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Rec.Autos.Simulators Archive

NASCAR sim from Papyrus.

5 posts by 5 people · 27 Jun 1994 (approx.) - 05 Jul 1994 (approx.)

Thong P To 27 Jun 1994 (approx.)#296965
Hi, I was just at the SCES and Papyrus had on a NASCAR sim using the same engine as ICR. It looked pretty good sounded pretty good for a game still in development. I didn't get the feeling of speed like I did with ICR though. Maybe that will change when the actual game comes out. Thong -- | Motorola Cellular Infrastructure | Telephon: (708) 632-7038 | | Arlington Heights, IL | ... all opinions are entirely mine ... |
S. Joshua Ste 30 Jun 1994 (approx.)#296989
I also saw the beta version of Papyrus' NASCAR at SCES sim and I was impressed. I talked with one of the (race suited) reps from the company and he said that the ICR software engine was _not_ used since the dynamics of NASCAR are very different from that of Indy. I tried the beta out there and it sure seemed different - as the previous poster said, the speed (specifically the acceleration) seems very 'sluggish' - it really gives you a feeling of driving a much bigger and less manuverable car than the Indy (speaking from someone who has never driven much more than my VW!). The rep also mentioned that they (the programmers) were spending a great deal of time simulating car damage of different types - so it will be possible to continue racing with a damaged car... I'm looking forward to it (of course)! <Josh>
George Abao /ADVISOR Russe 01 Jul 1994 (approx.)#296993
>I also saw the beta version of Papyrus' NASCAR at SCES sim and I was >impressed. I talked with one of the (race suited) reps from the company >and he said that the ICR software engine was _not_ used since the >dynamics of NASCAR are very different from that of Indy. [Description of NASCAR sim driving feel deleted] I wonder if the Papyrus' NASCAR graphic engine is going to include the car somersaults ala before the safety flaps on the cars' roofs were installed? Now that would be utterly spectacular; imagine the in-car camera view! ("Whoa, I'm gettin' kinda queasy...!") So am I. There's only so much "Bill Elliot's NASCAR" that one can take...! +---------------------+--------------------------------------------+ | G. Warren Abao |ICRS ][ - Rookie Division | +--------------------++---------------------+----------------------+ | Big NY Yankees Fan | Say it ain't so, OJ. | The Juice was loose! | +--------------------++---------------------+----------------------+ | If this is the Sunshine State, why does it rain so much? | +------------------------------------------------------------------+
Peter Burke 01 Jul 1994 (approx.)#296999
>I wonder if the Papyrus' NASCAR graphic engine is going to include >the car somersaults ala before the safety flaps on the cars' roofs >were installed? Now that would be utterly spectacular; imagine the >in-car camera view! ("Whoa, I'm gettin' kinda queasy...!") I highly doubt they are going to program that into the sim, having avoided all of that in ICR. It would take a much more complex dynamic model of the cars, and the ICR engine already has a hard time to run in real-time on a fast PC. It will take another hardware evolution before you'll see the ICR graphics and dynamics AND 3-dimensional accidents. So far debris doesn't even exist, and AI cars go thru walls and each other without any impacts. I doubt they'll be able to add all this to the NASCAR sim and still have it run on anything less than a Pentium 90...
Daniel Drumm 05 Jul 1994 (approx.)#297016
some stuff... Anyhow, I just want to say that I hope the game has good damage controls. In ICR, you can bump the other cars, but not very hard. Which is realistic. In NASCAR though, you should be able to put the car into the wall (Gently) and still keep running with damage turned on. I love ICR. Just want to say that. I was playing Phoenix with damage turned on. Has ANYBODY ever won a race on a short oval at greater than 25% with damage turned on and at least 20 other cars? It's HARD. I keep getting behind people and going "wait....wait for it....ok.......DAMN!" Blown tire... -- ___________________________________ Daniel G. Drumm Chicago, IL

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