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NASCAR Racing [vga] and Slow speed on 486 - 33 LB

4 posts by 4 people · 27 Nov 1994 (approx.) - 28 Nov 1994 (approx.)

Michael D.A. Davi 27 Nov 1994 (approx.)#298510
Has anyone else noticed the slow down even in the vga verion when you go from practice and warmup to the actual race. With all 38 cars starting the race in Atlanta, I get a TREMENDOUS slow down in frame rate as you gointo turn one. I have all the detail set to off except smoke and skid marks, 3 cars heard, 4 cars seen ahead and one car seen behind. I am fed up with this because I don't get the same problem in indycar racing. Pentium 100 here I come.!! Does any one with a similar setup [486 -33LB & 8 mb of ram] experience the same problem ? Can anyone suggest changes in number of opponents graphical settings etc. that seem to give them the best mix of speed/playability and graphics together ? Michael Davies "ALLLLL Righty Then!!!" Simmer Hallucinating from Sleep Deprivation"
Darrel David Cher 28 Nov 1994 (approx.)#298515
: Has anyone else noticed the slow down even in the vga verion when you go from : practice and warmup to the actual race. With all 38 cars starting the race in : Atlanta, I get a TREMENDOUS slow down in frame rate as you gointo turn one. I : seen ahead and one car seen behind. I am fed up with this because I don't get : the same problem in indycar racing. Pentium 100 here I come.!! Yep, I have the same thing in VGA mode. I like smoooooth animation so I end up turning off everything except car detail (gotta see who I'm putting in the wall ;) ), smoke/skid/etc., and wall texture. I have a 486/66 vlb, stealth 64 - 2megs, and 16megs of ram. : Can anyone suggest changes in number of opponents graphical settings etc. that : seem to give them the best mix of speed/playability and graphics together ? I run 19 or sometimes 14. Later, Darrel ------------------------------------------------------------------------- __&__ | Darrel Cherry / \ | San Jose State Math/Computer Science C ,---_) ------------------------------------------------------ | |,___| "I am Homer of Borg. You will be assimilated. Resistance | \__/ is futile. Preparation is futi...MMMmmm...doughnut!" /_____\ /_____/ \ -------------------------------------------------------------------------
Rolf S. Berg 28 Nov 1994 (approx.)#298516
Quoted text (22 lines)>Subject: Re: NASCAR Racing [vga] and Slow speed on 486 - 33 LB >Date: 28 Nov 1994 07:27:06 GMT >: Has anyone else noticed the slow down even in the vga verion when you go from >: practice and warmup to the actual race. With all 38 cars starting the race in >: Atlanta, I get a TREMENDOUS slow down in frame rate as you gointo turn one. I >: seen ahead and one car seen behind. I am fed up with this because I don't get >: the same problem in indycar racing. Pentium 100 here I come.!! > Yep, I have the same thing in VGA mode. I like smoooooth animation so I > end up turning off everything except car detail (gotta see who I'm putting > in the wall ;) ), smoke/skid/etc., and wall texture. > I have a 486/66 vlb, stealth 64 - 2megs, and 16megs of ram. >: Can anyone suggest changes in number of opponents graphical settings etc. that >: seem to give them the best mix of speed/playability and graphics together ? > I run 19 or sometimes 14. > Later, > Darrel
A soundblaster demands a fair amount of processor-time too...
Quoted text (11 lines)>------------------------------------------------------------------------- > __&__ | Darrel Cherry > / \ | San Jose State Math/Computer Science > C ,---_) ------------------------------------------------------ > | |,___| "I am Homer of Borg. You will be assimilated. Resistance > | \__/ is futile. Preparation is futi...MMMmmm...doughnut!" > /_____\ > /_____/ \ >-------------------------------------------------------------------------
Cuomo-Arriveder 28 Nov 1994 (approx.)#298518
: Has anyone else noticed the slow down even in the vga verion when you go from : practice and warmup to the actual race. With all 38 cars starting the race in : Atlanta, I get a TREMENDOUS slow down in frame rate as you gointo turn one. I : have all the detail set to off except smoke and skid marks, 3 cars heard, 4 cars : seen ahead and one car seen behind. I am fed up with this because I don't get : the same problem in indycar racing. Pentium 100 here I come.!! Turn off track texture-it uses the most cpu time. I run svga, on a dx80x2. Also try nascar -f. Bob/NYC -- Clinton: Sat. leftwing radio DJ and no "Truth Detector".

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