Race Sim Central
Rec.Autos.Simulators Archive

Why don't ICR AI cars never stop to refuel ?

3 posts by 3 people · 15 Feb 1995 (approx.) - 16 Feb 1995 (approx.)

JB22.. 15 Feb 1995 (approx.)#299837
I really have to lash out at ICR. I was driving a 33 lap (40% of the distance) race at Laguna Seca, and it seems that none of the AI cars ever bothered to make a pit stop during the race to refuel. My turbocharger was set at 9 throughout the race and I had to stop at the end of the 25th lap to get 13 gallons (so I used ~53 gallons to complete the race) The AI car immediately behind me (it never was more than 10s behind me) took advantage of my bungled pitstop and won the race at an average of conservatively, maintain the same average speed and win the race? Jacqueline
Peter Burke 15 Feb 1995 (approx.)#299850
writes: They do pit - but they save their fuel and don't run boost 9. Run a longer race (75%) and see how they pit once, while you need fuel twice at full boost. also - it is no problem to win at Laguna at much higher averages than 111mph. Just look at the recent IICC results (75% distance in Pro and I think 45% in Lites) - these are all individual race results ranked against each other. Pro Laguna Ranking Worktable Pos Driver Speed Points 1 Darrel Cherry 119.634 50 2 Imre Kolos 116.742 42 3 Hena Hakkanen 116.377 37 4 Peter Burke 116.296 33 5 Ramon Avila 115.805 30 6 Herbert Pohlai 114.979 27 7 Hasan Quadri 113.974 24 8 Paul Degitz 111.004 21 Lites Laguna Ranking Worktable Pos Driver Speed Points 1 Riku Reimaa 117.577 50 2 Richard Jones 117.529 42 3 A Clifford 115.920 37 4 Red Lindsey 114.878 33 5 Simon Gymer 114.805 30 6 Bill Benedict 114.445 27 7 Geoff Seeley 113.829 24 8 Paul Hamilton 113.514 21 9 Marc Henri 112.888 18 10 Dave Gymer 112.374 15 11 Brian Wong 112.371 12 12 Stefan Maes 112.070 10 13 Pasi Ahopelto 111.009 8 If you want to know more about IICC competition, check out the ftp archives at didnt.doit.wisc.edu /Racing/ICR/IICC/... Peter
Quoted text (9 lines)>I really have to lash out at ICR. I was driving a 33 lap (40% of the > distance) race at Laguna Seca, and it seems that none of the AI cars >ever bothered to make a pit stop during the race to refuel. My turbocharger >was set at 9 throughout the race and I had to stop at the end of the 25th >lap to get 13 gallons (so I used ~53 gallons to complete the race) >The AI car immediately behind me (it never was more than 10s behind me) >took advantage of my bungled pitstop and won the race at an average of >>~111 mph. Is this really possible? Or could I have driven more >conservatively, maintain the same average speed and win the race?
They do stop, but they do it much later than most of us humans. The AI cars run at 1.8 mph, we usually don't. In IICC we regularly pit much more often than the AI does - but we just put the boost at 9 and leave it there, and the majority of the drivers leave the AI totally in the dust. I'm running dead middle of the pack in the *LITES* crowd and I've beaten the AI at all but one track, often by a huge margin. (I beat the 2nd place car at Michigan by very nearly 4 laps in a 35% race!) IICC rules crank up the AI speeds, too. Lites run at 98% of the jacked up speed. I averaged 112+mph and finished 5th at Laguna Seca. The one track I didn't beat the AI was Laguna Seca, and I had three or four spins and other mistakes to cause that. As I recall, in both there and Toronto our 35% races the AI never pitted, but basically everyone lapped so fast that we pulled away from pole in the first lap or two and were so far ahead by the time we needed fuel that we stayed in the lead. -- Brian Wong Product Marketing Engineering

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy