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Rec.Autos.Simulators Archive

F1GP2 Network play?

8 posts by 8 people · 27 Dec 1994 (approx.) - 17 Jan 1995 (approx.)

AndrewS 27 Dec 1994 (approx.)#299000
Does anyone know if F1gp2 will have 26 players on a network?, cause that would be really cool racing against so many people! Also is Micropose going to have the real sponsers, teams and drivers like in indycar, or is it going to be polygon shapes again? Oh yeah one more thing, i think a neat feature would be that when a car wipes out there should be oil spills left from the car and then you can spin out on them.
Pasi P Ahopel 28 Dec 1994 (approx.)#299006
<stuff deleted from various places...> : Also is Micropose going to have the real sponsers, teams and drivers like : in indycar, or is it going to be polygon shapes again? I just read and short story about next year releases. Geoff Crammond was quoted saying that he thinks frame rate is one of the more important things. F1GP 2 will have improved graphics, but there will be ways to get good frame rates. He also succests that some game makers are too focused on graphical details and forget playability. They are currently looking at few licensing problems (maybe 1994 drivers, sponsors?). At least that frame rate part sounds good... : Oh yeah one more thing, i think a neat feature would be that when a car wipes : out there should be oil spills left from the car and then you can spin : out on them. Agreed. Pasi.
YEH CHIA-H 29 Dec 1994 (approx.)#299013
Quoted text (14 lines)><stuff deleted from various places...> >: Also is Micropose going to have the real sponsers, teams and drivers like >: in indycar, or is it going to be polygon shapes again? >I just read and short story about next year releases. Geoff Crammond >was quoted saying that he thinks frame rate is one of the more important >things. F1GP 2 will have improved graphics, but there will be ways to get >good frame rates. He also succests that some game makers are too >focused on graphical details and forget playability. They are currently >looking at few licensing problems (maybe 1994 drivers, sponsors?). >At least that frame rate part sounds good... >: Oh yeah one more thing, i think a neat feature would be that when a car wipes >: out there should be oil spills left from the car and then you can spin >: out on them. >Agreed.
one more thing,I want SPARKS.
Scott Willsey 04 Jan 1995 (approx.)#299100
I think they should also build in a car, driver, team, helmet etc editor. That would be a nice feature too. And a paint kit in the editor for doing nice graphic work on the cars and helmets. Scott -- Ayrton Senna da Silva 1960-1994 ...that yellow helmet dancing into view- going faster and faster...
Jiann-ming 06 Jan 1995 (approx.)#299120
Yeah, TCP/IP would be great! And have it for different OS formats, such as Linux, SunOS, and Irix. This is probably too much to ask, but I think if WC had network play similar to Doom, it would make it that much better.
Martin Guillemet 06 Jan 1995 (approx.)#299130
>Yeah, TCP/IP would be great! And have it for different OS formats, such >as Linux, SunOS, and Irix. This is probably too much to ask, but I think >if WC had network play similar to Doom, it would make it that much better. Alright, if we all just *wish* WC2 to have nice features like network play (which i agree 110% is a nice feature) it won't necessarily bring that feature to this game (i may be wrong on that one, maybe Geoff is watching! :) ). So i propose we all write our whish to Microprose via e-mail, that way our wish will have a better chance of materializing in WC2. Is it still valid ?
DW 08 Jan 1995 (approx.)#299142
But will it have planks?
Jo Haavar Slangsvo 17 Jan 1995 (approx.)#299235
<Stuff deleted> Since DOOM came up with network-play, A LOT of people have bought network- interface-cards (NIC) because of the increase in gameplay (4 gamers vs 2) and because of the speed-increase... I can't understand why the developers still "forget" to implement network-code (NASCAR, Dark Forces) in a game that would have a logarithmic increase in gameplay when more people can join the fun. It is NOT so much extra work to implement network-support, if at all, since the ipx-protocol will handle the packet-sending with headers on the top of the packets routing the data to the right places in the network. Microprose, please take a look at Descent, and see how beautiful it can be done(, and it works). People can join and leave the game without interrupting gamers inside... Please give us the possibility to play with IPX! and up to eight players in the same game... JoHS

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