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Rec.Autos.Simulators Archive

Still get crappy engine sounds in ICR

8 posts by 7 people · 16 Nov 1994 (approx.) - 22 Nov 1994 (approx.)

JB22.. 16 Nov 1994 (approx.)#298278
> I'm having a bit of trouble with the sound in ICR. I use > an Orchid Gamewave, so I can have Soundblaster for the effects > and GM for the music. The music sounds fine, but in a race, > the sound is really weedy, particularly the engine sound, I don't know if this will help but .. turn-off the music in the option menu of the game, only leaving the SB for engine noise. Maybe the sound quality will improve. I have a similar pb with a logitech soundman wave card. The engine noise disappears (leaving only the crash noises) if I have both sound and GM music on. Anybody with a SMW 32 has the same problem ? Jacqueline
S.P.Dru 16 Nov 1994 (approx.)#298283
I'm having a bit of trouble with the sound in ICR. I use an Orchid Gamewave, so I can have Soundblaster for the effects and GM for the music. The music sounds fine, but in a race, the sound is really weedy, particularly the engine sound, which is really high pitched, it sounds awful. Someone replied to a message I posted in the flight sim group (thanks for answering), suggesting I choose SB for the music as well, 'cos I was getting some GM notes being used in the race. I tried this (and a couple of other combinations too), but it didn't seem to make any difference. It could be that I'm getting GM sounds coming through because my card supports both standards, though I can't see this being very likely. If anyone else has experienced this problem before, or knows if there is a patch to fix it, could they drop me a line, as I'd really appreciate it. Thanks, Scott.
Greg Cisko 16 Nov 1994 (approx.)#298290
Quoted text (16 lines)> I'm having a bit of trouble with the sound in ICR. I use > an Orchid Gamewave, so I can have Soundblaster for the effects > and GM for the music. The music sounds fine, but in a race, > the sound is really weedy, particularly the engine sound, > which is really high pitched, it sounds awful. Someone replied > to a message I posted in the flight sim group (thanks for > answering), suggesting I choose SB for the music as well, 'cos > I was getting some GM notes being used in the race. I tried > this (and a couple of other combinations too), but it didn't > seem to make any difference. > It could be that I'm getting GM sounds coming through > because my card supports both standards, though I can't see > this being very likely. > If anyone else has experienced this problem before, or > knows if there is a patch to fix it, could they drop me a > line, as I'd really appreciate it.
Unfortunately, the only advice I have, is my own guideline in reguards to sound cards. Get a soundblaster. They are 100% soundblaster compatable :-)
Greg Cisko 16 Nov 1994 (approx.)#298291
Quoted text (9 lines)> > I'm having a bit of trouble with the sound in ICR. I use > > an Orchid Gamewave, so I can have Soundblaster for the effects > > and GM for the music. The music sounds fine, but in a race, > > the sound is really weedy, particularly the engine sound, > I don't know if this will help but .. turn-off the music in > the option menu of the game, only leaving the SB for engine > noise. Maybe the sound quality will improve. I have > a similar pb with a logitech soundman wave card.
Same advice unfortunately...Get a soundblaster. They are 100% soundblaster compatable.
michael dobbs (micro b 17 Nov 1994 (approx.)#298334
: > : > > : > > I'm having a bit of trouble with the sound in ICR. I use : > > an Orchid Gamewave, so I can have Soundblaster for the effects : > > and GM for the music. The music sounds fine, but in a race, : > > the sound is really weedy, particularly the engine sound, : > : > I don't know if this will help but .. turn-off the music in : > the option menu of the game, only leaving the SB for engine : > noise. Maybe the sound quality will improve. I have : > a similar pb with a logitech soundman wave card. : Same advice unfortunately...Get a soundblaster. They are 100% soundblaster : compatable. : > The engine noise disappears (leaving only the crash noises) : > if I have both sound and GM music on. Anybody with a : > SMW 32 has the same problem ? : > Jacqueline This is almost for sure due to have GM for music....the engine sound is really not a digital effect, thus it's an FM Synthesized sound when running a SB compatible. When GM is used, you get a musical note instead of an engine-like sound. Mike.
N Rayner ShadowRea 18 Nov 1994 (approx.)#298355
I've got an AWE 32 and I just get a pathetic whine from the engine. Maybe that's the actual sound - has anyone got anything better out of the game than that ? When I played the NASCAR demo, the engine sound was awesome - is it really like that in Indy ? Neal Rayner.
Henrikki T H{kk{n 22 Nov 1994 (approx.)#298440
I just bought the AWE myself a couple of days ago. I used to have a crappy old 8-bit SB v1.5 and the engine sounds were BETTER with the old card!!! Set the chorus and reverb values to zero. It helps a little. Crash sounds are better with AWE, though :-) -- Henrikki (Hena) H?kk?nen Hietaniitynpolku 2 C 19 Helsinki University of Technology Tel: +358-0-345 5538 Graphic Arts/Computer Science Fax: are you kidding me ...
Peter Burke 22 Nov 1994 (approx.)#298456
>I just bought the AWE myself a couple of days ago. I used to have a >crappy old 8-bit SB v1.5 and the engine sounds were BETTER with the >old card!!! Set the chorus and reverb values to zero. It helps a little. >Crash sounds are better with AWE, though :-) I noticed the same thing - my old 8-bit blaster was much richer in the engine drone sounds. Crash sounds improved a lot, though - maybe mostly because i have a subwoofer hooked up, too. AWE32 is totally compatible, though. PEter

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