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Rec.Autos.Simulators Archive

Papyrus News - IndyCar NASCAR

7 posts by 6 people · 08 Mar 1995 (approx.) - 11 Mar 1995 (approx.)

AdLevesq 08 Mar 1995 (approx.)#300239
Hi All, There have been a few questions about Papyrus and what we might be doing next. Here's some information for you. We are working on IndyCar 2.0. This will bring IndyCar up to the graphical quality of NASCAR. It will have things like SVGA, Better opponent AI, and other NASCAR features. This version will be released around Christmas for DOS, Windows, and Macintosh. I can't get any more specific about game features but as soon as I know more I will post it here. We also plan on releasing NASCAR windows and NASCAR Macintosh at the same time. We are also working on a Track Expansion package for NASCAR Racing. I can't get specific about the tracks included yet but I can say the Daytona and Indianapolis WILL NOT be part of the package. Sega holds the exclusive rights to Daytona and will not let us do the track. We tried to get permission from Sega but the bigwigs in Japan would have none of it. There are some other licensing issues with the Indianapolis Motor Speedway which prevent us from doing a NASCAR version at this time. When I have more info on the tracks I will post it here. If you have any development questions, game issue questions, you can post them to me here if you want. However, any tech support questions should be posted to our tech site -Adam, Papyrus
Greg Cisko 08 Mar 1995 (approx.)#300250
>more info on the tracks I will post it here. If you have any development >questions, game issue questions, you can post them to me here if you want. > However, any tech support questions should be posted to our tech site Will IndyCar ever have a same game feature implimented??? THat is my number one gripe, with an otherwise great game.
Papyrus Design Gro 08 Mar 1995 (approx.)#300252
For comments to Papyrus about the upcoming products, mail messages to incorrect. Sorry for the confusion. Jane Papyrus
Greg Cisko 09 Mar 1995 (approx.)#300255
>>more info on the tracks I will post it here. If you have any development >>questions, game issue questions, you can post them to me here if you want. >> However, any tech support questions should be posted to our tech site >Will IndyCar ever have a same game feature implimented??? THat is my number ^^^^ I mean SAVE game...
ICRS 09 Mar 1995 (approx.)#300260
Quoted text (10 lines)>Subject: Re: Papyrus News - IndyCar NASCAR >Date: 8 Mar 1995 21:59:14 GMT >writes: >>more info on the tracks I will post it here. If you have any development >>questions, game issue questions, you can post them to me here if you want. >> However, any tech support questions should be posted to our tech site >Will IndyCar ever have a same game feature implimented??? THat is my number >one gripe, with an otherwise great game.
What same game feature? ____ __ ___ __ ____ __ _\ \ /(__)\ | ( /(__)\ )( /(__)\ http://www.webcom.com/~sabata/ --------- Home of the Return of the IndyCar Racing Sim series---------
Bryon S. La 09 Mar 1995 (approx.)#300273
> If you have any development >questions, game issue questions, you can post them to me here if you want. > However, any tech support questions should be posted to our tech site > -Adam, Papyrus Sure I have a question, how about a track construction kit for both Indy and Nascar. Games like "Stunts" allow one to make tracks. Yes, it is nice to drive on those tracks we see each Sunday, but every once in awhile it is nice to make your own. bryon
Roman Tschob 11 Mar 1995 (approx.)#300321
Hi, Does Papyrus have any plans to develop a Formula 1 auto racing simulation in SVGA to compete with and surpass Microprose's World Circuit and perhaps soon to be World Circuit 2? Am I sure there is a world wide market outside the USA that would like to see such a product. Thanks for any information you can provide. Roman

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