The releases of NFSHS2, NFSU, and now NFSU2 do not contain the cockpit views
or possess the different engine sounds of each car.
The physics engines became more arcade feeling and video replays became so
limited camera angle wise.
I suppose that they are still fun, but not anywhere near as much as Porsche
2000.
Did someone at EA Games get punted out of their position for headlining a
simulation instead of a game?
Why are their latest incarnations so unconvincing anymore?
"Rich" <[email hidden]> wrote in message
news:o2mhd.38480$df2.2705@edtnps89...
>
> The releases of NFSHS2, NFSU, and now NFSU2 do not contain the cockpitviews
> or possess the different engine sounds of each car.
> The physics engines became more arcade feeling and video replays became so
> limited camera angle wise.
> I suppose that they are still fun, but not anywhere near as much asPorsche
> 2000.
> Did someone at EA Games get punted out of their position for headlining a
> simulation instead of a game?
> Why are their latest incarnations so unconvincing anymore?
Come on now. Those are all the upsides of dual porting games to the PC and
game consoles. :)
MadDAWG
Rich wrote:
After the first Need for Speed games a second development team was added to
the franchise producing (from memory so correct me if I'm wrong here) NFS3
and the Hot Pursuit games, while the original team went on to produce
NFS:PU.
Afterwards, IIRC, EA sold off the branch containing the original coders, but
held on to the Need for Speed franchise, hence making the recent games every
bit as crap as their predecessors within the lineage.
Jan.
=---
Quoted text (9 lines)
> The releases of NFSHS2, NFSU, and now NFSU2 do not contain the > cockpit views or possess the different engine sounds of each car. > The physics engines became more arcade feeling and video replays > became so limited camera angle wise. > I suppose that they are still fun, but not anywhere near as much as > Porsche 2000. > Did someone at EA Games get punted out of their position for > headlining a simulation instead of a game? > Why are their latest incarnations so unconvincing anymore?you got older..
Mike
http://mikebeauchamp.com
"Rich" <[email hidden]> wrote in message
news:o2mhd.38480$df2.2705@edtnps89...
Quoted text (14 lines)
> > The releases of NFSHS2, NFSU, and now NFSU2 do not contain the cockpit > views > or possess the different engine sounds of each car. > The physics engines became more arcade feeling and video replays became so > limited camera angle wise. > I suppose that they are still fun, but not anywhere near as much as > Porsche > 2000. > Did someone at EA Games get punted out of their position for headlining a > simulation instead of a game? > Why are their latest incarnations so unconvincing anymore? > >Let it be known that on Mon, 01 Nov 2004 11:59:44 GMT, "Jan Verschueren"
<[email hidden]> wrote:
Didn't the "Porsche" team go on to make Motor City Online? I though that's when
the new team was brought in.
Quoted text (8 lines)
>After the first Need for Speed games a second development team was added to >the franchise producing (from memory so correct me if I'm wrong here) NFS3 >and the Hot Pursuit games, while the original team went on to produce >NFS:PU. > >Afterwards, IIRC, EA sold off the branch containing the original coders, but >held on to the Need for Speed franchise, hence making the recent games every >bit as crap as their predecessors within the lineage.crossbone wrote:
>> Didn't the "Porsche" team go on to make Motor City Online? I though
> that's when the new team was brought in.
No that cant be. I have tried MCO. :)
From the post below: "All the NFS games except Porsche Unleashed were done
by EA Seattle."
http://groups.google.com/groups?q=nfs+pu+seattle&hl=en&lr=&selm=3J6cnV_MpJGqHiCgXTWc3Q%40giganews.com&rnum=2
NFS PU seems to have been made by EA Canada:
http://groups.google.com/groups?q=nfs+pu+canada&hl=en&lr=&selm=MPG.1324eedaf890e3669896d7%40news.naplesfl.net&rnum=2
--
Jone Tytlandsvik
http://tytlandsvik.no
mailto: firstname at lastname dot no
Jone Tytlandsvik wrote:
| From the post below: "All the NFS games except Porsche Unleashed
| were done by EA Seattle."
|http://groups.google.com/groups?q=nfs+pu+seattle&hl=en&lr=&selm=3J6cnV_MpJGqHiCgXTWc3Q%40giganews.com&rnum=2
Well, NFS:HP2, NFS:U and NFS:U2 are done by BlackBox, formerly a separate
company, now part of EA Vancouver. For NFS:HP2, they did the PS2 portion
(the Gamecube, Xbox and PC ports were done in EA Seattle), for the rest I
don't know.
"tomb" <[email hidden]> wrote in message
news:[email hidden]...
The very first NFS (also known as NFS:SE) was also done in Vancouver. I
wouldn't be surprised if NFS II wasn't also done there, due to the quite
accurate driving loop around Vancouver for one of the tracks.
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Quoted text (11 lines)
> Jone Tytlandsvik wrote: > | From the post below: "All the NFS games except Porsche Unleashed > | were done by EA Seattle." > | > http://groups.google.com/groups?q=nfs+pu+seattle&hl=en&lr=&selm=3J6cnV_MpJGqHiCgXTWc3Q%40giganews.com&rnum=2 > > Well, NFS:HP2, NFS:U and NFS:U2 are done by BlackBox, formerly a separate > company, now part of EA Vancouver. For NFS:HP2, they did the PS2 portion > (the Gamecube, Xbox and PC ports were done in EA Seattle), for the rest I > don't know. >I still think you didn't take enough pictures of the gurls... :)
"Mike Beauchamp" <[email hidden]> wrote in message
news:[email hidden]...
so
> > limited camera angle wise.
> > I suppose that they are still fun, but not anywhere near as much as
> > Porsche
> > 2000.
> > Did someone at EA Games get punted out of their position for headlininga
> > simulation instead of a game?
> > Why are their latest incarnations so unconvincing anymore?
> >
> >
>
>
Quoted text (12 lines)
> you got older.. > > Mike > http://mikebeauchamp.com > > "Rich" <[email hidden]> wrote in message > news:o2mhd.38480$df2.2705@edtnps89... > > > > The releases of NFSHS2, NFSU, and now NFSU2 do not contain the cockpit > > views > > or possess the different engine sounds of each car. > > The physics engines became more arcade feeling and video replays becameI assume these are rhetorical questions, BM?
"Rich" <[email hidden]> wrote in message
news:o2mhd.38480$df2.2705@edtnps89...


































