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Rec.Autos.Simulators Archive

ICR computer cars do not drive reali

3 posts by 3 people · 16 Nov 1994 (approx.) - 19 Nov 1994 (approx.)

Yeah, I think Papyrus knows that some of the AI is not so hot. Going into oval corners are a problem too. There are some kamakazi AI drivers at other tracks too. I have a replay of an AI car *accelerating* _through the WALL_ at turn 4 at Long Beach. The car actually goes THROUGH the walls, and the replay editor shows that the car actually accelerated from the time it left the track to the time it reappeared - in the side of my car, unfortunately. (Maybe this is a variant of the 'teleport' bug which has teleported me 150 meters down the straight at Long Beach into the side of Mario Andretti...) Waiting for ICR 2.0... --- Brian Wong Product Marketing Engineering 415-336-0082 Palo Alto, CA 94303
Saba 18 Nov 1994 (approx.)#298346
>Engineering) >Subject: Re: ICR computer cars do not drive reali >Date: 16 Nov 1994 22:48:59 GMT >Waiting for ICR 2.0... Ditto to everyone's sentiments about ICR's flaws. Hopefully the new version will correct these AND add Miami! :) Now the NASCAR Racing is out, perhaps they can get back to it. Ralf
Kevin Hua 19 Nov 1994 (approx.)#298381
: Yeah, I think Papyrus knows that some of the AI is not so hot. Going into : oval corners are a problem too. There are some kamakazi AI drivers at : other tracks too. I have a replay of an AI car *accelerating* _through : the WALL_ at turn 4 at Long Beach. The car actually goes THROUGH the : walls, and the replay editor shows that the car actually accelerated : from the time it left the track to the time it reappeared - in the side : of my car, unfortunately. (Maybe this is a variant of the 'teleport' bug : which has teleported me 150 meters down the straight at Long Beach into : the side of Mario Andretti...) : Waiting for ICR 2.0... Maybe do what LucasArts did. First release X-wing then TIE fighter THEN X-Wing deluxe CD-ROM. Except ICR then NASCAR then ICR deluxe. I paid for X-wing deluxe and would to ICR 2.0 if they improved AI. /<evin : --- : Brian Wong Product Marketing Engineering : 415-336-0082 Palo Alto, CA 94303 -- Cloud 9 Internet

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