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Rec.Autos.Simulators Archive

version 0.2 of RARS (Robot Auto Racing Sim.)

1 post by 1 person · 26 Jan 1995 (approx.) - 26 Jan 1995 (approx.)

Mitchell E. Tim 26 Jan 1995 (approx.)#299409
The Robot Auto Racing Simulation A Challenge for Evolutionary Programming A Competition for Programmers by Mitchell E. Timin Version 0.2 of RARS (Robot Auto Racing Simulation) is ready. It is written in the Borland flavor of C++ and has been compiled and tested with Turbo C++ 3.0 for MSDOS. It should be easy to port to any C++ that has functions for drawing lines and arcs, a flood-fill or color fill function, and text output to the graphic screen. Hence it will not be difficult to make it run on a Macintosh or Unix system. Enhancements to ver. 0.1 include a track with a right turn, display of the leader's max and average speeds, and separation of the graphics calls into a separate file, for easier porting. Some not-obvious bugs have been fixed of course. The five supplied robot "drivers" have been improved so as to be able to handle the right turn. This is a new Artificial Intelligence problem that will serve both as a vehicle for genetic and neural software development, and as a competition between programmers. There is now a RARS anonymous ftp site: magdanoz.mcafee.com in directory /bin/ftp/rars. Anyone can get any RARS stuff there, code, announcements, car controllers, documentation, etc. RARS consists of a simulation of the physics of cars racing on a track, with a simple bird's-eye view of the race. The unique feature is that each car is controlled by a separate and independent control program. Each car is "driven" by its own control program, which receives information from the simulation telling it about the car's local situation. The "driver" (control program) adjusts the steering and throttle, and then the physics simulation moves the car a little. This happens many times per second, of course. Every car has exactly the same physical characteristics, only the "drivers" are different. Hence, the result is a competition between the control programs. Furthermore, the competition is visible as an auto race, with acceleration, passing, cornering, braking, etc. Although this project is at a very early stage of development, version 0.2 works, and displays an entertaining race. It includes six similar, but not identical, control programs. These are meant to serve as examples for programmers wishing to develop programs to compete in these races. The control programs may be written in other languages, although for version 0.2 they must be linkable with the Borland linker. (or supplied in source form for Turbo C, C++ or TASM) In version 0.2 up to six*** cars can race simultaneously; if there are more than six, then the control programs can each handle two or more cars. When other control programs are written, then there could be six*** control programs active. For genetic programming, the races will be between several programs selected from an evolving population of programs. The racing may take place continuously for long periods of time, with the graphic display disabled for faster execution. Of course losers will be eliminated and winners will breed. Genetic Algorithm proponents will probably design robot drivers with a vector of parameters to be determined by evolution. Neural nets are also candidate "drivers". Wanted - People to do or help with any of the following: Handling a mailing list and listserver Porting to other platforms Testing the software and suggesting enhancements Improving the graphics Locating a corporate or university sponsor Creating new track designs Adding sound effects Act as a race director to manage a "race meet" Reporting, both to academic journals and popular magazines Improving the software in any of dozens of ways (and of course, building "drivers" to compete in the races!)

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