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Rec.Autos.Simulators Archive

Nascar Demo, fun but not acurate.

10 posts by 7 people · 27 Sep 1994 (approx.) - 01 Oct 1994 (approx.)

James W. Howe 27 Sep 1994 (approx.)#297777
After just running some laps with the Nascar demo, I find myself really liking it so far. The best I could run was a 205 lap average, but I inly messed with it for 10 minutes. I don't quite think it is accurate though, down the back stretch I was running 220 mph at 9000 rpm. I've never seen a stock car engine that would stand 9000 rpm for 500 miles, or at least not yet... Jim
Bob Hrus 27 Sep 1994 (approx.)#297778
Like you said - it was down the back stretch. You are not averaging 9000 rpm for 500 miles. As for twisting a stock car engine, watch the telemetry from Jack Roush's cars sometime - #6 hits 9000 a lot more than you would think. (and let's not mention that incident at Darlington, OK?) :-) Granted, it doesn't turn 9000 for the entire length of a backstretch, though. I've found the sim to be pretty good. I'll be first in line when it shows up at the local store. I even upgraded from a 486DX33 to a DX/2-66 in preparation... -- +------------------------------+---------------------------------------------+ | BNR Inc. RTP North Carolina |USmail: 35 Davis Drive RTP, NC 27709 | +------------------------------+---------------------------------------------+
John VanAntwe 27 Sep 1994 (approx.)#297779
>>though, down the back stretch I was running 220 mph at 9000 rpm. I've >>never seen a stock car engine that would stand 9000 rpm for 500 miles, or >>at least not yet... >Like you said - it was down the back stretch. You are not averaging 9000 rpm >for 500 miles. Also, if you keep it above 8500 - 8700 for most of the second lap, notice the oil pressure (temp? I don't remember) warning light comes on? I would say that this is pretty realistic. Just imagine yourself running a qualifying engine -- enough gas for 2 laps and if it blows up who cares...
James W. Howe 28 Sep 1994 (approx.)#297793
Don't get me wrong, I'll be right there when it comes out, its just apparent to me that it was a qualification run with no restrictor plates. Which is fine by me... I assume of course that the real game will allow you to pick your gear ratio to prevent the over-revving... Jim
James W. Howe 28 Sep 1994 (approx.)#297794
Point taken, it really appears that there was no restrictor plate is all. Which is fine by me, I've never liked them.
Volk 29 Sep 1994 (approx.)#297804
Their will be a restrictor plate in the release version, according to the CIS rep.
Ron O'De 30 Sep 1994 (approx.)#297815
An option would be nice. If the restrictor plate racing is done right, with drafting trains etc., that really will be a triumph. OK, maybe we don't like the chess-game restrictor plate racing much, but the ability to simulate it accurately would be quite impressive. Sigh. OK. I've got just enough money to buy myself a decent PC, I think. So if I decide to retire my old Amiga 1000 (after all, even new Amiga soft- ware doesn't work on it anymore), what sort of things should I look for in a PC, taking into account that I love racing/flight simulators? What's this I hear about one type of soundcard giving only engine sounds on ICR, while another gives only crash/voice sounds? Is there no way to get both? I know a DX/2-66 is probably best for my price range (but it seems that an 80MHz version has begun popping up for not much more?). Are there other specific things you folks would recommend? The hodge-podge PC world is new to me. What kind of flight yoke/rudder pedal combination works well both for flight and racing simulation? Of course, if I get a PC and the good controller, I probably won't have enough to buy the simulators! Sigh. --
Tony Joh 30 Sep 1994 (approx.)#297817
>An option would be nice. If the restrictor plate racing is done right, >with drafting trains etc., that really will be a triumph. OK, maybe we >don't like the chess-game restrictor plate racing much, but the ability >to simulate it accurately would be quite impressive. It'll be tough to drive. Papyrus has said that they have a reworked Newtonian physics model which probably means that in the draft you will get squirrelly; add that to the inevitable difficulty at maintaining a constant distance in the draft... whoo! Realism is tiring! :-) You're going to need a Pentium to do any good work, or at LEAST a DX2-66. I'd go with the DX2-66 unless you have the 3500+ dollars to spend on a good Pentium-90 system (like I did... see empty wallet and debts up to ears). Don't get a DX4-100 -- although they're technically faster than the 90Mhz Pentiums they don't have the same processor and a lot of DX4's have been recalled for some reason... The difference is in the IRQ address. I remember playing ICR for six months without ever knowing that Paul Page's voice existed. It was because my IRQ address was wrong -- once I fixed it, I got it all -- including the sounds of my car smashing into the wall.. :-( You're going to want to save up for a Thrustmaster T1 for the NASCAR Simulator. I have a CH Virtual Pilot which I use for ICR which works fine, but for the heavier car model that NASCAR has it'll be harder to control it well without more feedback in the controls. -- ///// Tony Johns \\\\\ BYU Computer Science Dept. ///// Director of Competition \\\\\ Internet Winston Cup Championship
Volk 01 Oct 1994 (approx.)#297829
Another option here is a yoke reviewed in the latest CGW, ahh here it is - the Suncom Tech. G-Force. I've seen it at Best Buy for $60, I've heard good things about it from some online folks and the CGW review sounded pretty good. The T1 is something you'll have to try out - some people really HATE the pedals intensely, others like them. But several on Compuserve race with a CH Flightstick plugged into the soundcard's joystick port, about as cheap as you can get, but still has good control. Volksy
Quoted text (13 lines)>Sigh. OK. I've got just enough money to buy myself a decent PC, I think. >So if I decide to retire my old Amiga 1000 (after all, even new Amiga soft- >ware doesn't work on it anymore), what sort of things should I look for in >a PC, taking into account that I love racing/flight simulators? >What's this I hear about one type of soundcard giving only engine sounds >on ICR, while another gives only crash/voice sounds? Is there no way to >get both? >I know a DX/2-66 is probably best for my price range (but it seems that >an 80MHz version has begun popping up for not much more?). Are there >other specific things you folks would recommend? The hodge-podge PC world >is new to me.
I just bought a DX2-66 and I don't think I'd do that again if I were doing it now. That's kind of the nature of buying computers, but I think today the threshold has been crossed on the Pentium, and for about $100 (a hundred, not a thousand) than I paid for a well-equipped DX2-66 I could get a slightly less well-equipped Pentium. The Pentiums are quite a bit more capable than the DX2-66's, especially since most of the nice DX2-66's have built-in VLB framebuffers which in effect aren't upgradable, while nearly all Pentiums today have separate-board VESA or especially PCI framebuffers (video adapters). The PCIs are considerably more capable video than built-in ones, and are also replaceable. Yeah, I think I've spent about $220 on ICR - $40 for ICR, $60 for track-packs, $120 for a Thrustmaster, and probably some other stuff too. Then they'll be F1GP, and probably NASCAR, and... -- Brian Wong Product Marketing Engineering 415-336-0082 Palo Alto, CA 94303

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