Race Sim Central
Rec.Autos.Simulators Archive

NASCAR Painting

3 posts by 3 people · 29 Nov 1994 (approx.) - 30 Nov 1994 (approx.)

Micah McCrack 29 Nov 1994 (approx.)#298548
I just bought NASCAR on disks, and it is a great game. However, when I try to paint my car, I am unable to get any numbers, or fonts, beside just one "The Good Dog" or something like that dispaying the font. It is not big enought to suffice for numbering. The manual implies that there are many different fonts, but I can't find them. Any suggestions? Micah <:>
David Stewa 29 Nov 1994 (approx.)#298550
Quoted text (10 lines)>I just bought NASCAR on disks, and it is a great game. However, when I >try to paint my car, I am unable to get any numbers, or fonts, beside >just one "The Good Dog" or something like that dispaying the font. It is >not big enought to suffice for numbering. The manual implies that there >are many different fonts, but I can't find them. Any suggestions? >Micah <:>
Papyrus says that's it. Only that one font. If you look around, you can find a .pcx file with that font in it (in the paintkit directory? I can't remember). I've been thinking about using a painting program to change those fonts and then seeing if I can import them that way. Anyone try that? I have tried modifying the designs in the .pcx files that hold the stamps, but the colormap gets hosed and the results are less than wonderful. If you import that file into Paintbrush (ugh), you can type whatever you want onto the designs there, and then you can sort of import your lettering that way. Let me emphasize "sort of." David Stewart
Dave Reg 30 Nov 1994 (approx.)#298559
Here's something I've found to work pretty well... Tools Req'd: Paintshop Pro (v2+), sharewhare Photostyler or similar program (Photostyler is _not_ shareware) Export a blank from the paintkit, then using PaintShop Pro (PSP), save the palette from the Colors menu. This palette file is used later to restore the modified PCX to use the original color set. Load the PCX file into Photostyler (or similar program). With Photostyler, the image must be converted to 24-bit TrueColor before you can do anything useful (here's where the palette get's hosed). From here, you can make all the changes you want, but try to retain the outline mask (I.O.W. Stay inside the lines). When satisfied, convert the image back to PCX and save. Finally, return to PSP, load the image, the using the Load Palette item on the Color menu, um, load the palette. PSP offers two ways to re-map to the original color set, 'Nearest Color' and 'Error Diffision'. Try both and see what works best for your particular car. Save the re-mapped image as a PCX file and you're done. Sounds like a lot of work, but it really isn't. I'm sure there're other programs besides Photostyler that will meet your painting needs (more so than the Paintkit), but the PSP palette mapping feature was my key to success. BTW, the palette re-mapping trick will also work for modified decal sheets, etc. Dave -- ------------------------------------------------------------------------- /~\ Dave Regis (MS:FM3-43) Intel Corporation C oo phone: (916)-356-6270 1900 Prairie City Road / ~\ Programmable Logic Device Business Unit -- Software Tools

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