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Rec.Autos.Simulators Archive

1995 Little Formula 3000 Rules

1 post by 1 person · 18 Dec 1994 (approx.) - 18 Dec 1994 (approx.)

DE3f 18 Dec 1994 (approx.)#298887
1995 Little Formula 3000 Rules 1-Software 1.1-Simulation: Little Formula 3000 requires the competitors to use World Circuit by Microprose. No other sim will be used. 1.2-Other: You must also have GPEditor v2.0, and GPLap v3.1(v3.0 is fine). These maybe d/l from the Simulation Auto Library on AOL or didnt.doit.wisc.edu for Inet. 2-Levels 2.1-Novice: The Novice Level will be for those who have just gotten the game and are yet to learn braking, and thus must use auto-braking. 2.1.1-Aids: Drivers must use Auto-Braking, Auto-Shifting, and Self-Correcting Spin mode. Indestructible mode MUST be off. Traction Control MUST be off, Steering help is optional. 2.1.2-Sim Level: Drivers MUST run in the 'ROOKIE' level within the sim. 2.1.3-Starting Position: Starting position for every race will be 26th. 2.1.4-Race Mode: Drivers must run dry races in 'Non-Champ Race' mode. Wet races must be run in 'Quick Race' mode. 2.1.5-Car Setups: Drivers in this level will receive a setup the week before each race which MUST be used for that race, and that race only. No changes are allowed. Drivers MUST stay on C compound tyres for the whole race. 2.1.6-Hexing: Human BHP will be set at 750 for the entire season. AI Grip will vary from race to race(settings will be released the week before the race). AI BHP file must be set no lower than 825. 2.1.7-Race Length: Races will vary in length from 50% to 78% race distance, except for wet races, which will be slightly shorter. Distance will be announced the week before the race. 2.2-Pro: The Pro level will be for those who are still learning the game and the tracks. 2.2.1-Aids: Drivers must use Auto-Shifting and Self-Correcting Spin mode. Auto-Braking MUST be off. Indestructible mode is optional. Traction Control and Steering Help are optional. 2.2.2-Sim Level: Drivers may run in either 'Amateur', 'Semi-Pro', or 'Pro' levels within the sim. 2.2.3-Starting Position: Starting position for every race will be 26th. 2.2.4-Race Mode: Drivers must run their race in "Non-Champ Race" mode for dry races and "Quick Race" mode for wet races. 2.2.5-Car Setups: Drivers in this level will receive a setup the week before each race which MUST be used for that race, and that race only. No changes are allowed. Drivers MUST stay on C compound tyres for the whole race. 2.2.6-Hexing: Human BHP will be set at 725 for the entire season. AI Grip will vary from race to race(settings will be released the week before the race). AI BHP must be set no lower than 800. 2.2.7-Race Length: Races will vary in length from 25% to 53% race distance. Distance will be announced the week before the race. 2.3-Ace: The Ace level will be for those who have mastered the game and need a challenge. 2.3.1-Aids: Ideal Line, Ideal Gear, Traction Control, and Steering help are optional. No other aids may be used. 2.3.2-Sim Level: Drivers MUST run in 'Ace' level within the sim. 2.3.3-Starting Position: Starting position for every race will be 26th. 2.3.4-Race Mode: Drivers must in "Non-Champ" modes, though drivers MUST run in "Quick Race" mode for mandatory wet races. 2.3.5-Car Setups: Drivers may use the setup of their choice. 2.3.6-Hexing: Human BHP will be set at 775 for the entire season. AI Grip will vary from race to race(settings will be released the week before the race). AI BHP must be set no lower than 825. 2.3.7-Race Length: Races will vary in length from 72% to 100% race distance. Wet races will be slightly shorter. Distance will be announced the week before the race. 2.4-Competing in two levels: Drivers may compete in two levels. Those who compete in the Novice level may also compete in the Pro level, but not the Ace level. Those in the Ace level may compete in the Pro, but not the Novice. 3-Season 3.1-Dates: The season will begin on January 8th, 1995 at France. See below for entire schedule. 3.2-Order: The schedule was randomized by using a set of dice. 3.3-Weather: The weather conditions for each race will be announced with other race settings. Note that there will be MANDATORY wet races, Novice and Pro drivers will have two, while Ace drivers will have four. 3.4-Race Length: Race lengths were determined by previous event times, with the longer events run lower percentages. 4-Driver Info 4.1-When signing up please include: a)REAL first and last name, b)Driving level, c)Team name(preferably make-believe), d)Engine name, e)whether you'll have a team mate or not, f)Country(If outside US), g)email address, and h)a some info about yourself so we'll know who we're competing against. 4.2-Sign-up deadline: Even though late comers are welcome, I ask that you submit the above information by January 1, 1995 so I can create a mailing list. 4.3-Car Numbers: To avoid the hassle over car numbers, after you have submitted all of 4.1, you will be assigned a car number. Drivers who compete on two levels will have the same number in both levels. 4.4-Teams: Drivers are encouraged to form teams. Teams may consist of no more than two cars per level. If you'd like a teammate, either post a note publically, or send me a note and I'll send it on to other one-driver teams. 5-Results 5.1-Practice: Drivers may practice as much or as little as they choose. There will be a 'Fast Laps' competition. Each driver can send their best practice lap, within the rules of their division, to be entered into the FastLap Championship(See 6.3). Laps MUST be run on D tyres and must be turned in by midnight ET, Fridays. Submit time and GPLap Authentication code(See rule 8). 5.2-Race Results: Start your race in 26th. For wet races ran in 'Quick Race' mode, DON'T PRESS ESCAPE AFTER YOU FINISH YOUR RACE!!! You must wait until "Race Over" appears on the screen. Otherwise, you will loose your times. 5.2.1-What to send: Send your race time, fast lap, car #, team-engine name, email address, real name, and GPLAP Authentication code of your fastest lap(See rule 8) to [email hidden]. If you do not win your race, add the winner's time and the time your were behind, and post ONLY the added time. If you do not finish on the lead lap, post how many laps completed(NOT WHAT LAP YOU WERE ON!). If you do not finish, post how many laps you COMPLETED(not what lap you were on). 5.2.2-How Results are figured: Results will be figured by time, the fastest time winning. 5.3-Late Results: Late results will be taken, but they will receive NO championship points, except in case of director error. NO OTHER EXCUSE WILL CHANGE THIS!!! 5.4-When to expect results: Results should be posted within 24 hours of the deadline unless otherwise stated. However, results may be posted late due to things outside my control. 6-Championships 6.1-Drivers Title: The Championship will be determined by points. 6.1.1-Point Scale: 1st-25 points 6th-15 points 11th-5 points 2nd-23 7th-13 12th-4 3rd-21 8th-11 4th-19 9th- 9 5th-17 10th- 7 6.1.2-Bonus Points: No Bonus points will be awarded. 6.2-Team Title: The team title will be determined by points. 6.2.1-Point Scale: 1st-25 points 6th-15 points 11th-5 points 2nd-23 7th-13 12th-4 3rd-21 8th-11 4th-19 9th- 9 5th-17 10th- 7 6.2.2-Two-Car teams: Two car teams will only receive the highest value scored. 6.3-FastLap Title: There will be a special FastLap title to the driver who runs the fastest laps during the season. 6.3.1-How it works: The fast practice and race laps for each driver at every track will be entered into the FASTLAP Record Keeper written by Pedro Sander (It can be found in the Simulation Auto Library). In this program, points are given to each driver based on their lap time, the faster lap getting more points. The driver accumulating the most points during the season will win the FastLap title. There will separate competitions for each level. 7-Driving 7.1-Rules of the road: Drivers MUST go through every turn. Skipping chicanes or any other turn in an effort to gain time is strictly illegal, and warrants a 20 second penalty. If, however, your are FORCED to miss a turn(i.e. being hit by another car, braked to late), no action will be taken. 7.2-Restarts 7.2.1-Dry Races: Drivers may use 'Quick Race' mode to do any practice starts or races. But once the 'Non-Champ' Race is started, they must turn in results recieved in that race. 7.2.2-Wet Races: Drivers may have 5 practice starts or races in wet conditions. The 6th start must be turned in for results. 8-Results Validation 8.1-GPLap v3.0 or v3.1: You must run your race with GP Lap. 8.1.1-Logs: DO NOT SEND YOUR LOG unless your are asked to. 8.1.2-Authentication Codes: Send the authentication code for your fastest lap with tour results, practice and race. 9-Questions: If you have questions, comments, and suggestions, send them to [email hidden]. This is a drivers' series and all input is very welcome. 10-Rule Changes: These rules may, and will, change for the better of the series. All changes are effective immediately after being announced unless otherwise stated. 11-Most Importantly: The most important thing for LF3000 is that your have fun. This is just a friendly competition of drivers across the world. There is no prize for winning the championship, except gradification and fun. I hope everyone will be good sports and enjoy themselves. LF3000 Schedule Venue Date 1-France 1/8/95 2-Italy 1/15/95 3-Portugal 1/22/95 4-Brazil 1/29/95 Week Off 2/5/95 5-Japan 2/12/95 6-Britain 2/19/95 7-Phoenix 2/26/95 8-Monaco 3/5/95 Week Off 3/12/95 9-Canada 3/19/95 10-Australia 3/26/95 11-Germany 4/2/95 12-San Marino 4/9/95 Week Off 4/16/95 13-Hungary 4/23/95 14-Spain 4/30/95 15-Belgium 5/7/95 16-Mexico 5/14/95 Steve Wilson LF3000 Director

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