> I'm having a bit of trouble with the sound in ICR. I use
> an Orchid Gamewave, so I can have Soundblaster for the effects
> and GM for the music. The music sounds fine, but in a race,
> the sound is really weedy, particularly the engine sound,
I don't know if this will help but .. turn-off the music in
the option menu of the game, only leaving the SB for engine
noise. Maybe the sound quality will improve. I have
a similar pb with a logitech soundman wave card.
The engine noise disappears (leaving only the crash noises)
if I have both sound and GM music on. Anybody with a
SMW 32 has the same problem ?
Jacqueline
I'm having a bit of trouble with the sound in ICR. I use
an Orchid Gamewave, so I can have Soundblaster for the effects
and GM for the music. The music sounds fine, but in a race,
the sound is really weedy, particularly the engine sound,
which is really high pitched, it sounds awful. Someone replied
to a message I posted in the flight sim group (thanks for
answering), suggesting I choose SB for the music as well, 'cos
I was getting some GM notes being used in the race. I tried
this (and a couple of other combinations too), but it didn't
seem to make any difference.
It could be that I'm getting GM sounds coming through
because my card supports both standards, though I can't see
this being very likely.
If anyone else has experienced this problem before, or
knows if there is a patch to fix it, could they drop me a
line, as I'd really appreciate it.
Thanks,
Scott.
Quoted text (16 lines)
> I'm having a bit of trouble with the sound in ICR. I use > an Orchid Gamewave, so I can have Soundblaster for the effects > and GM for the music. The music sounds fine, but in a race, > the sound is really weedy, particularly the engine sound, > which is really high pitched, it sounds awful. Someone replied > to a message I posted in the flight sim group (thanks for > answering), suggesting I choose SB for the music as well, 'cos > I was getting some GM notes being used in the race. I tried > this (and a couple of other combinations too), but it didn't > seem to make any difference. > It could be that I'm getting GM sounds coming through > because my card supports both standards, though I can't see > this being very likely. > If anyone else has experienced this problem before, or > knows if there is a patch to fix it, could they drop me a > line, as I'd really appreciate it.Quoted text (9 lines)
> > I'm having a bit of trouble with the sound in ICR. I use > > an Orchid Gamewave, so I can have Soundblaster for the effects > > and GM for the music. The music sounds fine, but in a race, > > the sound is really weedy, particularly the engine sound, > I don't know if this will help but .. turn-off the music in > the option menu of the game, only leaving the SB for engine > noise. Maybe the sound quality will improve. I have > a similar pb with a logitech soundman wave card.: >
: > >
: > > I'm having a bit of trouble with the sound in ICR. I use
: > > an Orchid Gamewave, so I can have Soundblaster for the effects
: > > and GM for the music. The music sounds fine, but in a race,
: > > the sound is really weedy, particularly the engine sound,
: >
: > I don't know if this will help but .. turn-off the music in
: > the option menu of the game, only leaving the SB for engine
: > noise. Maybe the sound quality will improve. I have
: > a similar pb with a logitech soundman wave card.
: Same advice unfortunately...Get a soundblaster. They are 100% soundblaster
: compatable.
: > The engine noise disappears (leaving only the crash noises)
: > if I have both sound and GM music on. Anybody with a
: > SMW 32 has the same problem ?
: > Jacqueline
This is almost for sure due to have GM for music....the engine sound is
really not a digital effect, thus it's an FM Synthesized sound when
running a SB compatible. When GM is used, you get a musical note instead
of an engine-like sound.
Mike.
I've got an AWE 32 and I just get a pathetic whine from the engine.
Maybe that's the actual sound - has anyone got anything better out of the
game than that ? When I played the NASCAR demo, the engine sound was
awesome - is it really like that in Indy ?
Neal Rayner.
I just bought the AWE myself a couple of days ago. I used to have a
crappy old 8-bit SB v1.5 and the engine sounds were BETTER with the
old card!!! Set the chorus and reverb values to zero. It helps a little.
Crash sounds are better with AWE, though :-)
--
Henrikki (Hena) H?kk?nen Hietaniitynpolku 2 C 19
Helsinki University of Technology Tel: +358-0-345 5538
Graphic Arts/Computer Science Fax: are you kidding me ...
>I just bought the AWE myself a couple of days ago. I used to have a
>crappy old 8-bit SB v1.5 and the engine sounds were BETTER with the
>old card!!! Set the chorus and reverb values to zero. It helps a little.
>Crash sounds are better with AWE, though :-)
I noticed the same thing - my old 8-bit blaster was much richer in the
engine drone sounds. Crash sounds improved a lot, though - maybe mostly
because i have a subwoofer hooked up, too. AWE32 is totally compatible,
though.
PEter


































