The following question referes to ICR
Why is it that when I make a pit stop (under green) I am not allowed to leave
until after 6.8 seconds. For example, I changed changed all four tires in 4.5
seconds but when I clicked on done a WAITING sign appeared in the top left
corner of my screen and I couldn't exit the pits?
If anyone knows the answer to this please respond.
BTW IRC is the best racing sim that I have ever played. Lets hope Papyrus
will come out with a SVGA version
Mark
>BTW IRC is the best racing sim that I have ever played. Lets hope Papyrus
>will come out with a SVGA version
I am not sure if the SVGA upgrade would really be beneficial to the
game - There is no way a fast 486 would be able to redraw the screens
fast enough in 640x480 with as much detail as you get now. There are
other issues that Papyrus could address first, and wait with
SVGA until the CPUs get more punch or their programmers find a way
to really speed up the game (it barely makes it to 15fps now!)
About your pit stop problem: I am sure the game tries to simulate the
actual time it would take to change tires and for the crew to jump
out of the way, rather than let you hurry thru the menu as you please
and then zip back out.
I sure would love more action in the pits, though: how about
the sound of air wrenches, the sqeal of tires as you leave,
smoke from tires as you heat them up in a burnout through pit lane,
pit speed limit (usuer selectable), stop and go penalties, etc.
All this would make the game mmuch more ***ive - and that is
just some of the ideas I have for pit lane.
Peter
Quoted text (9 lines)
>>BTW IRC is the best racing sim that I have ever played. Lets hope >Papyrus >>will come out with a SVGA version >I am not sure if the SVGA upgrade would really be beneficial to the >game - There is no way a fast 486 would be able to redraw the screens >fast enough in 640x480 with as much detail as you get now. There are >other issues that Papyrus could address first, and wait with >SVGA until the CPUs get more punch or their programmers find a way >to really speed up the game (it barely makes it to 15fps now!)Quoted text (13 lines)
>Subject: Re: Pit Stops >Date: 20 Sep 1994 21:55:20 GMT >>BTW IRC is the best racing sim that I have ever played. Lets hope >Papyrus >>will come out with a SVGA version >I am not sure if the SVGA upgrade would really be beneficial to the >game - There is no way a fast 486 would be able to redraw the screens >fast enough in 640x480 with as much detail as you get now. There are >other issues that Papyrus could address first, and wait with >SVGA until the CPUs get more punch or their programmers find a way >to really speed up the game (it barely makes it to 15fps now!)Peter may have been referring more to actual digital sounds of the tires
heating up on a peel out, and real air wrenches. This too is rumoured to be
upcoming in NASCAR Racing.
Ralf
Mark,
That's because if you could change all four tyres on an Indycar with 4 tyre
operators in just 4.5 seconds, you'de surely have an unfair advantage.<g> The
WAITING message appears while the crew finish their work on the car. For
instance, the more fuel you put in, the longer you wait.
This was an improvement on the old Indy 500 which let you enter the pit, refuel
and change tyres in the time it takes you to hit the Enter and Spacebar keys
a few times - the computer opponents on the other hand, would always stop for
around 15 seconds.
Mike.
I doubt that will happen. If you notice the NASCAR demo, the actual
update area of the screen (ie the windshield) is less than half of the
screen, whereas on ICR it is roughly 2/3 of the screen. What this means
is that in NASCAR they will be able to maintain roughly the same frame
rate in the SVGA version as ICR achieves (given the fact that they should
be able to improve the frame rate from the original code).


































