Race Sim Central
Rec.Autos.Simulators Archive

Gravis with ICR

2 posts by 2 people · 08 Feb 1995 (approx.) - 09 Feb 1995 (approx.)

Terje Wold Johans 08 Feb 1995 (approx.)#299651
Is there anybody out there who has managed to use the GUS with ICR without using SBOS? If yes, do you get all the sounds(music, engine, screeching, contact-sounds, etc) and are they any good? I am confined with SBOS with the -o3 option. Using this I get all the sounds but the contact-sounds are delayed by half a second or so. You see, when I make contact with a wall or another car or whatever the game halts for about half a second before I hear the appropriate sound and then the game continues. It's quite annoying. I have a GUS w/ 1Mb, bought in 1993. I have never updated the patch library. Further I have a DX2/66, 4Mb RAM and a Cirrus Logic GD 5434 64-bit SVGA card with 1Mb video mem. Can anyone help me out? ____________________ University of Oslo, Norway ______________________________________________ "I am your inferior superior." ----------------------------------------------
Mark Pfeifer (L 09 Feb 1995 (approx.)#299661
: Is there anybody out there who has managed to use the GUS : with ICR without using SBOS? If yes, do you get all the : sounds(music, engine, screeching, contact-sounds, etc) and : are they any good? There is a patch from Papyrus that lets you use the GUS natively. However, the engine sounds are done via FM synth, so all you get with the native drivers is better music on startup and crash sounds (tire squeals are FM, too). The best solution that I have found is pick up a cheap 8-bit SB card, and run both of them in your system. You then have the good sound of the GUS when you want it, and real HW SB compatibility for games that demand it. Mark

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