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Rec.Autos.Simulators Archive

What has happened to EA Games NFS series??

10 posts by 9 people · 01 Nov 2004 08:00 UTC - 09 Jan 2005 18:54 UTC

Rich 01 Nov 2004 08:00 UTC#29926
The releases of NFSHS2, NFSU, and now NFSU2 do not contain the cockpit views or possess the different engine sounds of each car. The physics engines became more arcade feeling and video replays became so limited camera angle wise. I suppose that they are still fun, but not anywhere near as much as Porsche 2000. Did someone at EA Games get punted out of their position for headlining a simulation instead of a game? Why are their latest incarnations so unconvincing anymore?
MadDAWG 01 Nov 2004 10:50 UTC↳ reply to Rich#29934
"Rich" <[email hidden]> wrote in message news:o2mhd.38480$df2.2705@edtnps89... > > The releases of NFSHS2, NFSU, and now NFSU2 do not contain the cockpitviews > or possess the different engine sounds of each car. > The physics engines became more arcade feeling and video replays became so > limited camera angle wise. > I suppose that they are still fun, but not anywhere near as much asPorsche > 2000. > Did someone at EA Games get punted out of their position for headlining a > simulation instead of a game? > Why are their latest incarnations so unconvincing anymore? Come on now. Those are all the upsides of dual porting games to the PC and game consoles. :) MadDAWG
Rich wrote:
Quoted text (9 lines)> The releases of NFSHS2, NFSU, and now NFSU2 do not contain the > cockpit views or possess the different engine sounds of each car. > The physics engines became more arcade feeling and video replays > became so limited camera angle wise. > I suppose that they are still fun, but not anywhere near as much as > Porsche 2000. > Did someone at EA Games get punted out of their position for > headlining a simulation instead of a game? > Why are their latest incarnations so unconvincing anymore?
After the first Need for Speed games a second development team was added to the franchise producing (from memory so correct me if I'm wrong here) NFS3 and the Hot Pursuit games, while the original team went on to produce NFS:PU. Afterwards, IIRC, EA sold off the branch containing the original coders, but held on to the Need for Speed franchise, hence making the recent games every bit as crap as their predecessors within the lineage. Jan. =---
you got older.. Mike http://mikebeauchamp.com "Rich" <[email hidden]> wrote in message news:o2mhd.38480$df2.2705@edtnps89...
Quoted text (14 lines)> > The releases of NFSHS2, NFSU, and now NFSU2 do not contain the cockpit > views > or possess the different engine sounds of each car. > The physics engines became more arcade feeling and video replays became so > limited camera angle wise. > I suppose that they are still fun, but not anywhere near as much as > Porsche > 2000. > Did someone at EA Games get punted out of their position for headlining a > simulation instead of a game? > Why are their latest incarnations so unconvincing anymore? > >
Let it be known that on Mon, 01 Nov 2004 11:59:44 GMT, "Jan Verschueren" <[email hidden]> wrote:
Quoted text (8 lines)>After the first Need for Speed games a second development team was added to >the franchise producing (from memory so correct me if I'm wrong here) NFS3 >and the Hot Pursuit games, while the original team went on to produce >NFS:PU. > >Afterwards, IIRC, EA sold off the branch containing the original coders, but >held on to the Need for Speed franchise, hence making the recent games every >bit as crap as their predecessors within the lineage.
Didn't the "Porsche" team go on to make Motor City Online? I though that's when the new team was brought in.
crossbone wrote: >> Didn't the "Porsche" team go on to make Motor City Online? I though > that's when the new team was brought in. No that cant be. I have tried MCO. :) From the post below: "All the NFS games except Porsche Unleashed were done by EA Seattle." http://groups.google.com/groups?q=nfs+pu+seattle&hl=en&lr=&selm=3J6cnV_MpJGqHiCgXTWc3Q%40giganews.com&rnum=2 NFS PU seems to have been made by EA Canada: http://groups.google.com/groups?q=nfs+pu+canada&hl=en&lr=&selm=MPG.1324eedaf890e3669896d7%40news.naplesfl.net&rnum=2 -- Jone Tytlandsvik http://tytlandsvik.no mailto: firstname at lastname dot no
Jone Tytlandsvik wrote: | From the post below: "All the NFS games except Porsche Unleashed | were done by EA Seattle." |http://groups.google.com/groups?q=nfs+pu+seattle&hl=en&lr=&selm=3J6cnV_MpJGqHiCgXTWc3Q%40giganews.com&rnum=2 Well, NFS:HP2, NFS:U and NFS:U2 are done by BlackBox, formerly a separate company, now part of EA Vancouver. For NFS:HP2, they did the PS2 portion (the Gamecube, Xbox and PC ports were done in EA Seattle), for the rest I don't know.
"tomb" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Jone Tytlandsvik wrote: > | From the post below: "All the NFS games except Porsche Unleashed > | were done by EA Seattle." > | > http://groups.google.com/groups?q=nfs+pu+seattle&hl=en&lr=&selm=3J6cnV_MpJGqHiCgXTWc3Q%40giganews.com&rnum=2 > > Well, NFS:HP2, NFS:U and NFS:U2 are done by BlackBox, formerly a separate > company, now part of EA Vancouver. For NFS:HP2, they did the PS2 portion > (the Gamecube, Xbox and PC ports were done in EA Seattle), for the rest I > don't know. >
The very first NFS (also known as NFS:SE) was also done in Vancouver. I wouldn't be surprised if NFS II wasn't also done there, due to the quite accurate driving loop around Vancouver for one of the tracks. ------------ And now a word from our sponsor ---------------------- For a quality mail server, try SurgeMail, easy to install, fast, efficient and reliable. Run a million users on a standard PC running NT or Unix without running out of power, use the best! ---- See http://netwinsite.com/sponsor/sponsor_surgemail.htm ----
I still think you didn't take enough pictures of the gurls... :) "Mike Beauchamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> you got older.. > > Mike > http://mikebeauchamp.com > > "Rich" <[email hidden]> wrote in message > news:o2mhd.38480$df2.2705@edtnps89... > > > > The releases of NFSHS2, NFSU, and now NFSU2 do not contain the cockpit > > views > > or possess the different engine sounds of each car. > > The physics engines became more arcade feeling and video replays became
so > > limited camera angle wise. > > I suppose that they are still fun, but not anywhere near as much as > > Porsche > > 2000. > > Did someone at EA Games get punted out of their position for headlininga > > simulation instead of a game? > > Why are their latest incarnations so unconvincing anymore? > > > > > >
JTS 09 Jan 2005 18:54 UTC↳ reply to Rich#27048
I assume these are rhetorical questions, BM? "Rich" <[email hidden]> wrote in message news:o2mhd.38480$df2.2705@edtnps89...
Quoted text (14 lines)> > The releases of NFSHS2, NFSU, and now NFSU2 do not contain the cockpit > views > or possess the different engine sounds of each car. > The physics engines became more arcade feeling and video replays became so > limited camera angle wise. > I suppose that they are still fun, but not anywhere near as much as > Porsche > 2000. > Did someone at EA Games get punted out of their position for headlining a > simulation instead of a game? > Why are their latest incarnations so unconvincing anymore? > >

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