Hello,
I just used the wonderful CARS94 patch from didnt.doit.wisc.edu and a
question came up. Where is your engine power range configured? Last night
I lapped the entire field using the Honda engine. According to the
DRIVERS.TXT, with the power ranges given to Rahal & Groff, this shouldn't
have happened as easily as it did. I don't have the expansions packs yet
so if this is answerable by "you can do it with the expansion pack", let me
know.
The patch is great and this is not a complaint as much as a curiosity.
Also, while more of a USAC engine than an Indycar engine, has anyone
configured in a Mercedes engine? Again, if this is answerable by "buy the
expansion kits" then let me know. The reason I am holding off is because I
still haven't even mastered the courses that came with the original game.
It's those darn road courses...can't set up a chassis to turn a corner like
a lithe race car and not a garbage truck!
Thanks for any help!
Terrill
Quoted text (10 lines)
>Subject: Indycar..power question >Date: 25 Aug 1994 10:34 MST >Hello, > I just used the wonderful CARS94 patch from didnt.doit.wisc.edu and a >question came up. Where is your engine power range configured? Last night >I lapped the entire field using the Honda engine. According to the >DRIVERS.TXT, with the power ranges given to Rahal & Groff, this shouldn't >have happened as easily as it did. I don't have the expansions packs yet >so if this is answerable by "you can do it with the expansion pack", let me >know.Subject: Indycar..power question
Date: 25 Aug 1994 10:34 MST
>Hello,
> I just used the wonderful CARS94 patch from didnt.doit.wisc.edu and a
>question came up. Where is your engine power range configured?
Your power appears to be fixed. The drivers.txt file includes the human-
operated car, but changing the calue for it doesn's seem to do anything.
The opponents strength is not fixed - the enigne values in the drivers.txt
file are base figures and the game then randomizes performance in each
race.
Try a few restarts (shift-r) in a race and run for a while: the field
will
always eveolve differently.
Then: The overall opponent level is set in your options menu. Don't pay
much
attention to 100% - it rarely matches your skills. And qualifying is
different
from race performance. There are several bugs in the calibration of qual
vs.
race speeds on several tracks (track.txt files in each track subdir). If
you
want the opponents to be competitive, crank up the opp. stregth % value.
The
values in the drivers.txt file within the cars94a.zip just spread the
field
based on the ration in engine power.
Just change the name of one of the engines in the drivers.txt file to
Mercedes.
It won't change a thing compared to the engine you are replacing with it.
Engine performance (torque, revs, etc) is coded into the game. Just ratios
between AI cars can be adjusted.
Practice... More powerful engines won't help.
>Subject: Indycar..power question
>Date: 25 Aug 1994 10:34 MST
[...]
I had the same feeling when I first got the game. A few weeks later, I found I
had somehow set fixed weather, and selected rain. I wouldn't recommend it, but
try pounding a go for broke attitude around Long Beach when it's wet, without
rain tires, and with "car damage" turned on. I somehow mastered it, found I
wasn't competitve, and decided to turn-on rain for fun. What a revelation THAT
was :).
Aside from that, you might try turning the turbo boost way down on your first
few laps around a new road course. I tried this after getting reasonably good
at Laguna (consistent 1:09's). Lap times increased a little over 2 seconds to
1:11's, low 1:12's without the boost. The moral: a consistently good line
through a road course is much more important than raw horsepower. You need to
know the track better than you know your wife's backside. I can't run with the
big boys, but that will come in time.
As for setup, I started with the pre-set Fast setup, mucked around a little
with the tire pressures and camber to even out the temperature, and stiffened
the front and rear roll bars to their limits. I left the wings and other
things pretty much alone. I don't know if stiffer shocks would have helped
much or not.
Mike.
>Also, while more of a USAC engine than an Indycar engine, has anyone
>configured in a Mercedes engine? Again, if this is answerable by "buy the
>expansion kits" then let me know. The reason I am holding off is because I
>still haven't even mastered the courses that came with the original game.
>It's those darn road courses...can't set up a chassis to turn a corner
like
I saw a post back a week or so ago where a hacker found the area where
boost came into play. He sector-edited that section of the code to make a
55 boost Mercredes engine but he also said that once boost was turned up
beyond 45 the engine blew. No matter what the Revs were.
Jason


































