Race Sim Central
Rec.Autos.Simulators Archive

Replays

3 posts by 3 people · 12 Sep 1994 (approx.) - 13 Sep 1994 (approx.)

I find that I don't get a replay of an entire race (I have been practicing passing so I have all 33 cars turned on). I presume this is because I have only 8 MB memory? I get about 12-14 minutes of replay with all cars turned on at New Hampshire. How much memory do I need to get a full replay at, say Michigan? Alternatively, I suppose I can escape in the middle and save things out, but that's a pain. --- Brian Wong Product Marketing Engineering 415-336-0082 Palo Alto, CA 94303
Ralf Southa 13 Sep 1994 (approx.)#297578
Quoted text (8 lines)>Engineering) >Subject: Replays >Date: 12 Sep 1994 19:34:21 GMT >I find that I don't get a replay of an entire race (I have been practicing >passing so I have all 33 cars turned on). I presume this is because I have >only 8 MB memory? I get about 12-14 minutes of replay with all cars turned >on at New Hampshire. How much memory do I need to get a full replay at, say >Michigan?
I have 16MB RAM and I can view the entire replay of a 40% race at Michigan. Other than that, I don't know what the limit is. Yep. that's a way to do it. Ralf _____________________________________________________________________ _ ____ ____ ____ |i| / __| |r__ \ /s___| Ralf Southard ICRS Co-Director |n| |c| |a|_| / \e\_ Editor-In-Chief of Online Racing Int'l _____________________________________________________________________ 6 Armsby Building, University Park, PA 16802
Michael Corrig 13 Sep 1994 (approx.)#297589
|> I find that I don't get a replay of an entire race (I have been practicing |> passing so I have all 33 cars turned on). I presume this is because I have |> only 8 MB memory? I get about 12-14 minutes of replay with all cars turned |> on at New Hampshire. How much memory do I need to get a full replay at, say |> Michigan? The amount of memory required for replays is highly dependent on how much dirt and smoke gets generated. I've seen replay files where more than 3/4 of the file is associated with dirt and smoke (and that didn't require running in the dirt very much). Here is a formula for the size of a replay file assuming you have no dirt, smoke or crash sounds. File size = 16 + ( ( 7 + ( 10 * NumCars ) ) * 15 * seconds ) The File size is in bytes. Basically, there is a six*** byte header, 15 records per second with each record having 7 bytes of fixed overhead and 10 bytes per car. The smoke and dirt can easily add several hundred bytes PER RECORD. -- Mike Corrigan

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