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Rec.Autos.Simulators Archive

Nascar Demo

7 posts by 4 people · 23 Sep 1994 (approx.) - 27 Sep 1994 (approx.)

John VanAntwe 23 Sep 1994 (approx.)#297731
I got the demo today and loaded it on a Pentium and a 386-25DX for comparison. I was able to get a joystick to work on either machine, as has been reported by others. The callibration seemed to work, but the car would not respond to inputs on the track. The 386 was not really acceptable, even with all the detail off. However, I do not know if Papyrus is suggesting nothing below a 486. However, even with the slow response, I found the driving feel supirior to the old Bill Elliot NASCAR game. On the Pentium, it ran well with all detail on and I was very impressed with the visual "feel" of the game. I found the various camera angles very similar to the views provided by TV coverage cameras on the replays. Also, the in car view gives you a very good perspective of the track, somthing which the earlier NASCAR game lacked. I was able to consistantly place the car right up on the wall upon exiting the turns. I am anxious to see how damage is handled in the real game. I started wondering about this when I hit the wall rather hard, skidded nose in hard against the wall and suffered no apparent damage either visually or in terms of the car performance. Ignoring the visual, which would be hard to program, the car should have minimally suffered one or more flat tires and severe handling problems. To further test the issue, I ran as nearly perpendicular as possible into the #3 corner wall at between 186 and 188 MPH. The only result was another long sideways skid and a slow lap time because I had to re-start from 0 MPH after the skid. John
Henrikki T H{kk{n 25 Sep 1994 (approx.)#297740
(snip) What do you mean?!? All I can get is three views by pressing F10:***pit and two outside views. Is it possible to change camera views while watching a replay? I thought I tried that and couldn't get it working. So, what gives? -- Henrikki T. Hakkanen DISCLAIMER: In no event shall I be liable Voice: ?0-345 5538 my opinions, even if I have been advised of Fax: don't have one the possibility of such damages.
John VanAntwe 26 Sep 1994 (approx.)#297752
I was referring to the camera views available in the replay mode. I agree that there are only 3 views when you are actually driving (although I have much more success when I just drive from inside the car).
Michael Corrig 26 Sep 1994 (approx.)#297753
Quoted text (11 lines)|> |> (snip) |> |> >On the Pentium, it ran well with all detail on and I was very impressed with |> >the visual "feel" of the game. I found the various camera angles very similar |> >to the views provided by TV coverage cameras on the replays. Also, the in car |> |> What do you mean?!? All I can get is three views by pressing F10:***pit and |> two outside views. Is it possible to change camera views while watching |> a replay? I thought I tried that and couldn't get it working. |> So, what gives?
To change cameras during replays you have to hit a key (specified in the README), you can't click on the buttons. In fact, I don't think any of the buttons at the bottom of the replay screen work. -- Mike Corrigan
John VanAntwe 26 Sep 1994 (approx.)#297756
I finally figured out what my problem was with using the Joystick. Not only do you have to callibrate the joystick, but you then have to go into "Controls" (which is right above callibration) and pick the joystick movements for the various actions listed there. All-in-all a nice setup, I think. Once I got the joystick running, I was able to consitently turn in 205 - 210 mph laps. I am now even more impressed with the driving feel of the game. I tried some on-purpose spins and they reacted to steering very realisticly. My only concern remains with the handling of damage. What the README says and what the demo provides are nowhere near the same thing.
Matthew A. Smi 27 Sep 1994 (approx.)#297765
>My only concern remains with the handling of damage. What the README says and >what the demo provides are nowhere near the same thing. Maybe you got a different README.TXT --- mine says that the release version will have realistic crash damage... Matt
John VanAntwe 27 Sep 1994 (approx.)#297773
>>My only concern remains with the handling of damage. What the README says and >>what the demo provides are nowhere near the same thing. >Maybe you got a different README.TXT --- mine says that the release version >will have realistic crash damage... I got the same README, I am just wondering why the damage is not recorded in the demo the same as in the real game... I would think a demo would demonstrate all aspects...

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