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Rec.Autos.Simulators Archive

NASCAR Pole bug

4 posts by 3 people · 25 Nov 1994 (approx.) - 07 Dec 1994 (approx.)

Michael E. Carver 25 Nov 1994 (approx.)#298487
The following is a copy of the letter I emailed to Papyrus regarding the "Pole BUG" in NASCAR: While running the Championship Season in your NASCAR Racing simulation, I encountered a major BUG. I was lucky enough to get the pole position at Darlington (2nd race of the season). I thought I was just lucky with my green flag start as the field started to drop back. However, as I continued to race the field continued to drop back about 1-2 seconds a lap. After a few laps I came up behind a long train of cars "hooked up" and running in the outside "groove". This pack was maintaining a slow speed of 143+ mph. I was able to easily pass the train by hugging the inside groove. Slightly ahead of this train was another train of cars running the inside groove. The were traveling at about 145+ mph. By checking the replay and looking at the starting grid, I found that both of these trains represented the starting grid. The outside groove was the starting grid's outside drivers and the inside the starters from the inside. They seemed to be "marching" in line with no thoughts of racing. This continued until the computer cars started their first pit stops. Then it seems they decided to get "racey". I am running with opponents at 100% and a full competition (38 cars). I am running the game in SVGA mode on a Pentium 90 with 8 meg of memory. I saved the game prior to starting the race and can forward you the seassave.bin file if you need it to recreate the buggy conditions. However, I assume it applies anytime the pole is won by the human player, as I attempted to start again with a new race at Darlington and the same thing happened when I got the pole again. Also during this race, I got "CREAMED" will sitting well within my pit stall as 2 cars were coming into the pits. One car was coming in close to the wall and the second car plowed through this car pushing it into my car. This seems to be a minor AI bug, and hopefully not "just one of those racing deals." I also "cut" and saved the replay of this incident if you are interested in seeing it. While I have your attention, I am a disappointed by the single file restarts. As I am sure you are aware, this is not the rule for NASCAR, where lapped cars line up on the inside lane (hoping for a chance to get there lap(s) back). I hope there is a fix for this. I have noticed a few times during yellows when the car you are "supposed" to get in line behind moves SLOWLY and makes no attempt to catch up with the field. This is a breakdown in AI again. If I stay behind the car the front of the restart will come up behind us and if I pass the car that doesn't really want to move I get blackflagged for a lap after the restart. Don't get me wrong, I have LONG looked forward to this simulation (since your first Indianapolis 500 simulation). I just have HIGH HOPES and hope to see you addressing these minor & major flaws in an otherwise FANTASTIC simulation. Thanks
Michael E. Carver 30 Nov 1994 (approx.)#298556
Here is Papyrus' reply about the Pole bug:
Quoted text (7 lines)>Date: Mon, 28 Nov 1994 18:27:53 -0500 >Subject: Re: NASCAR pole bug >We are aware of the problem when you manage to get the pole we are working >on a fix for this and hope to have it in our ftp site this week or next. >Jane >Papyrus
N Rayner ShadowRea 07 Dec 1994 (approx.)#298675
What pole bug ? - I must have missed some messages in my OLR. I can across an interesting bug the other day, It happened on my second ever race at Watkins Glen ( I only got the game on Friday), I was moving nicely though the back of the field from the start line when the first bend happened - you know - when everybody stops and kindly acts as a front brake - and I piled though three or four cars. When the dust had settled, I tried to driove off but had very limited control. When I went to an outside view, I had ended up INSIDE another car - The collision detection was keeping me inside (Of course it could have been a bad calculation inside my P90 !). Glad to report it's only happened once and I've come across no other significant bugs. The game is excellent other than that, but I find it very difficult to go back to VGA racing games after this. Neal Rayner.
Pasi P Ahopel 07 Dec 1994 (approx.)#298679
<stuff deleted...> : settled, I tried to driove off but had very limited control. When I went : to an outside view, I had ended up INSIDE another car - The collision : detection was keeping me inside (Of course it could have been a bad : calculation inside my P90 !). Same thing happens in IndyCar Racing, and I don't think it has anything to do with Pentium miscalculations as I only have DX2;-) Car gets stuck inside other car and getting out is very slow, sort of punishment for reckless driving;-) : Glad to report it's only happened once and I've come across no other : significant bugs. The game is excellent other than that, but I find it : very difficult to go back to VGA racing games after this. This bug isn't very serious in ICR (rarely encountered). I don't have Nascar Racing yet, but I expect to buy it later this week. I just hope the 1.1-patch works with european version. : Neal Rayner. Pasi.

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