see. Does Crammond have an E-mail address? Although this doesn't interest many people here (mainly PC-users, I guess..), F1GP's Atari version sold far over 50.000 copies - and I think that's a reason good enough to hope for F1GP version 2 for Atari ST/TT/Falcon, too. Geoff Crammond is a Atari/Amiga guru what comes to programming, but I fear those damned "commercial interests" may prevent him from programming for Atari any longer. It's funny; most software houses who abandon some hardware platform, like Amiga or Atari, (often in a very rude way, too), don't seem to understand that we "minority" customers will remember the way they treated us, even if we switched to some more popular computer later... I have supported MicroProse by buying their excellent software. If some idiot there suddenly decides that "there's no sense in caring about some of our old customers any longer" - I most certainly will not be their customer in the future. And nobody should. Business is business, but loyalty to people who are your customers, is as important. Software houses who don't see that, are like car dealers who take the money, and refuse to help you after the sale is done. They deserve no respect. Too many games makers behave like that, today. I must therefore give my thanks to French SILMARILS. They still care about their customers, and hopefully will do that in the future, too (they even support Atari Falcon)! I wonder, how it is with MicroProse today...
Yeah, and what about all those angry VIC-20 users who were abandoned... C'mon, get with the program. You bought the wrong machine! --opinions expressed belong to a lot of people on whose behalf I speak--
: >Does Crammond have an E-mail address? : Not as far as I know. That's probably a Good Thing because if he did : he'd have to spend all day answering mail and would never write anything... That might be the danger ;-) Still, it'd be nice to get some messages through to the guys who program the stuff. Without too much trouble. : If "commercial interests" means making enough money to stay in : business, what do you expect? I'd be surprised if F1GP has sold more : than a few thousand ST copies in the past year; maybe the Amiga is : doing better. You are the first ST player I've heard of on this group, : whereas the Amiga guys seem quite numerous. Do you guess, how many times I have heard the same thing - with different words? O.k. You're right in that competition is so hard today, that there's no room for products that create moderately, or no profit. It's tough business, if anything. Still, I have to say something against your words: I doubt that Silmarils makes much profit by supporting Atari Falcon (which is a totally different machine from the old ST). So, why do they support it? Because they're naive idealists, or fools? Hardly so. They have created an automated system that ports the PC-version of some given game to Falcon in two weeks, and with little effort. And the results have been good! So: WHY bother? Because with this little effort for them, they make people like me (and very many of my friends, too) happy customers. They do show us that even minority customers MEAN something to them. That's really something, I think. They wouldn't have to do it - but in a tough business, it's nice to see that at least some people still care. Do you see that stupid? : Don't get me wrong, I have two STs at home and an Amiga, and I'm fond : as hell of them, but those machines are effectively dead, and anyone : writing a "major" game has to face the reality that outside of consoles : the PC is now by far and away the *** games platform. Sad but true. No computer is dead as long as many people enjoy using them, and buy software - is it? You know it as well as I, that ST and Amiga faced a chain-reaction somewhere in 1992..3. First, some games makers announced that they no longer support those platforms. After that, the rest followed - even firms whose ST/Amiga games were highly profitable, like MicroProse. Then the same happened with retailers. We were left with hundreds of thousands of people who _would_ like to buy software, but nobody would sell them it... It's like burying someone who's still quite alive. : MicroProse have supported the ST and Amiga for a lot longer than I : would have if I were in their position. Be grateful for that and : the many hours of pleasure their software has given you, and be sorry : for them that they can no longer justify producing software for : machines which were simply unlucky enough to be squashed by the : steel boots of IBM and MicroSoft. Well, I still like think that we, buyers, have the power to decide which machines and programs sell - and which don't. Whatever people like to think, today it's mostly vice versa. We buy what sells well, without much thinking. I can't change that - but I don't think I'm completely alone with these thoughts, either. Well, it's a tough world 8-) ! : End of sermon. :-) Happy *** =-) : Chisa TH
Not as far as I know. That's probably a Good Thing because if he did he'd have to spend all day answering mail and would never write anything... If "commercial interests" means making enough money to stay in business, what do you expect? I'd be surprised if F1GP has sold more than a few thousand ST copies in the past year; maybe the Amiga is doing better. You are the first ST player I've heard of on this group, whereas the Amiga guys seem quite numerous. Don't get me wrong, I have two STs at home and an Amiga, and I'm fond as hell of them, but those machines are effectively dead, and anyone writing a "major" game has to face the reality that outside of consoles the PC is now by far and away the *** games platform. Sad but true. Those software houses have to respond to changes in the market or they will go under. Moving to the PC is IMHO just as valid a way of supporting their customers as sticking with dying platforms; I was forced to go PC by practicalities and I'm glad MPS followed me and provided my favorite game on that platform, instead of saying "oh no, the PC is ***and we're going to stick with the Amiga and ST until we go bankrupt". MicroProse have supported the ST and Amiga for a lot longer than I would have if I were in their position. Be grateful for that and the many hours of pleasure their software has given you, and be sorry for them that they can no longer justify producing software for machines which were simply unlucky enough to be squashed by the steel boots of IBM and MicroSoft. End of sermon. :-) Chisa -- Gizmo -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Launchpad is an experimental internet BBS. The views of its users do not necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
At the risk of being flamed and told to *** off to an *.advocacy group... [...] Should they develop games for the Cray Y/MP? Plenty of power there. Or SGI Unix boxes - great graphics hardware. Of course not, there's a very, very small market for games there, but the principle's the same. I agree that comparisons to a Vic-20 are not helpful, but even the Falcon is pretty wimpy compared to a decent PC (even a reltively low-spec 486SX/25, and not really with any more raw CPU horsepower than a 386DX/22). It doesn't matter how much custom hardware it's got, it still can't hope to match my P90 (but I sincerely hope MPS don't make a P90 a "requirement" for v2!). The Amiga A500 struggled to run the original and neither it nor the ST can hope to run the next generation game, which narrows the markets yet more (in the Atari's case, to almost nothing). On a side note; I hope that in the next couple of years we'll start to see the *** use of CPU time in these types of games move from running the graphics to running the AI. That means machines with a lot of raw grunt like Pentium-based PCs will really start to blow consoles away. You may buy any computer you like... but don't expect anyone else to write software for it unless _you_ are prepared to pay for it. Sheer number of PC owners makes it good sense for games companies to develop for the PC, something which is no longer true for any other machine outside of the console market. I don't like it any more than you do, but that's the way it is. I will not post again on this thread since it's way off topic, but if anyone wants to discuss it via e-mail feel free. Flames always welcome, change given! :-) Oh yeah, for the record I have a P90, a 386DX/33, two STs (one an STe), an Amiga 500, a Vic-20, and a Psion 3a. And I love 'em all. :-( -- Gizmo -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Launchpad is an experimental internet BBS. The views of its users do not necessarily represent those of UNC-Chapel Hill, OIT, or the SysOps. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
: At the risk of being flamed and told to *** off to an *.advocacy group... O.k. Let's change the subject, before the others will get cozmic halluzinations and other *** syndroms.. ;-) So, the "last words": : Should they develop games for the Cray Y/MP? Plenty of power there. Or : SGI Unix boxes - great graphics hardware. Of course not, there's a very, : very small market for games there, but the principle's the same. Well, why not? If the porting is easy and inexpensive, like in Falcon's case, that would give the games producers at least some interesting image advantages. When everybody acts the same, like they do today, nobody raises their heads from the crowd above others. Business isn't just money, after all. : I agree that comparisons to a Vic-20 are not helpful, but even the : Falcon is pretty wimpy compared to a decent PC (even a reltively : low-spec 486SX/25, and not really with any more raw CPU horsepower : than a 386DX/22). It doesn't matter how much custom hardware it's : got, it still can't hope to match my P90 (but I sincerely hope : MPS don't make a P90 a "requirement" for v2!). The Amiga A500 : struggled to run the original and neither it nor the ST can hope : to run the next generation game, which narrows the markets yet : more (in the Atari's case, to almost nothing). Well, I don't fully agree on that.. The DSP is a curious thing; it can do things with 3D graphics that ordinary processors can't do very well. Also, hardware scrolling and things like that, may save much precious CPU time. Falcon is capable of real-time morphing (Apex Media software), which takes lots of muscles. I agree, however, on that ST and A500 are yesterday's computers. One thing programmers argue a lot about, is this: PC games tend to be very slow compared with the hardware they're used with. The program developement seems to happen today with such hurry, that there isn't time to optimize the code, or use neat tricks. If you look at F1GP for A500 and ST, it's a miracle that the game runs even that fast on a 7.16 or 8 MHz 16 bit machine. Still, these versions use no Blitter co-processor, nor any other hardware tricks either. Geoff Crammond just has done some guru-class programming with assembler. Elite 2 Frontier is another example of very good 68000 programming. Then there are those games that use Amiga's and ST's hardware more extensively. Skillful use of hardware and assembler often makes it possible to port an "impossible" game to smaller machines. It just takes more effort and time - and unfortunately neither is available for systems that sell relatively poorly. : On a side note; I hope that in the next couple of years we'll start to : see the *** use of CPU time in these types of games move from : running the graphics to running the AI. That means machines with a : lot of raw grunt like Pentium-based PCs will really start to blow : consoles away. I agree on that. Still, conseles like new 64-bit beasts, seem to have enough MIPS to match a Pentium. : You may buy any computer you like... but don't expect anyone else to : write software for it unless _you_ are prepared to pay for it. Sheer : number of PC owners makes it good sense for games companies to develop : for the PC, something which is no longer true for any other machine : outside of the console market. Well, nobody said the world's perfect..! : I don't like it any more than you do, but that's the way it is. I will : not post again on this thread since it's way off topic, but if anyone : wants to discuss it via e-mail feel free. Flames always welcome, : change given! :-) Although this subject irritates some people (mostly those who think with their asses instead of brain ;-), I find this pretty interesting. Your opinions make sense, so there's no need to flame more (disappointed?). : Oh yeah, for the record I have a P90, a 386DX/33, two STs (one an : STe), an Amiga 500, a Vic-20, and a Psion 3a. And I love 'em all. For my record: An Atari Falcon-030/420 with Direct-to-disk 16 bit sound processing and real-time effects using Digital Signal Processor. And a lowsy 386DX20 laptop I'm using right now, sigh.. ;-( Cheers, TH
robert3.. 16 Apr 1995#300814
Well Put there Tommi!....Kinda LIke Cars.. Buy & Drive what ypoou like.. Sporty fast Car.. One that ois good on gas mileage.. Myself I enjoyed TRUE-Multitasking on a Computer that would do it with as little as 512k of Ram..Run real Comfortable with 4 to 8 megs.. Not 8 to 16 megs like pc need no days.. I also Own a 486Dx2/66 8 megs... So I got a feel for both computers..Each has there Pros and Cons... Ben Benson

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