Race Sim Central
Rec.Autos.Simulators Archive

NASCAR: My impressions <long review>

5 posts by 4 people · 16 Nov 1994 (approx.) - 19 Nov 1994 (approx.)

Chris Gouch 16 Nov 1994 (approx.)#298295
Well, it's time for me to throw my hat into the ring and add my $0.02 to this product as it finds it's way to the shelves. Worthy of note: I love NASCAR Racing (real) as well as all forms of short-track oval stock car racing so I may be a bit biased. ;-) <my prayers have been answered> The simulation (note: not _game_! :) ) arrives in the form of two versions for us to enjoy: a 3 1/2" floppy version or the increasingly popular CD-Rom format. What is the difference? The disk-version contains only the low resolution, VGA version of the sim and the CD-Rom comes with both VGA and SVGA (high resolution) install options. Also common with the CD is added digital intro-music as opposed to the comp. generated FM/midi style present on the disks. Another bonus of the CD is these audio tracks can be played as a stand-alone on a regular CD-player. Personally I like the intro score and bonus track. The intro was performed by members of the band Skid Row and sounds very fitting and crisp ;-) My review however will centralize on the VGA-disk version. Upon opening the extremely beautiful packaging you are presented with 4 disks, a nicely structured and concise 175+ page manual, install help guide and a quick refernce card. Installation for me was painless and easy with no hitches. NAS leases about 12 to 15 Meg. of HDrive realestate. The box specifies the minimum requirements to be: 386DX/33, 6 MB RAM (4 MB = reduced graphic detail), MS-DOS<tm> 5.0+ and VGA graphics capabilities. There is NO PC-Speaker support, however most common sound boards are supported, including: GUS, PAS-16, Ad-Lib <Gold> and many variances of the Sound Blaster family (incl. AWE-32 and 16) to name a few. The manual provides numerous snip-its from NAS-vet Dave Marcis as well as commentary from Joe Nemechek. These help provide decent insight into the nuiances of NASCAR stockcar racing and track oddities for the beginner and seasoned NAS-followers alike. This in addition to numerous real photos throughout the manual (some physically taken by Papyrus staff) indicates that they spent a great deal of time "discovering" NASCAR for the simulation. I personally find the manual quite adequate, other may not. For instance, though they explain the many aspects of car physics and effects there is limited "suggested" information given. Some examples are in there, but these may not be enough for the true novice NASCAR-race-to-be. I like to tinker, tweak, and experiment and have some knowledge on what affects what on a race car so it was fine, IMO. Plus it prompted me to ask some questions and do some reading... that helped as well. I feel this is have the fun, the discovering and tinkering with the car to gain that extra edge... I learn by doing. It should be noted that NAS ships with many pre-designed 'default' set-ups to choose from for each track which will greatly lessen the learning curve and permit most everyone to just jump right in and begin turning constructive laps with relative ease. Game Play? Those familiar with Indycar Racing will feel very comfortable upon loading up NAS. the first time; the interface is virtually indentical in both. For those not familiar, you are placed at the top-level of the game where you can begin to customize and modify how you would like the program to run. Without going into exhorbient detail here, basically you should enter the Options menu and sub-menus, set-up/program your joystick or input device, calibrate it and get ready to rumble. You can virtually configure the controlling system in ANY form you wish and in any combination you see fit (ie some joystick, some keyboard etc etc.)... very versitile. You may wish to adjust the MANY graphical detail options and the like after you enter the physcial races and see how they perform on your system. Don't forget about the CARS DRAWN AHEAD/BEHIND and OPPONENTS HEARD section as this can assist you in acheiveing more optimal performance. You can select one of 4 forms of racing: Pre-Season Testing (at a selected track), Single Race (at a selected track), Championship Season (including the glory and sweat of the NASCAR points race) or Modem/H2H racing with a friend who also enjoys NASCAR racing. Pre-Season testing would be a good strart for the new drivers to get a feel for the physics, a particular track, and various in-race program functions. There will be no other cars on the track with you... the damage that occurs will be your fault :-) NASCARs are _HEAVY_ and will take a bit of getting used to, especially if you are fresh off the IndyCar scene in the sister-product. Quick acceleration and punctual responsiveness will be left in your other Papyrus game directory! However accuaracy and attention to detail won't be. This is as real as it gets folks <for now>! NASCAR is a sport of inches, be-it on the track banging bumpers with your nearest competitor or pit-side making fine adjustments to improve your cars' performance. IMO, the sim approaches a near "10" rating on both fronts. Some have already began mentioning the lack of or no sense of speed while playing the game. I must point out that in reality while driving my street car back and forth to work (reminds me of NASCAR sometimes ;-) ), you will get a different 'sense of speed' depending on your surroundings. While driving 60 mph on an Interstate-style highway you get a different perception as compared to 60 mph through some back roads or side roads. (The Police sometimes notice this 'perception' as well ;-) ). Hence in the game you may be traveling 200 + mph at Taladega but actually FEEL like you are driving faster say at Martinsville where the confines are closer and tighter... understand? Taladega is so open and vast diminshing the sense of speed a bit.... however trust me when you hit the wall you'll know you were going faster the Martinsville ;-) I got a similar feeling in Indycar at tracks like Indy and Michigan where it seemed I was driving through soup, yet N.Hampshire and Milwaukee got my blood pressure soaring yet at a relatively slower speed... go figure. Anyway, enough about that.... Adjustable features (Garage) that can be changed to your liking are: -Tires (stagger, pressure, brand names <Goodyear or Hoosier> etc.) -Spoilers (Frnt.Air Dam, rear spolier in inches and angle respectively) -Fuel Load (naturally. Remember each gallon adds about 7 lbs of weight to your car!) -Suspension (shocks, camber <front>, "wedge", wheel lock and weight distribution bias') Racing itself is a true experience. As you follow the Pace-Car you get this strange chlosterphobic feeling enhanced by the <much improved over Indycar> dull rumble emitting from all around you... in a moment these 'dull rumbles' will switch to a blaze of color and ear deafening thunder-like roars as the flag waves green and the pace-car exits the track. The racing is generally very up-close and personal, in your face style making more then one knuckle turn the white-ish shade (at least till' the tires warm up and I use a yoke ;) Paint and 'decal swapping' can become almost as common as placing your foot on the gas and brake! Contact is allowed, and though maybe not encouraged, it sure gets your competitor's attention as it does you when the shoe is on the other foot! I'll just summarize various things here, to make a long story as short as possible: Sim Hi-lights: -------------- - Race Fields can be up to 38 opponents (39 AIs + Player Car + Pace Car = 40 modeled vehicles) - Tracks included: Atlanta, Bristol, N.Hampshire, Martinsville, Michigan, Darlington, Phoenix, Taladega, and Watkins Glen. - Pit Stops can be pre-planned from the cockpit BEFORE getting to the pits. (Hint: use the pause key and make your radio requests ;-) ) - Yellow Flag WILL come out if the player car is in trouble or the only car involved in an altercation. (No more hobbling to the pits with two tires down and dodging 200 mph traffic!) - "One More Lap Until Green" notification so you know when the race will resume during caution periods. (Interesting while siiting in the pits for service and see this come up! Hurry up guys and 'tap' the back lid! Move, move, MOVE) - Race back to the line just after the caution comes out... good for getting that lap back if close enough ;-) - Enforced pit-lane speed of 55 mph - Black Flag penalties for 'speeding' <above> and passing under yellow or pace laps. "stop-and-go" results or else you get DQ'd - Real damage and effects. Graphically depicted; bent panels/bumpers, missing portions, crumpled back ends and hoods (actually affecting your view!), tire/wheel damage and wear. The only thing missing are the flips and barrel rolls and more FIRE! - More realistic pitting schemes for the AIs; they'll actually make periodic pit-stops during caution periods is a number of laps have been run under green. - Night Races (Season mode only) - Random or user defined weather. - Complete and very usable paintkit included (puts ICR's to pasture). - Many real drivers and paint schemes. - Selectable Opponent Strengths. - Versitle replay functions with built-in "cut & save" feature. Many new views including "Roof", "Driver/Passenger Side" and Bumper cams (front and back).... - Challenging and much more refined AI routines. All this _AND_ close door-to-door racing! Whoo Hoo! - Digital and more authentic sounds throughout- stereo where applicable. - Realistic pit-stops, time and sound effects. Damage can be repaired etc. - SAVE RACE feature for the ability to maintain some form of life after buying NASCAR ;-) - Accelerated Time feature. - Many Print to printer or file options. - Enhanced Season mode standings (Top 5 Finishes, Top 10's etc. etc.) - Nice after race summary and capsule showing all drivers etc. plus a small 'newspaper-like' block of text at the bottom showing "lead changes", ... read more »
Gavin Ada 17 Nov 1994 (approx.)#298310
Quoted text (9 lines)>Overall I'm 100% impressed and pleased at how NASCAR RACING has turned out. >I would have to give it at least a 9 of 10 if forced to rank it :-) Very >solid and entertaining package to this point and well worth the price of >admission. BTW, my system is a 486-DX2/66, LB-Cirrus Logic Video, 8MB Ram, >and a Sound Blaster 16 <basic> >Well, that's WAY MORE then enough for now. Feel free to write if you have >any comments. Oh yeah, AND PLEASE DO NOT ICLUDE THIS WHOLE MESSAGE IF >FOLLOWING UP TO THE GROUP! For everyone's well being ;-) Thanks for your >time and happy racing!
Chris, should I crosspost this to alt.game.air-warrior? <g> Great review, I may just have to go out and buy this sim (and a P90 to go with it!). --- Gavin "Visualize Whirled Peas!" ------------------------------+--------------------------------------- Gavin Adams | Air Warrior: #3644, "Boo Boo" Albuquerque, NM | http://cactus.org/AirWarrior/Main.html ------------------------------+---------------------------------------
Chris Gouch 18 Nov 1994 (approx.)#298357
: Chris, should I crosspost this to alt.game.air-warrior? <g> Great review, I : may just have to go out and buy this sim (and a P90 to go with it!). : --- Gavin "Visualize Whirled Peas!" -- Heh, thanks Gavin :-) No, that likely would not be a good idea... besides I wouldn't see any responses there anymore anyway ;-)... the 'Gods' have spoken.... -- Yeah, if you are vaguley interested in the BEST racing game to ever hit the market, then by all means buy it, you'll not be disappointed! (or at least I hope not, or I'll have to eat my words. ;-) ). Good luck on your purchase(s) ;-) -- Christopher Goucher Atlantic Geoscience Centre work: (902) 426-4754 Dartmouth, Nova Scotia home: (902) 865-9270 CANADA
Lorne E 19 Nov 1994 (approx.)#298375
[...] A question: Is "Opponents Heard" limited by the number of DMA channels to the sound card? In other words, could I hear more than one opponent with my 8-bit, single DMA Soundblaster 1.5? ----------------------------------------------------------------------
Robert Berryhi 19 Nov 1994 (approx.)#298383
>Subject: NASCAR: My impressions <long review> >Date: 16 Nov 1994 16:48:59 -0400 >Well, it's time for me to throw my hat into the ring and add my $0.02 to this >product as it finds it's way to the shelves. Worthy of note: I love NASCAR >Racing (real) as well as all forms of short-track oval stock car racing so I >may be a bit biased. ;-) <my prayers have been answered> [MUCH DELETED. . .]
Quoted text (14 lines)>Overall I'm 100% impressed and pleased at how NASCAR RACING has turned out. >I would have to give it at least a 9 of 10 if forced to rank it :-) Very >solid and entertaining package to this point and well worth the price of >admission. BTW, my system is a 486-DX2/66, LB-Cirrus Logic Video, 8MB Ram, >and a Sound Blaster 16 <basic> >Well, that's WAY MORE then enough for now. Feel free to write if you have >any comments. Oh yeah, AND PLEASE DO NOT ICLUDE THIS WHOLE MESSAGE IF >FOLLOWING UP TO THE GROUP! For everyone's well being ;-) Thanks for your >time and happy racing! >-- >Christopher Goucher Atlantic Geoscience Centre >work: (902) 426-4754 Dartmouth, Nova Scotia >home: (902) 865-9270 CANADA
I must add one thing, since I have a stereo sound card, the game *DOES* support stereo, so if you get passed on the left you hear the car draw close, speed by, and draw away on the LEFT speaker . . . a *TRULY* AWESOME experience! +=================================================================+ | Robert Berryhill - Scarecrow from Wizard of Oz| | Plano, Tx or was that Congress? | +=================================================================+

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy