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Rec.Autos.Simulators Archive

NASCAR: Stop the whining already!

3 posts by 3 people · 18 Nov 1994 (approx.) - 21 Nov 1994 (approx.)

Joe Mar 18 Nov 1994 (approx.)#298374
I've followed the recents threads on NASCAR racing, particularly those dealing with graphics, frame rates, etc. 1) Enough whining already! IMHO, this simulator is jaw-dropping amazing. Consider what else is out there, and nothing comes close. Frankly, it's very difficult going back to race ICR or F1GP after a few hours with NASCAR. 2) Regarding the debate on SVGA mode: this simulator is GROUND BREAKING in even offering SVGA. First, the installation was painless. Absolutely no problems. Not many SVGA games can make this claim. Links386 *still* crashes on my three different machines, and they've been through at least a dozen patches, etc. I've yet to have Nascar even burp. Look how smooth the other cars scroll as you move around them. More than just "eye-candy", I find it helps my drafting, positioning, etc. Especially the clear view of the track ahead. Are you disappointed that your machine can't run SVGA at decent frame rates? Don't blame Papyrus or anyone else. Life and technology march on. I, for one, am exceptionally grateful that a company like Papyrus would push the envelope and offer such a revolutionary product that *can* be satisfactorily run on current hardware (see below). 3) And what about performance? I have a good P90 with ATI Mach64 graphics (PCI bus). With all details on, performance is marginal to good, but no worse than many other simulators I've run in years past on then cutting-edge hardware. Turning off just the road texture helps dramatically and makes things fluid-smooth. This is with full digital sound and looking at all 38 cars ahead on the track. A few notes to other Pentium owners: all Pentiums are NOT created equal. I've had the good fortune to test several motherboards, and I would strongly recommend only those Pentiums with the Neptune chipset. Ditto with graphics cards, etc. 4) To all those complaining about just driving circles: you've missed the point entirely. This is a simulator, and probably the best one now available to the home consumer market. I'm a fan of all types of racing, but Indy and F1 would come before NASCAR in my book. After driving this simulator, I've gained a new appreciation for NASCAR and the completely different style and technique needed to pilot these elephants around an oval at 200mph+. Take a good, realistic look at the AI in this game. Incredible. 38 - THIRTY EIGHT! - cars at once, all driving in a realistic manner. Drafting in long trains, damaging other cars, cars bumping you, realistic damage. You get the point. Joe M.
Robert Berryhi 20 Nov 1994 (approx.)#298403
>Subject: NASCAR: Stop the whining already! >Date: 18 Nov 1994 22:41:24 GMT >I've followed the recents threads on NASCAR racing, particularly those >dealing with graphics, frame rates, etc. >1) Enough whining already! IMHO, this simulator is jaw-dropping < . . . Much Deleted . . . > I just wanted to say, "Great review and recap." +=================================================================+ | Robert Berryhill - Scarecrow from Wizard of Oz| | Plano, Tx or was that Congress? | +=================================================================+
NYTSH.. 21 Nov 1994 (approx.)#298410
Quoting jmartz from a message in rec.autos.simulators > Frankly, it's very difficult going back to race ICR or F1GP after a few > hours with NASCAR. Joe: I spent two years playing F1GP almost continuously, but ICR and NC have just about obsoleted it for me. I'm looking forward anxiously for WC2, but I feel like I've done just about all there is to do on the original. But I still think ICR is a fine game. My real world interests run more toward open wheel cars than stockers, so that might have something to do with it, but the REALISTIC sloppiness of the handling in NASCAR might make the game exciting, but also more frustrating. Of course I've only had the game for 24 hours, so I have a long way to go before I can make a truly considered judgement. > 2) Regarding the debate on SVGA mode: this simulator is GROUND BREAKING > in even offering SVGA. That's true, but for those of us without Pents, the innovation is not quite so dramatic. I can have either the VGA with the digital sound and ALL the graphics on or the SVGA with everything off but wall and car textures. Sure the cars are beautiful, but watching the track materialize just in front of me and having NOTHING but the track is a bit otherworldly... First, the installation was painless. > Absolutely no problems. Not many SVGA games can make this claim. Same with me -- congrats the to team at Papyrus! > Don't blame Papyrus or anyone else. Life and technology march > on. It's certainly not the fault of Papyrus, and I don't think anyone is saying that it is. > I've gained a new appreciation for NASCAR and > the completely different style and technique needed to pilot these > elephants around an oval at 200mph+. Amen to that! I qualified well up at Dega in a little practice race, but the second I fell out of line, the others just drove away and that was that! The real world drivers make it look easy, and that is the truest measure of their talent. | )/-\(_)|__ _________________________________ Paul Hamilton

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