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F1GP/WC PC Hall Of Fame - notes & rules 1995/02/13

1 post by 1 person · 13 Feb 1995 (approx.) - 13 Feb 1995 (approx.)

Dave Gym 13 Feb 1995 (approx.)#299781
This is the pseudo-official Microprose Formula One Grand Prix/World Circuit Hall Of Fame officially located (and much prettier) on the WWW at http://brains.cc.rl.ac.uk/https/hof/wcpchof.html The WCPCHOF is published every two weeks on rec.autos.simulators, by request via Internet e-mail, and on the World Wide Web. Direct comments, questions, membership applications, bloopers, and anything else to Dave `Gizmo' Gymer at one of the addresses at the bottom of this page. Commodore Amiga players might want to check out Edo Nijmeijer's Amiga Hall of Fame by contacting Edo at [email hidden]. Notes from the editor Firstly, let me thank Edo for letting me make a guest appearance on the Amiga HoF, and writing nice things about me. Thanks, Edo! Drivers SA, SL, and XFV: you applied for IDs a long time ago and still haven't sent any times. Please confirm that you're still interested. The scoring system has changed again; this time it's a real big change, brought about because it was becoming obvious that the existing system would soon become inadequate for the increasing numbers of drivers. For full details of how the new system works, read the section later in this document. Basically, most of us get more points. Okay? The values of the fastest time score and cutoff speed fraction are not yet fixed, and are open to discussion. The "absolute records" have been renamed to "rallycross" records, and a new category, "perfect" records has been added, which is where records set using the save/restore technique have gone. Multiple records are allowed in each section, so if you had records in the old CC category (remember that?) that were lost when I cut it back to just one "absolute record" you can resend them if you want them included. Following our little save/restore crisis, for which I have to accept ultimate responsability, some records have been moved into the "perfect" category, and take a penalty. They do not appear in the top ten listings. "Perfect" times will not normally recieve any points; this is a stop-gap measure until those times are re-driven. The new scoring system will use the top time in the "standard" category, not the "prefect" time; this means that even with the penalty, some times score more than 20 points (the thoeretical maximum). The WWW version of the HOF now carries some extra information; I would be grateful if you could take a look and, if possible, let me know whether a lap was clear or used slipstreaming, and (for the top 3 times only) confirm that it was set without using the banned save/restore technique. The layout changes once more. The WWW page now holds each track's records in a seperate page; the text only version (also available on the WWW) lists only the best ten standard times. Rules and regulations You must use Formula 1 Grand Prix (a.k.a. World Circuit) on the PC; players are strongly advised to upgrade to version 1.05. You need to get a driver ID from me to enter, but I can allot one when you send your first record(s) in. I sometimes let people choose their own. So if you want to join in, just mail me your real name and e-mail address, and your preferred DriverID (if any). I do publish times set by cutting corners or chicanes (what I call "rallycross" records), but you need to tell me because those times do not count towards the championship. Using the grass at the side of the track is okay as long as it wasn't used on purpose. "Wall braking", that is, using the walls of circuits like Monaco and Phoenix instead of brakes, is illegal, except for absolute records. The best way to ensure that this is not done is to run with indestructability turned off at those tracks. Accidental contact with the wall is acceptable (but won't do your times any good!). Using AI cars to brake is also illegal. Mere accidental bumping is okay; they're pretty stupid so we have to make allowances. Drafting (slipstreaming) AI cars is permitted, as is using an editor to alter the computer cars' power. Player power must be left at the default 716BHP. Drafting a human player with two linked machines is not legal. There is no restriction on the AI grip setting but players are asked to keep this below 16, just in case it does have an effect. When you submit a record, if possible please let me know if it was clear or if you got a tow, so that I can include the information in the WWW page for others trying to match or better your times. Laps must be driver in one complete go; you are not allowed to drive part of a lap, save the game, come back, and then reload if you don't drive the rest of it perfectly. You may, of course, simply pause the game (and examine the replay). This rule is relaxed for both rallycross records, and for records in the "perfect" category. Use of a game editor which permits wing settings outside of the normal limits (0 to 64) is not permitted. I prefer people to include their setup details, but do not require it. You may use any tyre compound. Note that up to and including version 1.03, a bug in the game allowed you to set very fast times during the race at Mexico; such times are illegal. Feel free to tell me anything else you think important when you send times in. I'm always willing to discuss the rules. The scoring system The scoring system was inspired by the IICC HotLaps system, but has a new twist. The fastest time at each track scores a fixed number of points; slower times score in proportion, down to a cutoff point which is some fraction of the fastest time slower (this is all based on the average speed, rather than the actual time). A more mathematical explanation follows. Given C (the "cutoff speed fraction"), F (the "fastest time score"), and H, the highest speed at the track, we can say that an entry of speed N (the "normspeed"), where N=H*(1-C), scores 0 points, and that an entry of speed H scores F points. The range of speeds over which entries score points (the "points spread"), is of magnitude P, where P=H*C. So an entry of speed S scores P points, where P=(S-N)*(F/(C*H)). The current values of C and F are to be found on the WWW pages. The net impact of this is that two similar times score similar points; the greater the difference between two times, the bigger the difference between the points they score. The nature of the scoring system means that you gain points for improving your times even if you don't improve your position at each track, and that you can't lose points unless the fastest time is beaten. Miscellaneous If you know non-Internet people who might like to join in, a page on the WWW version of the HOF tells you how to host them. The full lap record listings are only available on the WWW; the plain text versions sent via mail and news contain only the top 10 standard times. The driver list is only available from the WWW; you should know who your are, and I don't want to be mailing out too many files! Ivanhoe (IV) has spotted a potential future problem; on 24 January 1995 he pointed the following out to me. Due to the rapid decrease in time necessary to complete the laps in F1GP, especially in Imola (-0.853s in 30 days), I have done a little of calculation and discovered a potential problem to arise in the future. If the average rate of decrease does not change it follows that on or about the 15th of April 2002 a driver will break through the 0m00.000 mark, hereby driving at an average speed which exceeds the speed of light. As you probably know this will entail problems with causality, meaning that it will be possible to cross the finishing line before even starting the lap. When it comes to this, there may be organisational difficulties too because you will have to post the HOF before the laptimes are driven. Now how are you going to do that, eh? I guess we better hope that F1GPv2 comes out before 2002. [email hidden] [email hidden]

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