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Rec.Autos.Simulators Archive

New tracks for Nascar/Indycar???

5 posts by 3 people · 17 Jan 1995 (approx.) - 24 Jan 1995 (approx.)

Nieminen Ri 17 Jan 1995 (approx.)#299234
Hi!! Just wondering, does anyone know how the tracks are programmed in the Nascar or Indycar programmes. I mean is there a way of making our own tracks and such??? I would #love# to have the tracks we race in to be able to practise on them even before the season has started!! Of course, this brings up the other question...is there a way of changing the car data on either of these games, you know, power, grip, etc...? Pleeeeeeease help me!!! _______________________________________________________________________________ | Riku Nieminen | ,___o "Speeding doesn't kill, Riipuksenkatu 3 A 22 | _-\__<, it just hurts for awhile..." 33710 Tampere | (*)/' (*) tel. 931-3631273 | Never argue with a woman when she is tired _________________________________|____________________________________________
Peter Burke 17 Jan 1995 (approx.)#299244
>Just wondering, does anyone know how the tracks are programmed in the >Nascar or Indycar programmes. I mean is there a way of making our own >tracks and such??? nobody outside of Papyrus seems to know, nor is this a simple job - this is not Test Drive! no.
Julio 19 Jan 1995 (approx.)#299260
Yes!! In NASCAR, make a copy of your car set(don't use the originals!). Use a text editor to view the drivers.txt file. In it, you will see a description of all the parameters used in the file for the drivers. You ca also change your car's power in IndyCar by altering the power numbers on your line. I took the Liberty of adding my own engines too. I created the Honda engine for Bobby Rahal and Mike Groff, gave them relatively anemic power ratings( the engine IS a little on the weak side), and thos guys are usually the first ones I lap! Remember, don't modify your original. Use the paintkit to create a new car set. (I'm assuming you have the IMS expansion pack here). Hope this helps!
Julio 24 Jan 1995 (approx.)#299345
Peter, I don't mean to keep dragging the issue, but ... OK, true, Adding Honda to the engine list basically just adds another engine to the available list, however, when the power settings are modified, it DOES affect the overall speed of the car. Before I made the modifications, Bobby Rahal(who raced with the Chevy C) used to qualify in the top 10. After changing the Min and Max power settings in the DRIVERS.TXT file, he now qualifies near the bottom of the order. The name change was added just for realism, but the power settings DID affect the car's performance. The folowing comes from the file... rem DINFO is driver number, chassis, engine, engine power minimum/maximum rem name, nickname, city, country, country abbreviation I have Bobby Rahal's and Mike Groff's settings at 800/900. Penske drivers(as weel as some of the other prolific drivers) have settings at about 890/925. Change any of your drivers that have the high settings to the settings above. They should have difficulty qualiying well. I'll admit, I haven't changed power settings for anyone else, but the results of changing these two drivers convinced me. As for tire grip, I never said that IndyCar had adjustable tire grip settings, but NASCAR does. The info is remarked in the DRIVERS.TXT file as well. Julio
Peter Burke 24 Jan 1995 (approx.)#299374
writes: file... we are not talking along the same lines. I am totally aware of what you are talking about. BUT changing the speed of the cars does NOT affect the chracteristics of the vehcle - it's a simple multiplyer - they will go faster in every turn of the track based on those values. It will never create a car that handles well, but has a sucker engine (like Rahal's 94 car). All you get is cars that are relatively fast or slow on ALL sections of the track. You may want to check out all the mods made to all kinds of files (track.txt AND drivers.txt) in my ftp site at didnt.doit.wisc.edu. Believe me, I've done what you are suggesting, but I am trying to point out that modifying the drivers.txt file really doesn't create more realistic cars - it just spaces the specific AI cars more like they were spaced in the real world, without affecting the actual car's character. I'd love to see a car that lacks top power in Michigan, but still keeps up with the Penske's in Detroit or Vacouver. You won't get that by playing with the drivers.txt file, nor any other user-modifiable file in ICR. Peter

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