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Flatout Demo Available

20 posts by 11 people · 04 Nov 2004 00:50 UTC - 08 Nov 2004 23:25 UTC

FlatOut demo from the Rally Trophy developers

Kyle Roberts announced the FlatOut demo from Bugbear, the makers of Rally Trophy. Some loved its arcade fun and ragdoll damage, while others criticised its lack of multiple controller support and a throttle aid that remained even in the full game's pro mode. A troll's racist remark was condemned.

release/newsreview/impressionsFlatOut

Automated summary.

Kyle Roberts wrote: > Latest from the developers of Rally Trophy. Downloading it now. > > http://www.avault.com/pcrl/demo_temp.asp?game=flatout All I gotta say is: WOW!!! Most arcade fun I've had in a looooooooong time!!! And actually car handling and physics isn't THAT bad. Better than most; on par with Race Driver 2 I'd say. But the damage model is incredible!! Word is there will be a sim mode in the final too. This game is gonna be a must buy IMO.
"Destroy" <[email hidden]> wrote in message news:8xfid.25221$[email hidden]...
Quoted text (20 lines)> > Kyle Roberts wrote: > > > Latest from the developers of Rally Trophy. Downloading it now. > > > > http://www.avault.com/pcrl/demo_temp.asp?game=flatout > > All I gotta say is: > > WOW!!! > > Most arcade fun I've had in a looooooooong time!!! And actually car > handling and physics isn't THAT bad. Better than most; on par with Race > Driver 2 I'd say. > > But the damage model is incredible!! > > Word is there will be a sim mode in the final too. > > This game is gonna be a must buy IMO.
I'm not as impressed. First, the demo doesn't work with multiple controllers. No dice with my Logitech wheel and ACT Labs pedals. I just used buttons on my wheel for brake and throttle, which probably didn't make a huge diffence since there is some kind of throttle/brake assist going on in the demo that is annoying. The camera in the behind the car views is also a little slow when taking corners and jerks a bit. I thought the courses could have been a little more imaginative. The damage and physics model screams for a track with a crossover intersection or two. The demo just didn't grab me. Sort of boring I thought. They need to dig up a copy of the original Destruction Derby for a few pointers. Kyle
> I thought the courses could have been a little more imaginative. The damage > and physics model screams for a track with a crossover intersection or two. > The demo just didn't grab me. Sort of boring I thought. They need to dig up > a copy of the original Destruction Derby for a few pointers. Full version has 'sim mode' without the throttle aid, figure 8, ragdoll bowling and demo derby course FWIW.
"Kyle Roberts" <[email hidden]> wrote in message news:j1fid.19637$[email hidden]...
Quoted text (7 lines)> Latest from the developers of Rally Trophy. Downloading it now. > > http://www.avault.com/pcrl/demo_temp.asp?game=flatout > > Kyle > >
ROTFLMAO! First time I crashed and saw the driver go flying and yelling AHHH! Too bad there is no incar view just a front bumper like view. Great arcade fun for a change. Lou
On Wed, 3 Nov 2004 21:45:33 -0800, "Lou" <[email hidden]> wrote something like: >ROTFLMAO! First time I crashed and saw the driver go flying and yelling >AHHH! Too bad there is no incar view just a front bumper like view. Hehe... imagine using the driver's view and flying through the windshield =) >Great arcade fun for a change. Amen :) -- - Jussi Koukku -
Jussi Koukku 04 Nov 2004 09:27 UTC#532111
something like: Hehe... imagine using the driver's view and flying through the windshield =) Amen :) -- - Jussi Koukku -
> I'm not as impressed. First, the demo doesn't work with multiple > controllers. No dice with my Logitech wheel and ACT Labs pedals. I justused > buttons on my wheel for brake and throttle, which probably didn't make a > huge diffence since there is some kind of throttle/brake assist going onin > the demo that is annoying. The camera in the behind the car views is alsoa > little slow when taking corners and jerks a bit. > > I thought the courses could have been a little more imaginative. Thedamage > and physics model screams for a track with a crossover intersection ortwo. > The demo just didn't grab me. Sort of boring I thought. They need to digup > a copy of the original Destruction Derby for a few pointers. Spoken like a true nigger
I am still amazed at the poor design of input assignment of modern day racing games. How much extra work would you need to put into a project to cover *all* joystick/wheel/pedal setups??? My guess is less than 0.01% of the total development time. I tried CMR4 the other day, but were immediately put off by the sucky input setup screens. If a game developement house cannot make an input setup for my custom setup, they are not up to the task of making a racing sim worthy of my costly time. How hard can it be???? ---Asgeir--- Kyle Roberts wrote: > "Destroy" <[email hidden]> wrote in message > news:8xfid.25221$[email hidden]...<snipped>
Quoted text (12 lines)> > I'm not as impressed. First, the demo doesn't work with multiple > controllers. No dice with my Logitech wheel and ACT Labs pedals. I just used > buttons on my wheel for brake and throttle, which probably didn't make a > huge diffence since there is some kind of throttle/brake assist going on in > the demo that is annoying. The camera in the behind the car views is also a > little slow when taking corners and jerks a bit. > <snipped> > > Kyle > >
Why dont you take the pinecone out of your ass and make one yourself "Asgeir Nesoen" <[email hidden]> wrote in message news:cmdnan$3gb$[email hidden]...
Quoted text (13 lines)> I am still amazed at the poor design of input assignment of modern day > racing games. How much extra work would you need to put into a project > to cover *all* joystick/wheel/pedal setups??? My guess is less than > 0.01% of the total development time. > > I tried CMR4 the other day, but were immediately put off by the sucky > input setup screens. If a game developement house cannot make an input > setup for my custom setup, they are not up to the task of making a > racing sim worthy of my costly time. > > How hard can it be???? > > ---Asgeir---
Lol! Excellent joke. You're suspiciously good at pretending to be the sore-arsed, bitter type. ---A--- bob wrote:
Quoted text (21 lines)> Why dont you take the pinecone out of your ass and make one yourself > > "Asgeir Nesoen" <[email hidden]> wrote in message > news:cmdnan$3gb$[email hidden]... > >>I am still amazed at the poor design of input assignment of modern day >>racing games. How much extra work would you need to put into a project >>to cover *all* joystick/wheel/pedal setups??? My guess is less than >>0.01% of the total development time. >> >>I tried CMR4 the other day, but were immediately put off by the sucky >>input setup screens. If a game developement house cannot make an input >>setup for my custom setup, they are not up to the task of making a >>racing sim worthy of my costly time. >> >>How hard can it be???? >> >>---Asgeir--- > > >
Destroy 06 Nov 2004 02:01 UTC↳ reply to Destroy#29689
> Full version has 'sim mode' without the throttle aid, figure 8, ragdoll > bowling and demo derby course FWIW. Correction. Seems the full PC version in Pro mode still has this traction control aid active. Lame. This game has loads of potential as a decent simish racer but the throttle limiter thing keeps it way on the arcade side. Arg.
>"Jussi Koukku" <[email hidden]> wrote > Hehe... imagine using the driver's view and flying through the > windshield =) You had that in some bike sim... back in the days. It was fun. You had to run back to your bike. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
redTed 06 Nov 2004 22:49 UTC↳ reply to ymenard#29641
Quoted text (7 lines)>> Hehe... imagine using the driver's view and flying through the >> windshield =) > > > You had that in some bike sim... back in the days. It was fun. You had > to run back to your bike. >
Road Rash ? Fantastic.
redTed 06 Nov 2004 23:00 UTC↳ reply to redTed#29642
>> You had that in some bike sim... back in the days. It was fun. You had >> to run back to your bike. >> > Road Rash ? > Fantastic. And before you shout "that wasn't a sim"...what other bike game could you kick your opponents off their machines ?
ymenard 07 Nov 2004 01:10 UTC↳ reply to redTed#29548
>"redTed" <[email hidden]> wrote > And before you shout "that wasn't a sim"...what other bike game could you > kick your opponents off their machines ? Road Rash 2? Eh. There was this game also, for the PC and Sega Genesis, based on the Road Rash engine, where you were rollerskating instead and you could kick/punch your opponents. It was pretty nice for the time, you needed basically to attach yourself to the rear bumpers of cars. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Slash 07 Nov 2004 09:20 UTC↳ reply to ymenard#29552
On Sat, 6 Nov 2004 20:10:56 -0500, "ymenard" <[email hidden]> scribbled:
Quoted text (8 lines)>Road Rash 2? > >Eh. > >There was this game also, for the PC and Sega Genesis, based on the Road >Rash engine, where you were rollerskating instead and you could kick/punch >your opponents. It was pretty nice for the time, you needed basically to >attach yourself to the rear bumpers of cars.
Ah yes, Skitchin' for the Sega Genesis! Get it? Skate... hitching? Skitchin'! Totally rad, man. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=62053&item=8143981796&rd=1&ssPageName=WDVW Not my auction, just sticking it in here in case someone wants to read the description and see the box pic. Some games, I just don't miss. -Slash -- "Ebert Victorious" -The Onion
"Destroy" <[email hidden]> kirjoitti viestiss�:GeWid.25278$[email hidden]... >> Full version has 'sim mode' without the throttle aid, figure 8, ragdoll >> bowling and demo derby course FWIW. > > Correction. Seems the full PC version in Pro mode still has this traction > control aid active. Lame. Yep. It is unlockable, though. But I don't know when one can unlock it. The driving model that prohibits me from actually driving the car in corners is so unmotivating that I think one day of the game was enough for me. I'm happy that I bought it, though. Flatout is a game that one can enjoy in tiny chunks, and the damage modeling&nitro system sure is fun, untill you actually do need to try to race the car. And because it is Finnish :) -- Mika Takala

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